This holds Germany back about 4 turns. Only then can they break the stalemate.
Buy 3 inf, art, 2 arm
Bel- 3 inf 2 ftr
Ukr- 3 inf, art, 3 arm
Wru- everything else in reach.
All should be taken over.
Place 3 inf and art on Cau, while the 2 arm in Mos
move all infantry from east to west, leaving a 4 man plug on Sin and Yak
The Germans will have no cannon fodder to strike back, and if they do, 5-9 inf, 2 art and 3 arm will definately push them back in Ukr.
If they decide to go for Africa hard now, the russians will be in a favorable position for about 4 turns (this is usually enough for the British and Americans to overwhelm Africa and the seas). KGF
There is only a few ways to counter a KGF, and it should be done in the first turn for Germany. I like to buy a AC on med and land a fighter on it. This way the british airforce cant threaten my Africa chain the next turn. I also build a destroyer on the Baltic fleet. This helps them survive (I use them + planes to hit the allied vessels). This leaves Russia run around free in the east having 30+ icps everyturn, but the ipc’s lost in the east can be quickly regained in africa. Japanese planes help alot too.