@simon33 sz33 marine is on the cruiser
Wizmark (Axis) vs Giallo (Allies) BM 3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Romania to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Philippines to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Philippines to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs; Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Rostov 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs; Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Rostov 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 97 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Rostov to Russia 1 bomber moved from Volgograd to Russia 4 bombers moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Russia 1 aaGun moved from Ukraine to Rostov 3 infantry moved from Russia to Tambov 2 aaGuns moved from Ukraine to Bryansk 6 artilleries moved from Russia to Tambov 1 armour moved from Russia to Tambov 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary 5 armour moved from Germany to Slovakia Hungary 2 aaGuns moved from Western Germany to Greater Southern Germany 2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany 1 bomber and 1 fighter moved from 97 Sea Zone to Western Germany 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 armour placed in Russia 2 artilleries and 3 infantry placed in Germany 3 armour and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 66 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 Americans : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 battleship placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,1,6,3,6,3,4,4,1,3,6,4,2,4,2,1,1,4,1,1,6,4,1,5,2,5,6 Japanese collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 fighters moved from French Indo China to 6 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Sikang 3 armour moved from Burma to Szechwan 1 mech_infantry moved from Manchuria to Amur Americans take Amur from Japanese 1 armour moved from Caucasus to Rostov 1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone
Combat Hit Differential Summary :
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scramble tokens?
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@Giallo 2 kanis on each bb and 1 on a cruiser please, max scramble, take first 8 hits on the carriers, next 3 on bbs and then max def after that please
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 fighters moved from French Indo China to 6 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Sikang 3 armour moved from Burma to Szechwan 1 mech_infantry moved from Manchuria to Amur Americans take Amur from Japanese 1 armour moved from Caucasus to Rostov 1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 13 fighters and 7 submarines Japanese defend with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 2 : 9/21 hits, 10,00 expected hits Units damaged: 3 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/22 hits, 11,67 expected hits Units damaged: 2 battleships owned by the Americans 4 carriers owned by the Japanese, 2 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Americans roll dice for 2 battleships, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 3 : 14/21 hits, 10,00 expected hits Japanese roll dice for 3 battleships, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,33 expected hits 4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers and 13 fighters in 6 Sea Zone, round 4 : 8/20 hits, 9,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 destroyers and 12 fighters remaining. Battle score for attacker is 134 Casualties for Americans: 6 carriers, 1 destroyer, 1 fighter and 7 submarines Casualties for Japanese: 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Rostov Americans attack with 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Rostov Americans roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Rostov, round 2 : 7/10 hits, 5,67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Americans win, taking Rostov from Germans with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Americans 6 fighters could not land in 6 Sea Zone and were removed 1 bomber, 5 fighters and 3 tactical_bombers moved from Rostov to Caucasus 1 fighter moved from 6 Sea Zone to Manchuria 5 fighters moved from 6 Sea Zone to Manchuria 4 infantry moved from Central United States to 101 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Iraq 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Caucasus 1 airfield and 3 fighters placed in French Indo China 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1,83 AA fire in Rostov : : 0,50 Americans : -0,83 Japanese : -0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries moved from Manchuria to Jehol 3 artilleries moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 artilleries moved from Shantung to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Manchuria to Korea Americans take Korea from Japanese 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 fighters moved from French Indo China to 6 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Sikang 3 armour moved from Burma to Szechwan 1 mech_infantry moved from Manchuria to Amur Americans take Amur from Japanese 1 armour moved from Caucasus to Rostov 1 bomber, 6 fighters and 3 tactical_bombers moved from Greece to Rostov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 13 fighters and 7 submarines Japanese defend with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 2 : 9/21 hits, 10,00 expected hits Units damaged: 3 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/22 hits, 11,67 expected hits Units damaged: 2 battleships owned by the Americans 4 carriers owned by the Japanese, 2 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Americans roll dice for 2 battleships, 1 cruiser, 5 destroyers and 13 fighters in 6 Sea Zone, round 3 : 14/21 hits, 10,00 expected hits Japanese roll dice for 3 battleships, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 8/18 hits, 10,33 expected hits 4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 7 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers and 13 fighters in 6 Sea Zone, round 4 : 8/20 hits, 9,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 destroyers and 12 fighters remaining. Battle score for attacker is 134 Casualties for Americans: 6 carriers, 1 destroyer, 1 fighter and 7 submarines Casualties for Japanese: 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 4 tactical_bombers Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Rostov Americans attack with 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Rostov Americans roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Rostov, round 2 : 7/10 hits, 5,67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Americans win, taking Rostov from Germans with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Americans 6 fighters could not land in 6 Sea Zone and were removed 1 bomber, 5 fighters and 3 tactical_bombers moved from Rostov to Caucasus 1 fighter moved from 6 Sea Zone to Manchuria 5 fighters moved from 6 Sea Zone to Manchuria 4 infantry moved from Central United States to 101 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Iraq 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Caucasus 1 airfield and 3 fighters placed in French Indo China 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries moved from Manchuria to Jehol 3 artilleries moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 artilleries moved from Shantung to Anhwe Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kansu 1 infantry placed in Tsinghai 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 5 fighters moved from United Kingdom to 119 Sea Zone 2 infantry moved from Algeria to Tunisia 5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Tambov 1 mech_infantry moved from Caucasus to Bryansk 1 mech_infantry moved from Kazakhstan to Samara British take Samara from Germans 5 artilleries and 3 infantry moved from Caucasus to Volgograd 2 fighters and 5 mech_infantrys moved from Caucasus to Tambov 1 bomber moved from Greece to Tambov Combat - British Battle in Bryansk British attack with 1 mech_infantry Germans defend with 2 aaGuns 2 aaGuns owned by the Germans lost in Bryansk British win, taking Bryansk from Germans with 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 aaGuns Battle in Tambov British attack with 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 6 artilleries and 3 infantry British roll dice for 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 10/14 hits, 5,67 expected hits Germans roll dice for 1 armour, 6 artilleries and 3 infantry in Tambov, round 2 : 2/10 hits, 3,50 expected hits 2 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 bomber, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 armour, 6 artilleries and 3 infantry Battle in Volgograd British attack with 5 artilleries and 3 infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 5 artilleries and 3 infantry in Volgograd, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 119 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 119 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 3 fighters moved from 119 Sea Zone to Scotland 2 fighters moved from 119 Sea Zone to United Kingdom 2 aaGuns and 3 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 5 fighters and 1 tactical_bomber moved from Tambov to Rostov 1 bomber moved from Tambov to Caucasus 4 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 6 infantry moved from Eastern Persia to Turkmenistan 7 infantry moved from West India to Eastern Persia 1 fighter moved from India to Rostov 4 armour moved from India to Eastern Persia 3 infantry moved from Szechwan to Sikang 3 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 4 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Tambov to Rostov 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 battleship moved from 19 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 armour and 2 artilleries placed in Greece 3 infantry placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 48 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : -3,00 AA fire in Rostov : : 0,50 British : 2,83 Americans : -0,83 Japanese : -0,67
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@Giallo I can’t see any way out of this one for me now…so the axis surrrender! I’ll post the result pronto. Well done, was a good game! Swap sides next I guess?
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@wizmark said in Wizmark (Axis) vs Giallo (Allies) BM 3:
@Giallo I can’t see any way out of this one for me now…so the axis surrrender! I’ll post the result pronto. Well done, was a good game! Swap sides next I guess?
Thanks for the game! I have some other new games comming up, maybe later this year