@Cow:
sent lone fighter to battle it lived… do i have to land it or can i crash it?
I assume you’re asking because you committed a carrier to pick it up. If the carrier can still make it there, you must move it to get the fighter.
Except in JSP and U-505’s game :-)
You don’t need the fighter in India on turn 1. If you have 4 infantry there and Japan attacks it with 4 fighters they will lose multiple fighter if it wants to take India and will have to forgo either pearl or China. (Unless there is a bid in FIC)
Of course if they prepare to take it turn to and you want to defend it you need the fighter around but then UK1 fighter india and UK1 fighter sinkiang transpose.
multiple fighters? uk should b happy if they take out 1 because statistically it is 1/6 so if they only get to fire 4 shots thats less i cant do math but japan can take it on J1 if they realy wanted to … they could sacrifice fighters if they r desperate and if you didn’t take out the transport there is no need for fighter sacrifice because you can send in 4 inf nd a bomber
Well of course you take out the transport. With the destroyer it’s 6/7 to succeed. With the carrier as well (and frankly I see no better purpose for the carrier) it’s 100%.
If you leave 4 infantry in india and Japan attacks with 2 infantry 4 fighters we have and preserves 1 infantry to take India we have:
Attacker wins 71%
Expected casualties:
None 5%
1In 13%
1 ftr 2%
1In 1 ftr 14%
2 ftr 1%
1In 2 ftr 17%
1In 3 ftr 12%
1In 4 ftr 7%
2In 4ftr 29%
Assuming no possible counter that’s an expectation of
-26.83 Japaneese losses
+10.5 British losses
+4.38 expected territory gains
= -11.95 IPC for the Japaneese
And that doesn’t include forgoing Pearl Harbor which is something like ~+20 for the japaneese. I would be more than happy to give up any strategic advantages India has for such a huge economic windfall.
@Infantry:
Well of course you take out the transport. With the destroyer it’s 6/7 to succeed. With the carrier as well (and frankly I see no better purpose for the carrier) it’s 100%.
If you leave 4 infantry in india and Japan attacks with 2 infantry 4 fighters we have and preserves 1 infantry to take India we have:
Attacker wins 71%
Expected casualties:
None 5%
1In 13%
1 ftr 2%
1In 1 ftr 14%
2 ftr 1%
1In 2 ftr 17%
1In 3 ftr 12%
1In 4 ftr 7%
2In 4ftr 29%Assuming no possible counter that’s an expectation of
-26.83 Japaneese losses
+10.5 British losses
+4.38 expected territory gains
= -11.95 IPC for the JapaneeseAnd that doesn’t include forgoing Pearl Harbor which is something like ~+20 for the japaneese. I would be more than happy to give up any strategic advantages India has for such a huge economic windfall.
Better use for the carrier would be to save it to eventually be used to carry the fighter to maybe go island hopping when japanese fleet is distracted by the US. and i dont know wut yur numbers mean exactly but 3 ipcs is one less infantry that britain can build and 1 more that japan can build so if -11.95 IPC is wutever u say it is it will pay for itself in 4 turns but there is also the luck factor and everything which is the reason why you can’t only go by math
Always remember any defense of India means UK is giving up 6-9 IPC in Africa, with a potential loss of up to 11 IPC’s if you add Madagascar and Trans-Jordan.
Madagascar usually is not worth the cost to Germany, but Japan often claims it in Domination games.
1)I got the numbers by multiplying each expected casualty percentage by its value.
2)But Japan can overwhelm any defense of India (if they feel like it) in three turns so you never get five extra turns out of it. (One turn of profit is built into the calculation)
3)Island hopping is a lot easier if Japan does India over pearl on turn one.
4)If the dice hate you all your endeavours are doomed anyway
Of course for me it’s a moot point since I agree with ncscswitch and leave India with 2 men in order to recapture Egypt.
I recapture Egypt too i’m just saying
Actually, it all depends on what happens with Germany’s turn.
If they fail to sink your submarine AND cannot close the canal. What the heck, bring it into the Med! Make yourself a nuissance!
I have found, in this game, that the allies have to suicide everything they got every round against Germany to prevent them from ever keeping the units they make. Cost them 1 or 2 a round and you’ll bleed them out like a stuck pig. (Allies as in England/America, not Russia.) Then use Russia as a bolstering agent.
Germany only gets 40 a round. You can easily knock that down to the low 30’s which means England is tit for tat with Germany. America is coup de grau and Russia is just iceing.
Germany: 35:
England: 25
America: 25
Russia: 25
75 to 35. Even on defense, that’s 75 to 70, allies favor. (Doubling since infantry defend twice as good as they attack…usually safer to figure it that way.) I also assume America’s only putting 50% in since it takes time to get up to full capacity. And that England got knocked around a little by Japan. (No India, no Persia, no Trans-Jordan.)
Then again, if Germany does average or well, then put it up in Bury. Make those Japs keep something, or make something to protect those transports of his. Heck, at the very least it means Russia won’t loose Bury on round 1, right? That’s gotta count for something.
But iwth a significant fleet in the Med for England, you secure Africa and, if you put an IC in Africa, you can harass the southern border. If you want too. Or just build up to invade Europe by way of Caucasus