• 3-4 fighters and only 1-2infantry

    That’s similar to what I had opposing me in WEU. There were 2 inf and 6 fighters, a major impediment to Allied naval units. Therefore, I sacrificed 4 inf, 1 rtl, 1 arm, 1 bmb to kill the inf and 3 planes. The nice thing was, I weakened the airforce enough that he’s no longer opposing my Atlantic shipping, now the game gets interesting. The Eastern theater is a nightmare for me, but he’ll have to counter my UK capture of Nor and WEU or he’ll have to let me build up a significant Allied force, really soon (11 inf, 3 arm). I’ve got my two-front war, now hopefully I can hold out long enough that Russia doesn’t fall.


  • I have to say I’ve never thought of the russian fighter to Egypt because of the belief that these fighters make or break a russian defense. But what I have found is that if Russia purchases a fighter in the first round it makes the german game difficult with the right attacks on the first turn.  One russian fighter in Egypt could change the Germans minds on Africa especially if the americans come.

  • 2007 AAR League

    This holds Germany back about 4 turns. Only then can they break the stalemate.
    Buy 3 inf, art, 2 arm
    Bel- 3 inf 2 ftr
    Ukr- 3 inf, art,  3 arm
    Wru- everything else in reach.
    All should be taken over.
    Place 3 inf and art on Cau, while the 2 arm  in Mos
    move all infantry from east to west, leaving a 4 man plug on Sin and Yak
    The Germans will have no cannon fodder to strike back, and if they do, 5-9 inf, 2 art and 3 arm will definately push them back in Ukr.
    If they decide to go for Africa hard now, the russians will be in a favorable position for about 4 turns (this is usually enough for the British and Americans to overwhelm Africa and the seas). KGF

    There is only a few ways to counter a KGF, and it should be done in the first turn for Germany. I like to buy a AC on med and land a fighter on it. This way the british airforce cant threaten my Africa chain the next turn. I also build a destroyer on the Baltic fleet. This helps them survive (I use them + planes to hit the allied vessels). This leaves Russia run around free in the east having 30+ icps everyturn, but the ipc’s lost in the east can be quickly regained in africa. Japanese planes help alot too.

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