TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,3,6,4,1,5,5
Italians collect 14 PUs (4 lost to blockades); end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 3x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Volgograd to Caucasus
21 armour, 5 artilleries, 6 fighters, 4 infantry, 28 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
11 armour, 1 bomber, 3 fighters and 7 mech_infantrys moved from Rostov to Russia
3 bombers moved from Southern Italy to Russia
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Russia
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Caucasus
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 33 armour, 5 artilleries, 5 bombers, 9 fighters, 5 infantry, 37 mech_infantrys and 3 tactical_bombers
British defend with 9 fighters and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
AA fire in Russia : 4/12 hits, 2.00 expected hits
4 fighters owned by the Germans lost in Russia
Germans roll dice for 33 armour, 5 artilleries, 5 bombers, 5 fighters, 5 infantry, 37 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/93 hits, 33.83 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 12 fighters, 59 infantry and 4 tactical_bombers in Russia, round 2 : 29/83 hits, 32.83 expected hits
40 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 24 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 33 armour, 5 artilleries, 5 bombers, 5 fighters, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/64 hits, 29.00 expected hits
Russians roll dice for 3 armour, 5 artilleries, 12 fighters, 19 infantry and 4 tactical_bombers in Russia, round 3 : 18/43 hits, 19.50 expected hits
19 infantry owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 33 armour, 5 bombers, 5 fighters and 3 tactical_bombers in Russia, round 4 : 22/46 hits, 24.33 expected hits
Russians roll dice for 3 armour, 1 artillery, 12 fighters and 4 tactical_bombers in Russia, round 4 : 12/20 hits, 11.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 2 tactical_bombers owned by the British, 1 artillery owned by the Russians, 1 tactical_bomber owned by the Americans, 12 armour owned by the Germans, 1 fighter owned by the French and 9 fighters owned by the British lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 5 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Germans: 12 armour, 5 artilleries, 4 fighters, 5 infantry and 37 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 9 fighters and 2 tactical_bombers
Casualties for Americans: 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Greater Southern Germany to Germany
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,5,5,5,6,5
Germans collect 59 PUs (4 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 3.00
AA fire in Russia : : 2.00
Americans : -0.67
Russians : -5.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Italians
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Ulaanbaatar to Buryatia
6 infantry moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Sakha
3 infantry moved from Yenisey to Yakut S.S.R.
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 armour and 2 infantry moved from Manchuria to Amur
3 infantry moved from Buyant-Uhaa to Amur
1 bomber moved from Manchuria to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from French Indo China to 41 Sea Zone
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 armour moved from Timguska to Urals
1 artillery moved from Timguska to Urals
1 artillery moved from Timguska to Evenkiyskiy
Combat - Japanese
Battle in Soviet Far East
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 7 infantry in Amur, round 2 : 2/9 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 artillery in Urals, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 artillery
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from Ukraine to Yugoslavia
2 tactical_bombers moved from Ukraine to Sikang
Place Units - Japanese
1 destroyer and 2 fighters placed in 36 Sea Zone
1 cruiser and 1 submarine placed in 6 Sea Zone
1 marine placed in Japan
1 fighter and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 1/4 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/6 hits, 2.17 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
1 destroyer moved from 123 Sea Zone to 110 Sea Zone
1 marine moved from Quebec to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from British Columbia to Alaska
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 infantry and 2 mech_infantrys placed in Persia
3 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Italians : -0.33
AA fire in France : : 0.83
Americans : -1.50
AA fire in Normandy Bordeaux : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Burma to Eastern Persia
3 aaGuns, 3 armour, 3 artilleries, 17 infantry and 5 mech_infantrys moved from India to West India
3 armour moved from Eastern Persia to Persia
5 mech_infantrys moved from Eastern Persia to Persia
3 armour moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tsinghai to Caucasus
1 fighter moved from Western Germany to France
2 aaGuns moved from Southern Italy to Northern Italy
8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,5,3,1,6,2,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 2 carriers, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Western Germany to Denmark
1 aaGun, 1 fighter and 12 infantry moved from Germany to Western Germany
3 infantry moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
4 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Archangel to Western Germany
4 bombers moved from Bryansk to Western Germany
1 fighter moved from Western Germany to Yugoslavia
3 fighters and 1 tactical_bomber moved from Bryansk to 97 Sea Zone
2 aaGuns moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
21 armour moved from Russia to Kazakhstan
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Hopei to Sikang
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
2 artilleries and 4 infantry moved from France to Northern Italy
Place Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,5,5,2,1,6
Germans collect 55 PUs (10 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Sakha to Buryatia
3 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Vologda to Tsinghai
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Yenisey
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from French Indo China to Burma
9 armour, 4 artilleries and 14 mech_infantrys moved from Yunnan to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Sikang to Szechwan
1 marine moved from Szechwan to Kweichow
1 artillery moved from Kweichow to Hopei
2 mech_infantrys moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys in Burma, round 2 : 13/30 hits, 9.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 4 artilleries, 1 bomber and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to Malaya
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Sikang to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to Malaya
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
Combat - Americans
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
retreated to Southern France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Eastern United States
1 marine moved from 101 Sea Zone to Eastern United States
1 artillery moved from 101 Sea Zone to Eastern United States
2 infantry moved from 101 Sea Zone to Eastern United States
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Queensland
2 fighters moved from Northwest Persia to Persia
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 armour and 1 mech_infantry placed in Persia
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
3 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
6 fighters moved from Normandy Bordeaux to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Southern France
British attack with 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 1/8 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
British roll dice for 6 fighters and 2 infantry in Southern France, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 3 artilleries and 17 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 91 Sea Zone
2 fighters moved from Southern France to United Kingdom
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Egypt
1 fighter placed in Egypt
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from France to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 94 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 armour, 2 artilleries, 2 destroyers, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
5 bombers moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters moved from Denmark to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Yugoslavia to 93 Sea Zone
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine; Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 93 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery, 5 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 5 bombers and 2 infantry in Southern France, round 2 : 5/8 hits, 4.17 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 infantry
Germans roll dice for 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Northwest Persia, round 2 : 11/35 hits, 14.50 expected hits
Americans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 22 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Smolensk to Rostov
3 infantry moved from Archangel to Novgorod
1 carrier moved from 97 Sea Zone to 93 Sea Zone
5 bombers moved from Southern France to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 submarine moved from 113 Sea Zone to 124 Sea Zone
3 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
5 infantry moved from Western Germany to Northern Italy
4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
2 aaGuns, 2 artilleries and 4 infantry moved from Denmark to Western Germany
5 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
5 bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 armour and 1 mech_infantry placed in Yugoslavia
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from Neutral_Axis
Italians take Morocco from Neutral_Axis
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Tunisia to Algeria
Turn Complete - Italians
Italians collect 15 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 5 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
6 infantry moved from Eastern Poland to Baltic States
4 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
6 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
4 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 fighter and 2 tactical_bombers moved from Finland to 118 Sea Zone
1 destroyer and 1 submarine moved from 116 Sea Zone to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 118 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans lost in 118 Sea Zone
1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 9 artilleries and 18 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 9 artilleries and 18 infantry in Baltic States, round 2 : 9/30 hits, 9.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 9 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Southern France to France
1 fighter moved from 118 Sea Zone to Western Germany
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 5 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 tactical_bomber moved from 118 Sea Zone to Western Germany
1 tactical_bomber moved from 118 Sea Zone to Western Ukraine
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
6 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from 118 Sea Zone to Poland
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Western Germany to Ukraine
Place Units - Germans
1 submarine placed in 95 Sea Zone
3 infantry placed in Ukraine
1 fighter placed in Western Germany
2 infantry placed in Western Germany
3 armour placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂