Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
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FYI I’ll be taking the Japanese bomber as casualty first since that gives you the best return fire and unless I only roll 6s all battle even the luck I’ve been having this past round shouldn’t prevent me from winning this battle.
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - British 6 transports moved from Baltic Sea Zone to North Sea Zone 8 infantry moved from United Kingdom to North Sea Zone 8 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 8 infantry moved from Baltic Sea Zone to Germany 1 infantry moved from West Europe to Germany 3 armour moved from West Europe to Germany 2 fighters moved from Baltic Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from Russia to Germany Combat - British Battle in Germany British attack with 3 armour, 1 bomber, 3 fighters and 9 infantry Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry; Japanese defend with 1 bomber AA fire in Germany : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 armour, 1 bomber, 3 fighters and 9 infantry in Germany, round 2 : 2/16 hits, 5.17 expected hits Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.17 expected hits 1 bomber owned by the Japanese, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany British roll dice for 3 armour, 1 bomber, 3 fighters and 8 infantry in Germany, round 3 : 8/15 hits, 5.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Germany, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany British captures 16PUs while taking Germans capital British win, taking Germany from Germans with 3 armour, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is 32 Casualties for British: 3 infantry Casualties for Japanese: 1 bomber Casualties for Germans: 1 armour, 1 fighter and 3 infantry Non Combat Move - British 1 fighter moved from Germany to Baltic Sea Zone 2 fighters moved from Germany to Russia 1 bomber moved from Germany to Russia Place Units - British 1 armour and 10 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.17 AA fire in Germany : : -0.67
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
@AcesWild5049 It does somewhat but as you can see from the combat differential summary, you still fared a lot better in that battle in Southern Europe than you could have expected, and the Russian -7.17 overall score was still atrocious. Even if both your fighters had survived just now, I also would have still been able to take Germany easily with the UK right now, but had my attack against SIN succeeded, Russia would have no threat against it for a while. Now though, Russia is going to have to withdraw heavily. In fact, if you don’t mind, could I have non-combatted the two Russian fighters back to Moscow, as I have no chance to keep Karelia? I’ll leave it to you to do that or not during Japan’s turn and meanwhile I’ll take UK now without making a change either way.
I definitely still am ahead but the luck favoring you has kept you much more viable!
agree on all.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 bomber and 12 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 6 infantry moved from Manchuria to Yakut S.S.R. 3 armour moved from Manchuria to Novosibirsk 3 infantry moved from Mongolia to Novosibirsk 3 armour moved from French Indo China to Novosibirsk 1 infantry moved from Syria Jordan to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. 5 armour and 5 infantry moved from Sinkiang to Novosibirsk 1 fighter moved from Manchuria to Novosibirsk 1 fighter moved from India to Novosibirsk 1 fighter moved from India to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Kazakh S.S.R. 2 fighters moved from Anglo Sudan Egypt to Persia 2 armour moved from Anglo Sudan Egypt to Red Sea Zone 4 infantry moved from Anglo Sudan Egypt to Red Sea Zone 2 armour, 4 infantry and 4 transports moved from Red Sea Zone to Black Sea Zone 2 battleships moved from Red Sea Zone to Black Sea Zone 1 carrier moved from Red Sea Zone to Black Sea Zone 4 infantry moved from Black Sea Zone to Caucasus 2 armour moved from Black Sea Zone to Caucasus Combat - Japanese Battle in Caucasus Japanese attack with 2 armour and 4 infantry Americans defend with 1 aaGun; Russians defend with 1 infantry Japanese roll dice for 2 battleships in Caucasus, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 6 infantry Russians defend with 1 infantry Japanese roll dice for 6 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 11 armour, 2 fighters and 8 infantry Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 2 fighters and 7 infantry AA fire in Novosibirsk : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Novosibirsk Japanese roll dice for 11 armour, 1 fighter and 8 infantry in Novosibirsk, round 2 : 9/20 hits, 7.33 expected hits Russians roll dice for 5 armour, 3 fighters and 7 infantry in Novosibirsk, round 2 : 8/15 hits, 6.00 expected hits 8 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 armour owned by the Russians lost in Novosibirsk Japanese roll dice for 11 armour and 1 fighter in Novosibirsk, round 3 : 8/12 hits, 6.00 expected hits Russians roll dice for 3 armour and 3 fighters in Novosibirsk, round 3 : 4/6 hits, 3.00 expected hits 2 fighters owned by the Russians, 3 armour owned by the Russians, 4 armour owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 7 armour and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 4 armour, 1 fighter and 8 infantry Casualties for Russians: 5 armour, 2 fighters and 7 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 2 fighters moved from Persia to Black Sea Zone 1 aaGun moved from Sinkiang to French Indo China 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 2 fighters moved from Kazakh S.S.R. to Sinkiang 1 fighter moved from Novosibirsk to Sinkiang Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in French Indo China 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in Novosibirsk : : 0.67 Russians : 4.00 Japanese : 4.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Congo to Kenya-Rhodesia British take Kenya-Rhodesia from Japanese 2 armour and 15 infantry moved from French Equatorial Africa to Anglo Sudan Egypt British take Anglo Sudan Egypt from Japanese 1 armour moved from Anglo Sudan Egypt to Italian East Africa British take Italian East Africa from Japanese Combat - Americans Non Combat Move - Americans 2 infantry moved from West Europe to Germany 1 fighter moved from West Europe to Russia 1 infantry moved from West Europe to Germany 1 infantry moved from West Europe to Germany 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 armour moved from Algeria to Anglo Sudan Egypt 1 infantry moved from Algeria to French Equatorial Africa 2 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 aaGun, 2 armour and 8 infantry moved from West US to West Canada 2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from East US to Finland Norway Place Units - Americans 1 bomber placed in East US 1 armour and 5 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour and 4 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 3 armour and 4 infantry Japanese defend with 1 aaGun and 7 armour Russians roll dice for 3 armour and 4 infantry in Novosibirsk, round 2 : 3/7 hits, 2.17 expected hits Japanese roll dice for 7 armour in Novosibirsk, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 3 armour and 2 infantry in Novosibirsk, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 4 armour in Novosibirsk, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk 2 armour owned by the Russians retreated to Russia Japanese win with 2 armour remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 4 infantry Casualties for Japanese: 5 armour Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians : 1.00 Japanese : 1.33
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Combat Move - Germans
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 6 PUs; Combat Move - British 2 armour and 6 infantry moved from Germany to South Europe 1 armour moved from Germany to South Europe Combat - British Battle in South Europe British attack with 3 armour and 6 infantry Germans defend with 1 aaGun, 6 armour and 1 factory British roll dice for 3 armour and 6 infantry in South Europe, round 2 : 3/9 hits, 2.50 expected hits Germans roll dice for 6 armour in South Europe, round 2 : 1/6 hits, 2.00 expected hits 3 armour owned by the Germans and 1 infantry owned by the British lost in South Europe British roll dice for 3 armour and 5 infantry in South Europe, round 3 : 1/8 hits, 2.33 expected hits Germans roll dice for 3 armour in South Europe, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in South Europe British roll dice for 3 armour and 4 infantry in South Europe, round 4 : 2/7 hits, 2.17 expected hits Germans roll dice for 2 armour in South Europe, round 4 : 2/2 hits, 0.67 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in South Europe British win, taking South Europe from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 18 Casualties for British: 4 infantry Casualties for Germans: 6 armour Non Combat Move - British 1 infantry moved from East Europe to Karelia S.S.R. 1 battleship moved from Baltic Sea Zone to West Spain Sea Zone 1 carrier moved from Baltic Sea Zone to West Spain Sea Zone 1 fighter moved from Baltic Sea Zone to Russia 6 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 10 infantry moved from United Kingdom to North Sea Zone 1 armour, 10 infantry and 6 transports moved from North Sea Zone to Karelia Sea Zone 1 armour and 10 infantry moved from Karelia Sea Zone to Karelia S.S.R. Place Units - British 10 infantry placed in United Kingdom 1 armour and 1 fighter placed in Germany Turn Complete - British British collect 46 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -1.00
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If you attack Moscow with everything you have, please ask about casualties as you roll them as I may or may not want to lose bombers early on.
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
If you attack Moscow with everything you have, please ask about casualties as you roll them as I may or may not want to lose bombers early on.
first round of combat, you’ve taken five hits total
im attacking with everything in range, your aa did not shoot any down
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@AcesWild5049 okay, take hits on all the bombers please.
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For the remaining troops, kill Russian infantry, then Russian tanks, then US fighter, then UK fighters last.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 8 PUs; Combat Move - Japanese 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from Novosibirsk to Russia 2 armour moved from Caucasus to Russia 4 infantry moved from Caucasus to Russia 2 fighters moved from Black Sea Zone to Russia 3 fighters moved from Sinkiang to Russia 1 bomber moved from Japan to Russia Combat - Japanese Battle in Russia Japanese attack with 4 armour, 1 bomber, 5 fighters and 4 infantry British defend with 1 bomber and 3 fighters; Americans defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 factory and 7 infantry AA fire in Russia : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 armour, 1 bomber, 5 fighters and 4 infantry in Russia, round 2 : 5/14 hits, 5.83 expected hits Russians roll dice for 2 armour, 3 bombers, 4 fighters and 7 infantry in Russia, round 2 : 7/16 hits, 6.17 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 3 armour owned by the Japanese, 1 bomber owned by the British and 2 bombers owned by the Americans lost in Russia Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Russia, round 3 : 4/7 hits, 3.67 expected hits Russians roll dice for 2 armour, 4 fighters and 5 infantry in Russia, round 3 : 5/11 hits, 5.00 expected hits 5 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Russia Japanese roll dice for 1 armour and 1 bomber in Russia, round 4 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour, 4 fighters and 1 infantry in Russia, round 4 : 4/7 hits, 3.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Russia Russians win with 1 armour and 4 fighters remaining. Battle score for attacker is -36 Casualties for Japanese: 4 armour, 1 bomber, 5 fighters and 4 infantry Casualties for Americans: 2 bombers Casualties for British: 1 bomber Casualties for Russians: 1 armour and 7 infantry Non Combat Move - Japanese 4 infantry moved from Yakut S.S.R. to Novosibirsk 9 infantry moved from Manchuria to Mongolia 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 3 infantry moved from French Indo China to Sinkiang 4 transports moved from Black Sea Zone to West Mediteranean Sea Zone 2 battleships moved from Black Sea Zone to West Mediteranean Sea Zone 1 carrier moved from Black Sea Zone to West Mediteranean Sea Zone 1 aaGun moved from Caucasus to Persia Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour and 2 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00 Russians : 1.17 Japanese : 0.33
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@AcesWild5049
ill concede here, gg.id like to give it one more if youre still down, with RR.
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Good game!
And sure. I’m going to bed now but feel free to just take the savegame from the beginning of this one with my first Russia turn as I would do the same thing again and with no dice on RR it will have the same outcome.
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Good game!
And sure. I’m going to bed now but feel free to just take the savegame from the beginning of this one with my first Russia turn as I would do the same thing again and with no dice on RR it will have the same outcome.
sounds good just not sure how to post under a new thread once ive completed G1
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Okay, I created a new thread here:
https://www.axisandallies.org/forums/topic/33336
We can use this one for post game discussion on this one.
In particular I was curious about your strategy regarding Southern Europe on the second half of this game. By getting rid of your AA gun I was able to bleed Germany a lot more quickly than I would have been otherwise able to, since I could bomb it freely, then take it eventually, then you would take it back. Trades were almost never in your favor since I tried to usually use Russian troops to attack, and I was intending all along to use British troops for the final invasion.
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This is what was going on in my brain in regards to that:
I think I’ll die a lot faster or even lose the option to counterattack if I’m forced to fly through that AA gun every turn on the counterattacks. I need these fighters to reliably attack S Europe and return to Germany for defense bc any land forces I use will be stuck there with no option to return. I need to ensure I can have this counterattack option turn after turn or he could potentially move in enough troops to force me to dump everything in there to take it leaving Germany too weak to repel an attack or poof, he has an industry right next door to Germany. This happens in almost every game I play in which the Axis player loses. Either in S Europe or W Europe where the allies just build an industry. Japan needs as many turn as I can give it to make its way to Russia/Middle East, Africa. shrug hope he rolls low on strat bombing…
**I also wasn’t sure of the “order of operations” in regards to the strategic bombings, i.e. I’m slightly embarrassed to say that I learned in a trial by fire manner that you can strat bomb an industry before seizing the territory with ground troops. Oh well, even if I was sure, it wouldn’t have changed anything on my end. If you find a clarifying sentence/rule about that in the 2nd Edition RB or supplement, do let me know
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gimmie a day or two to catch up on recording the dice from the last couple turns and I’ll do Germany’s turn.
appreciate ya playing these with me.
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@AcesWild5049 Ah that makes sense. Yeah, all your options there were difficult ones, because in my opinion the game was effectively lost before we began due to the lack of bid as I hope to convince you; Germany simply doesn’t have enough troops to keep Europe long enough on its own. So you had to choose between a few different ways of bleeding Germany. I think I would have holed up in Berlin and conceded territories sooner, but you’re right that Japan wouldn’t have had enough time to make it there.
Sure no rush on starting the next one. I’d be interested in seeing the results from your records. In this game I felt like I had slightly worse than average luck towards the beginning (which I didn’t mind seeing because I’d rather demonstrate that even with poor luck the Allies have such a strong position without a bid), the middle felt pretty even, and then we both had some bad losses later on but in your case you needed every little bit to stay alive and in my case while the luck was worse it was not so bad that it could change a won game to a lost one. That naval battle we rolled over Skype did go better than average for me - maybe I should roll real dice more often! ;)