19L Giallo (Allies +2) vs Shin_Ji BM
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to French West Africa 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Midway to Aleutian Islands 1 fighter moved from Queensland to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in Crete Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 2 fighters and 4 infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from French West Africa to 91 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 1,83 Japanese : 1,00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to French West Africa 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Midway to Aleutian Islands 1 fighter moved from Queensland to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in Crete Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 2 fighters and 4 infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from French West Africa to 91 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - British Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : 0,50 Americans : 1,83 Japanese : 1,00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 5 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 13 armour moved from Eastern Persia to Kazakhstan Italians take Turkmenistan from Russians 1 artillery moved from Iraq to Northwest Persia 1 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Italians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 2 armour and 1 artillery Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 1/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for Russians: 2 armour and 1 artillery Battle in Caucasus Italians attack with 6 armour, 1 fighter and 2 mech_infantrys Russians defend with 5 artilleries, 3 infantry and 2 mech_infantrys Italians roll dice for 6 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.83 expected hits Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 3 armour owned by the Italians lost in Caucasus Italians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 5 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 5 artilleries in Caucasus, round 4 : 2/5 hits, 1.67 expected hits 3 artilleries owned by the Russians and 2 armour owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 2 artilleries remaining. Battle score for attacker is -15 Casualties for Italians: 6 armour and 2 mech_infantrys Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from 99 Sea Zone to Northern Italy 1 fighter moved from Romania to Northern Italy 1 infantry moved from Greater Southern Germany to Yugoslavia 10 infantry moved from Greater Southern Germany to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 armour moved from Northern Italy to Western Germany 6 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - Italians 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.83 Russians : 0.67
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Poland 2 fighters moved from Western Germany to Finland 4 infantry moved from Norway to Finland 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus Combat - Germans Battle in Finland Germans attack with 2 fighters and 4 infantry Russians defend with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 2 : 4/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland retreated to Finland Russians win with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 4 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Poland Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Non Combat Move - Germans 3 fighters moved from Poland to Western Germany 5 infantry moved from Western Germany to Germany 2 fighters moved from Finland to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 4 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 6 artilleries and 4 infantry placed in Germany 1 armour and 2 mech_infantrys placed in Persia Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 2.17
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania 1 fighter, 4 infantry and 1 tactical_bomber moved from Russia to Vologda 2 infantry moved from Volgograd to Samara Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Russians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Romania Russians attack with 3 armour, 2 infantry and 3 mech_infantrys Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Romania, round 2 : 2/8 hits, 2,33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Italians: 2 armour and 1 mech_infantry Battle in Greater Southern Germany Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Volgograd Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 4 armour and 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 4 armour and 1 infantry in Vologda, round 2 : 1/5 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Japanese: 4 armour and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 5 aaGuns, 17 artilleries and 37 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 1 infantry moved from Slovakia Hungary to Romania 7 armour and 16 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Ukraine to Russia 3 mech_infantrys moved from Volgograd to Russia Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Ukraine 1 mech_infantry placed in Western Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1,83 Russians : 2,00 Japanese : -2,00
-
This may seem a silly question, but what fighters are on what carriers in SZ 42?
-
Never mind those dice - I was testing to see if they would show up. Trying to run a practice thing with no dice.
-
(It was a silly battle on purpose)
-
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
This may seem a silly question, but what fighters are on what carriers in SZ 42?
on the uk carrier
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 1 destroyer and 8 fighters moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to 42 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Samara to Tambov Japanese take Tambov from Russians 1 mech_infantry moved from Kansu to Samara 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Kweichow Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber, 4 carriers, 1 destroyer and 8 fighters British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine; ANZAC defend with 2 fighters Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 carrier owned by the Americans, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 4 carriers owned by the Japanese 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 3 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 42 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 bomber and 8 fighters in 42 Sea Zone, round 5 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 46 Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine Casualties for Japanese: 4 carriers, 1 destroyer and 1 fighter Casualties for British: 1 carrier Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 7 fighters moved from 42 Sea Zone to Shan State 1 bomber moved from 42 Sea Zone to Shan State 1 fighter moved from Japan to French Indo China 2 armour moved from Shan State to French Indo China 4 fighters moved from Sikang to 36 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 2 fighters placed in Japan 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -4.00 Japanese : -1.33
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Tunisia to Algeria 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Eastern United States 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,00
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Tunisia to Algeria 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Eastern United States 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Italians 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery Japanese defend with 1 infantry British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,33 Americans : 0,00 Japanese : -0,67
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa 1 armour moved from Kazakhstan to Rostov 1 fighter moved from Northwest Persia to Rostov 1 infantry moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Western Germany to Yugoslavia Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yugoslavia Italians attack with 2 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to France 1 artillery moved from Northwest Persia to Caucasus 12 armour moved from Kazakhstan to Caucasus 2 armour and 7 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Egypt to Tobruk 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Rostov to Caucasus Place Units - Italians 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa 1 armour moved from Kazakhstan to Rostov 1 fighter moved from Northwest Persia to Rostov 1 infantry moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour moved from Western Germany to Yugoslavia Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yugoslavia Italians attack with 2 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to France 1 artillery moved from Northwest Persia to Caucasus 12 armour moved from Kazakhstan to Caucasus 2 armour and 7 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Egypt to Tobruk 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Rostov to Caucasus Place Units - Italians 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to United Kingdom: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
Ack, you came in just after my edit - is it OK to use my edit?
-
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Ack, you came in just after my edit - is it OK to use my edit?
sure np
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 103 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 4 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 4 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Germany to 113 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Finland 4 infantry moved from Western Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 artillery moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 4 armour, 40 artilleries and 47 infantry moved from Germany to Poland 1 fighter moved from 112 Sea Zone to Finland 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 2 mech_infantrys moved from Persia to Caucasus Combat - Germans Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 0/7 hits, 2.83 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries and 2 fighters in Novgorod, round 4 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Finland Germans attack with 3 fighters and 4 infantry Russians defend with 1 armour, 1 marine and 1 mech_infantry Germans roll dice for 3 fighters and 4 infantry in Finland, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 marine and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Finland Germans win, taking Finland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 marine and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Poland Germans attack with 4 armour, 40 artilleries and 47 infantry Russians defend with 1 artillery Germans roll dice for 4 armour, 40 artilleries and 47 infantry in Poland, round 2 : 30/91 hits, 29.83 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 armour, 40 artilleries and 47 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Volgograd Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns moved from Germany to Poland 2 fighters moved from Novgorod to 115 Sea Zone 3 fighters moved from Finland to Norway Place Units - Germans 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 9 mech_infantrys placed in Germany Germans undo move 2. 9 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 2.83
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Romania to Greece Russians take Bulgaria from Germans Russians take Greece from Germans 1 armour moved from Romania to Albania Russians take Albania from Italians 1 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Russia to Novosibirsk 7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry and 2 mech_infantrys Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk 1 mech_infantry owned by the Russians retreated to Vologda Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 7 armour, 4 infantry and 22 mech_infantrys Italians defend with 1 armour Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 5 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 29 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : -0,33 Japanese : 1,67