I created a rule deck, its very detailed, yet very easy to understand, things are broken down into simple stages. Even if you don’t print the deck, you can read it.
They need to get back to the SZ (if on a Carrier) or to a territory. You count each move.
Remember Air units don’t have to go back to from where they came. They can land on any territory you owned at the beginning of your turn or to another Carrier (if there is space).
Imperious Leader is right. The rules of A&A have evolved over the years, but each game was designed to work with the rules that existed at the time. You can always experiment with using the new rules on older games, but the result may not be balanced properly.
I play an Ad-Hoc version of the game using a global map (Deaths Head Map in the “Variants” thread) and rules version I compiled under “Minor Axis and Allies Powers” in the “House Rules” thread. This version incorporates Minor Axis and Allied power into gameply and pulls rules ideas from many other areas of this site. Dog Fighting was one of those rules that appeared in AAHE….just wanted to make sure I’m interpreting this rule properly…
Well yes it is, but Alaska has 2 sea zones. The one that is 2 spaces (1 turn) from Japan by boat is NOT the sea zone the is also next to W Can. No worries of that.