19L Giallo (Allies +2) vs Shin_Ji BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            3 fighters moved from Western Germany to Poland
            2 fighters moved from Western Germany to Finland
            4 infantry moved from Norway to Finland
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Persia to Caucasus
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 fighters and 4 infantry
                Russians defend with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys
                    Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 2 : 4/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                 retreated to Finland
                Russians win with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Poland
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            3 fighters moved from Poland to Western Germany
            5 infantry moved from Western Germany to Germany
            2 fighters moved from Finland to 112 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            8 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            4 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            6 artilleries and 4 infantry placed in Germany
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 2.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
            1 artillery and 1 infantry moved from Slovakia Hungary to Poland
            2 infantry moved from Slovakia Hungary to Romania
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 fighter, 4 infantry and 1 tactical_bomber moved from Russia to Vologda
            2 infantry moved from Volgograd to Samara
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Romania
                Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Romania, round 2 : 2/8 hits, 2,33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
                    Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 3 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Greater Southern Germany
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians retreated to Volgograd
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 4 armour and 1 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits
                    Japanese roll dice for 4 armour and 1 infantry in Vologda, round 2 : 1/5 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Vologda
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 4 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            5 aaGuns, 17 artilleries and 37 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Romania
            7 armour and 16 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 infantry moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Ukraine to Russia
            3 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            10 infantry placed in Russia
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    Russians : 2,00
    Japanese : -2,00
    

    Savegame

  • '15

    This may seem a silly question, but what fighters are on what carriers in SZ 42?

  • '15

    Never mind those dice - I was testing to see if they would show up. Trying to run a practice thing with no dice.

  • '15

    (It was a silly battle on purpose)

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    This may seem a silly question, but what fighters are on what carriers in SZ 42?

    on the uk carrier

  • '15

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 carriers, 1 destroyer and 8 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Yunnan to 42 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Samara to Tambov
                  Japanese take Tambov from Russians
            1 mech_infantry moved from Kansu to Samara
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Sikang to Novosibirsk
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Kweichow
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 4 carriers, 1 destroyer and 8 fighters
                British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 carrier owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 3 : 5/10 hits, 5.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits
                    2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber and 8 fighters in 42 Sea Zone, round 5 : 5/9 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 46
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 4 carriers, 1 destroyer and 1 fighter
                Casualties for British: 1 carrier
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            7 fighters moved from 42 Sea Zone to Shan State
            1 bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from Japan to French Indo China
            2 armour moved from Shan State to French Indo China
            4 fighters moved from Sikang to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            2 fighters placed in Japan
            1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -4.00
    Japanese : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Italians
            1 artillery moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 0,00
    Japanese : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
            1 armour moved from Kazakhstan to Rostov
            1 fighter moved from Northwest Persia to Rostov
            1 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Yugoslavia
            2 armour moved from Western Germany to Yugoslavia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to France
            1 artillery moved from Northwest Persia to Caucasus
            12 armour moved from Kazakhstan to Caucasus
            2 armour and 7 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Egypt to Tobruk
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Rostov to Caucasus
    
        Place Units - Italians
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
            1 armour moved from Kazakhstan to Rostov
            1 fighter moved from Northwest Persia to Rostov
            1 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Yugoslavia
            2 armour moved from Western Germany to Yugoslavia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to France
            1 artillery moved from Northwest Persia to Caucasus
            12 armour moved from Kazakhstan to Caucasus
            2 armour and 7 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Egypt to Tobruk
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Rostov to Caucasus
    
        Place Units - Italians
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 3 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Ack, you came in just after my edit - is it OK to use my edit?

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Ack, you came in just after my edit - is it OK to use my edit?

    sure np

  • '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 103 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            4 infantry moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            4 transports moved from 112 Sea Zone to 113 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from Germany to 113 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from Western Germany to Novgorod
            1 fighter moved from Western Germany to Finland
            4 infantry moved from Western Germany to Greater Southern Germany
            1 artillery moved from Germany to Greater Southern Germany
            1 artillery moved from Germany to Greater Southern Germany
            1 infantry moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            4 armour, 40 artilleries and 47 infantry moved from Germany to Poland
            1 fighter moved from 112 Sea Zone to Finland
            2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 0/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 3 artilleries and 2 fighters in Novgorod, round 4 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in Finland
                Germans attack with 3 fighters and 4 infantry
                Russians defend with 1 armour, 1 marine and 1 mech_infantry
                    Germans roll dice for 3 fighters and 4 infantry in Finland, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 1 marine and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 marine and 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Poland
                Germans attack with 4 armour, 40 artilleries and 47 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 4 armour, 40 artilleries and 47 infantry in Poland, round 2 : 30/91 hits, 29.83 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 4 armour, 40 artilleries and 47 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Germany to Poland
            2 fighters moved from Novgorod to 115 Sea Zone
            3 fighters moved from Finland to Norway
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 9 mech_infantrys placed in Germany
            Germans undo move 2.
            9 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Greece
                  Russians take Bulgaria from Germans
                  Russians take Greece from Germans
            1 armour moved from Romania to Albania
                  Russians take Albania from Italians
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Romania to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Vologda to Novosibirsk
            2 mech_infantrys moved from Russia to Novosibirsk
            7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Russia to Novosibirsk
            3 mech_infantrys moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
                1 mech_infantry owned by the Russians retreated to Vologda
                Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 7 armour, 4 infantry and 22 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Romania to Bessarabia
            1 aaGun moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,50
    Russians : -0,33
    Japanese : 1,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 21 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 37 Sea Zone from Americans
                  Japanese take 42 Sea Zone from ANZAC
            1 infantry moved from Yunnan to French Indo China
            1 armour moved from French Indo China to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Shantung to Anhwe
            4 fighters moved from Shan State to 35 Sea Zone
            4 fighters moved from 35 Sea Zone to Philippines
            1 bomber and 3 fighters moved from Shan State to Burma
            1 fighter moved from French Indo China to 6 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 artillery
            Battle in Urals
                Japanese attack with 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                    Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Urals
                1 mech_infantry owned by the Japanese retreated to Novosibirsk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber and 3 fighters moved from Burma to French Indo China
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 artillery placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Russians : 0.67
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from 91 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Amur
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in United Kingdom
                Americans attack with 6 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                    Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                    Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Italians: 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 36 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
                2 fighters owned by the Japanese forced to land in French Indo China
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            2 fighters moved from 103 Sea Zone to 109 Sea Zone
            2 fighters moved from 104 Sea Zone to 109 Sea Zone
            3 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Algeria to Morocco
            2 cruisers moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : -3,50
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from 91 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to 103 Sea Zone
            2 fighters moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Amur
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in United Kingdom
                Americans attack with 6 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                    Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                    Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Italians: 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 36 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
                2 fighters owned by the Japanese forced to land in French Indo China
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            2 fighters moved from 103 Sea Zone to 109 Sea Zone
            2 fighters moved from 104 Sea Zone to 109 Sea Zone
            3 carriers moved from 91 Sea Zone to 109 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Algeria to Morocco
            2 cruisers moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Burma
                1 artillery owned by the British retreated to India
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,67
    Americans : -3,50
    Japanese : 0,50
    

    Savegame

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