TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Poland
2 fighters moved from Western Germany to Finland
4 infantry moved from Norway to Finland
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys
Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
retreated to Finland
Russians win with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
3 fighters moved from Poland to Western Germany
5 infantry moved from Western Germany to Germany
2 fighters moved from Finland to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
6 artilleries and 4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 fighter, 4 infantry and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Romania, round 2 : 2/8 hits, 2,33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 4 armour and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 4 armour and 1 infantry in Vologda, round 2 : 1/5 hits, 2,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 armour and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
5 aaGuns, 17 artilleries and 37 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
7 armour and 16 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 1 destroyer and 8 fighters moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Samara to Tambov
Japanese take Tambov from Russians
1 mech_infantry moved from Kansu to Samara
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 4 carriers, 1 destroyer and 8 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Americans, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 4 carriers owned by the Japanese
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 3 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits
2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 bomber and 8 fighters in 42 Sea Zone, round 5 : 5/9 hits, 4.67 expected hits
Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 46
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 4 carriers, 1 destroyer and 1 fighter
Casualties for British: 1 carrier
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
7 fighters moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to Shan State
1 fighter moved from Japan to French Indo China
2 armour moved from Shan State to French Indo China
4 fighters moved from Sikang to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Tunisia to Algeria
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Tunisia to Algeria
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 artillery moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Kazakhstan to Rostov
1 fighter moved from Northwest Persia to Rostov
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 artillery moved from Northwest Persia to Caucasus
12 armour moved from Kazakhstan to Caucasus
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Kazakhstan to Rostov
1 fighter moved from Northwest Persia to Rostov
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 artillery moved from Northwest Persia to Caucasus
12 armour moved from Kazakhstan to Caucasus
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
4 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Germany to 113 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Finland
4 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
4 armour, 40 artilleries and 47 infantry moved from Germany to Poland
1 fighter moved from 112 Sea Zone to Finland
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 0/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 2 fighters in Novgorod, round 4 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Finland
Germans attack with 3 fighters and 4 infantry
Russians defend with 1 armour, 1 marine and 1 mech_infantry
Germans roll dice for 3 fighters and 4 infantry in Finland, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 armour, 1 marine and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 marine and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 4 armour, 40 artilleries and 47 infantry
Russians defend with 1 artillery
Germans roll dice for 4 armour, 40 artilleries and 47 infantry in Poland, round 2 : 30/91 hits, 29.83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 40 artilleries and 47 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Germany to Poland
2 fighters moved from Novgorod to 115 Sea Zone
3 fighters moved from Finland to Norway
Place Units - Germans
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 9 mech_infantrys placed in Germany
Germans undo move 2.
9 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
1 mech_infantry owned by the Russians retreated to Vologda
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 7 armour, 4 infantry and 22 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 29 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from Yunnan to French Indo China
1 armour moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Shantung to Anhwe
4 fighters moved from Shan State to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
1 bomber and 3 fighters moved from Shan State to Burma
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Battle in Urals
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
1 mech_infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 3 fighters moved from Burma to French Indo China
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Amur
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 6 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 4 fighters
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 2 fighters
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
2 submarines owned by the Americans lost in 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
2 fighters owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 103 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
3 carriers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Amur
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 6 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 4 fighters
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 2 fighters
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
2 submarines owned by the Americans lost in 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
2 fighters owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 103 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
3 carriers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Americans : -3,50
Japanese : 0,50
Round One: AH goes and builds 1BB & 1sub. & 1fighter. Moves troops and guns from Vienna to Trieste(it actually touches the sea). The rest of provinces send their troops(sans one) and guns to Vienna as reserve. A transport leaves with a trooper & gun eastward to attack a Fr. colony in Africa.
Rounds Two & Three: builds 2BB & 2C & 2subsmarines.
Round Four: Builds 1BB & 1C & 1tank, moves fleet to sea zone 17 & transport lands a gun & trooper in Fr. West Africa(both lost & 1 French trooper lost).
Round One: France goes and builds BB & 2 fighters. Flies fighter to Marseilles from Paris. Troops and guns from Burgundy reinforce Marseilles, while troops and guns(sans one trooper) go from Lorraine to Burgundy. Using a transport sends two troopers to reinforce Morocco(the colonial trooper in Morocco moves to reinforce French W. Africa). Med. transport sends a trooper to Algiers & Tunisia.
Rounds Two & Three: France builds 2C & 4subs. & 1fighter.
Round Four:builds 1trooper & 1BB & 1C. Sends fleet into sea zone 17, where Fr. fleet of 4 fighters & 3BB & 3C & 4 subs. & 3 transports versus AH 4BB & 3C & 3 submarines. France wins with 3BB(all damaged) & 3C & 3transports & 1fighter left. AH has a transport down in Africa left.
A political victory for France(if the sea battle went for AH, they would have picked up at least a colony or two).
Round: 20
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 6,2,4 and gets 1 hit
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 transports moved from Kwangtung Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from French Indo China to Manchuria
3 infantry moved from Kwangtung to China
2 fighters moved from French Indo China to China
2 transports moved from Indian Ocean Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China to French Indo China Sea Zone
4 infantry and 2 transports moved from French Indo China Sea Zone to Indian Ocean Sea Zone
4 infantry moved from Indian Ocean Sea Zone to India
1 fighter moved from French Indo China to India
Combat - Japanese
Battle in India
Japanese attack with 1 fighter and 4 infantry
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter and 4 infantry in India, round 2 : 2/5 hits, 1,17 expected hits
British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British and 1 armour owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 fighters and 3 infantry
Americans defend with 3 infantry
Japanese roll dice for 2 fighters and 3 infantry in China, round 2 : 0/5 hits, 1,50 expected hits
Americans roll dice for 3 infantry in China, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in China
Japanese roll dice for 2 fighters and 2 infantry in China, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 3 infantry in China, round 3 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in China
1 infantry owned by the Americans lost in China
1 fighter owned by the Japanese retreated
Americans win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from China to French Indo China
1 fighter moved from Manchuria to French Indo China
1 fighter moved from India to French Indo China
1 aaGun moved from Kwangtung to Kwangtung Sea Zone
1 aaGun and 1 transport moved from Kwangtung Sea Zone to Japan Sea Zone
1 aaGun moved from Japan Sea Zone to Japan
1 transport moved from Kwangtung Sea Zone to Japan Sea Zone
1 transport moved from Kwangtung Sea Zone to Japan Sea Zone
1 infantry moved from Kwangtung to French Indo China
2 infantry moved from Kwangtung to French Indo China
2 infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : -0,67
Russians regular : 0,00
British regular : -1,00
@Martin Yes the “miss” on my part was using Japan’s bomber offensively when it could have at least NCM’d from Manchuria -> Germany to give one more HP to the units there. That might have made some level of difference in the final fight but in hindsight, once the UK air got as many kills as it did it was unlikely that Germany was going to survive.