retreat your sub, and where it moves.
ger-b1.tsvg
Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 8 PUs; Combat Move - Japanese 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from Novosibirsk to Russia 2 armour moved from Caucasus to Russia 4 infantry moved from Caucasus to Russia 2 fighters moved from Black Sea Zone to Russia 3 fighters moved from Sinkiang to Russia 1 bomber moved from Japan to Russia Combat - Japanese Battle in Russia Japanese attack with 4 armour, 1 bomber, 5 fighters and 4 infantry British defend with 1 bomber and 3 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 factory and 7 infantry AA fire in Russia : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 armour, 1 bomber, 5 fighters and 4 infantry in Russia, round 2 : 5/14 hits, 5.83 expected hits Russians roll dice for 2 armour, 3 bombers, 4 fighters and 7 infantry in Russia, round 2 : 7/16 hits, 6.17 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 3 armour owned by the Japanese, 1 bomber owned by the British and 2 bombers owned by the Americans lost in Russia Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Russia, round 3 : 4/7 hits, 3.67 expected hits Russians roll dice for 2 armour, 4 fighters and 5 infantry in Russia, round 3 : 5/11 hits, 5.00 expected hits 5 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Russia Japanese roll dice for 1 armour and 1 bomber in Russia, round 4 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour, 4 fighters and 1 infantry in Russia, round 4 : 4/7 hits, 3.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Russia Russians win with 1 armour and 4 fighters remaining. Battle score for attacker is -36 Casualties for Japanese: 4 armour, 1 bomber, 5 fighters and 4 infantry Casualties for Americans: 2 bombers Casualties for British: 1 bomber Casualties for Russians: 1 armour and 7 infantry Non Combat Move - Japanese 4 infantry moved from Yakut S.S.R. to Novosibirsk 9 infantry moved from Manchuria to Mongolia 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 3 infantry moved from French Indo China to Sinkiang 4 transports moved from Black Sea Zone to West Mediteranean Sea Zone 2 battleships moved from Black Sea Zone to West Mediteranean Sea Zone 1 carrier moved from Black Sea Zone to West Mediteranean Sea Zone 1 aaGun moved from Caucasus to Persia Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour and 2 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00 Russians : 1.17 Japanese : 0.33
-
@AcesWild5049
ill concede here, gg.id like to give it one more if youre still down, with RR.
-
Good game!
And sure. I’m going to bed now but feel free to just take the savegame from the beginning of this one with my first Russia turn as I would do the same thing again and with no dice on RR it will have the same outcome.
-
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Good game!
And sure. I’m going to bed now but feel free to just take the savegame from the beginning of this one with my first Russia turn as I would do the same thing again and with no dice on RR it will have the same outcome.
sounds good just not sure how to post under a new thread once ive completed G1
-
Okay, I created a new thread here:
https://www.axisandallies.org/forums/topic/33336
We can use this one for post game discussion on this one.
In particular I was curious about your strategy regarding Southern Europe on the second half of this game. By getting rid of your AA gun I was able to bleed Germany a lot more quickly than I would have been otherwise able to, since I could bomb it freely, then take it eventually, then you would take it back. Trades were almost never in your favor since I tried to usually use Russian troops to attack, and I was intending all along to use British troops for the final invasion.
-
This is what was going on in my brain in regards to that:
I think I’ll die a lot faster or even lose the option to counterattack if I’m forced to fly through that AA gun every turn on the counterattacks. I need these fighters to reliably attack S Europe and return to Germany for defense bc any land forces I use will be stuck there with no option to return. I need to ensure I can have this counterattack option turn after turn or he could potentially move in enough troops to force me to dump everything in there to take it leaving Germany too weak to repel an attack or poof, he has an industry right next door to Germany. This happens in almost every game I play in which the Axis player loses. Either in S Europe or W Europe where the allies just build an industry. Japan needs as many turn as I can give it to make its way to Russia/Middle East, Africa. shrug hope he rolls low on strat bombing…
**I also wasn’t sure of the “order of operations” in regards to the strategic bombings, i.e. I’m slightly embarrassed to say that I learned in a trial by fire manner that you can strat bomb an industry before seizing the territory with ground troops. Oh well, even if I was sure, it wouldn’t have changed anything on my end. If you find a clarifying sentence/rule about that in the 2nd Edition RB or supplement, do let me know
-
gimmie a day or two to catch up on recording the dice from the last couple turns and I’ll do Germany’s turn.
appreciate ya playing these with me.
-
@AcesWild5049 Ah that makes sense. Yeah, all your options there were difficult ones, because in my opinion the game was effectively lost before we began due to the lack of bid as I hope to convince you; Germany simply doesn’t have enough troops to keep Europe long enough on its own. So you had to choose between a few different ways of bleeding Germany. I think I would have holed up in Berlin and conceded territories sooner, but you’re right that Japan wouldn’t have had enough time to make it there.
Sure no rush on starting the next one. I’d be interested in seeing the results from your records. In this game I felt like I had slightly worse than average luck towards the beginning (which I didn’t mind seeing because I’d rather demonstrate that even with poor luck the Allies have such a strong position without a bid), the middle felt pretty even, and then we both had some bad losses later on but in your case you needed every little bit to stay alive and in my case while the luck was worse it was not so bad that it could change a won game to a lost one. That naval battle we rolled over Skype did go better than average for me - maybe I should roll real dice more often! ;)
-
you got an email? ill send you my crappy spreadsheet and maybe you can use your super abilities to make it more workable
I recorded everything up to and including the turn in which britain captured Germany, after that I stopped recording
-
Sent it to you by PM/