@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
Wizmark (Axis) vs Giallo (Allies) BM 3
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 3 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 armour and 1 mech_infantry moved from Shantung to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to French Indo China 1 tactical_bomber moved from 20 Sea Zone to Philippines Combat - Japanese Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 2 artilleries AA fire in Anhwe : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 aaGun and 2 artilleries in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Anhwe Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe retreated to Anhwe Chinese win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 3 mech_infantrys Casualties for British: 1 aaGun and 1 artillery Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 tactical_bomber could not land in Philippines and was removed 2 battleships, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 fighters moved from Kiangsu to Japan 2 bombers moved from Shantung to Japan 1 bomber moved from Kiangsu to Japan 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 mech_infantry moved from Amur to Jehol 1 infantry moved from Yenisey to Timguska 1 bomber moved from French Indo China to Formosa 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 armour and 1 mech_infantry placed in Manchuria 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.83 Chinese : 1.33 AA fire in Anhwe : : 0.67 UK_Pacific : -0.33 Japanese : 2.83 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung 1 artillery and 3 infantry moved from French Indo China to Kwangsi 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines 4 fighters moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 35 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Americans attack with 4 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Americans roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Philippines, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece 1 bomber moved from Ukraine to Greece 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Egypt to Iraq Place Units - Americans 3 fighters placed in Eastern United States 3 armour placed in French Indo China 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : 2,00 AA fire in Ukraine : : -0,17 Japanese : -1,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from Hunan to Kiangsi 2 artilleries and 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : -1,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung 1 artillery and 3 infantry moved from French Indo China to Kwangsi 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines 4 fighters moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 35 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Americans attack with 4 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Americans roll dice for 4 fighters, 1 infantry and 2 mech_infantrys in Philippines, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece 1 bomber moved from Ukraine to Greece 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Egypt to Iraq Place Units - Americans 3 fighters placed in Eastern United States 3 armour placed in French Indo China 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from Hunan to Kiangsi 2 artilleries and 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kwangsi to French Indo China 1 artillery moved from Suiyuyan to Chahar 1 infantry and 1 mech_infantry moved from Hopei to Chahar 4 infantry moved from West India to Eastern Persia 6 infantry moved from India to West India 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 1 artillery moved from Anhwe to Jehol Combat - British Battle in Chahar British attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol British attack with 1 artillery Japanese defend with 1 mech_infantry British roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Jehol Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in 110 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 5 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Hopei to Anhwe 1 infantry moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 3 artilleries and 3 mech_infantrys moved from Persia to Northwest Persia 6 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 aaGun, 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 factory_minor placed in Greece 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 British collect 44 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : 0,17 Americans : 2,00 AA fire in Ukraine : : -0,17 Chinese : -0,33 Japanese : -2,83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 harbour placed in Sumatra Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 harbour placed in Sumatra Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 artillery moved from Tambov to Russia 5 artilleries moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 24 armour and 34 mech_infantrys moved from Bryansk to Belarus 24 armour and 34 mech_infantrys moved from Belarus to Archangel 4 tactical_bombers moved from Western Ukraine to Archangel 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 5 bombers moved from Western Germany to Archangel
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 5 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 artillery moved from Tambov to Russia 5 artilleries moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 24 armour and 34 mech_infantrys moved from Bryansk to Belarus 24 armour and 34 mech_infantrys moved from Belarus to Archangel 4 tactical_bombers moved from Western Ukraine to Archangel 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 5 bombers moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 105 Sea Zone Battle in Archangel Germans attack with 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers Russians defend with 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys Germans roll dice for 26 armour, 6 bombers, 36 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 28/72 hits, 25.67 expected hits Russians roll dice for 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys in Archangel, round 2 : 31/75 hits, 26.50 expected hits 28 infantry owned by the Russians and 31 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 26 armour, 6 bombers, 5 mech_infantrys and 4 tactical_bombers in Archangel, round 3 : 25/41 hits, 20.50 expected hits Russians roll dice for 9 armour, 10 artilleries, 19 infantry and 9 mech_infantrys in Archangel, round 3 : 16/47 hits, 17.17 expected hits 6 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 11 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 15 armour, 6 bombers and 4 tactical_bombers in Archangel, round 4 : 11/25 hits, 14.17 expected hits Russians roll dice for 9 armour, 10 artilleries and 3 mech_infantrys in Archangel, round 4 : 10/22 hits, 8.83 expected hits 3 mech_infantrys owned by the Russians, 8 artilleries owned by the Russians and 10 armour owned by the Germans lost in Archangel Germans roll dice for 5 armour, 6 bombers and 4 tactical_bombers in Archangel, round 5 : 7/15 hits, 9.17 expected hits Russians roll dice for 9 armour and 2 artilleries in Archangel, round 5 : 6/11 hits, 5.17 expected hits 5 armour owned by the Russians, 2 artilleries owned by the Russians, 5 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Archangel Germans roll dice for 6 bombers and 3 tactical_bombers in Archangel, round 6 : 5/9 hits, 5.50 expected hits Russians roll dice for 4 armour in Archangel, round 6 : 1/4 hits, 2.00 expected hits 4 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Archangel Germans win with 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is -51 Casualties for Germans: 26 armour, 36 mech_infantrys and 2 tactical_bombers Casualties for Russians: 9 armour, 10 artilleries, 47 infantry and 9 mech_infantrys Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Russia Germans attack with 3 armour, 6 artilleries and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry Germans roll dice for 3 armour, 6 artilleries and 3 infantry in Russia, round 2 : 7/12 hits, 4.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Russia, round 2 : 0/6 hits, 2.00 expected hits 5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 1 artillery and 5 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 bombers and 2 tactical_bombers moved from Archangel to Novgorod 4 infantry moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Germany to Romania 3 armour moved from Ukraine to Romania 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from Western Germany to Romania 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 5 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 66 PUs (2 lost to blockades); end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 4.17 Russians : 2.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 1 armour moved from Manchuria to Anhwe 1 bomber moved from Formosa to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 mech_infantry moved from Jehol to Chahar 1 armour moved from Manchuria to Chahar 1 tactical_bomber moved from Shantung to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from Japan to Chahar 1 infantry moved from Timguska to Urals Japanese take Urals from Russians
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 1 armour moved from Manchuria to Anhwe 1 bomber moved from Formosa to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 mech_infantry moved from Jehol to Chahar 1 armour moved from Manchuria to Chahar 1 tactical_bomber moved from Shantung to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from Japan to Chahar 1 infantry moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery, 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar Japanese roll dice for 1 bomber and 1 tactical_bomber in Chahar, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is -10 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber Battle in Anhwe Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun; Chinese defend with 3 artilleries and 4 infantry AA fire in Anhwe : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits, 2.50 expected hits Chinese roll dice for 1 aaGun, 3 artilleries and 4 infantry in Anhwe, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Anhwe 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Shantung Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter and 3 infantry Casualties for British: 1 aaGun Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Shantung to Manchuria 1 bomber moved from Anhwe to Manchuria 1 bomber moved from Chahar to Manchuria Place Units - Japanese 3 infantry placed in Shantung 2 armour placed in Manchuria 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6 Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : 1.67 AA fire in Anhwe : : 0.50 Japanese : -3.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from 35 Sea Zone to Manchuria 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone 1 bomber moved from Greece to Ukraine Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber Battle in 97 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Americans EDIT: Turning off Edit Mode 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 3 fighters moved from Gibraltar to Greece 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Iraq to Caucasus 1 armour moved from Kwangtung to Yunnan 3 armour moved from French Indo China to Burma 2 infantry moved from Kwangsi to Yunnan 6 fighters moved from Manchuria to 19 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Ukraine to Greece Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States 3 fighters placed in French Indo China Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : -0,17 Americans : 2,17 AA fire in Ukraine : : -0,17 Japanese : 0,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 3 artilleries and 4 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 3 artilleries and 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,50
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from 35 Sea Zone to Manchuria 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 fighters and 3 tactical_bombers moved from Greece to 97 Sea Zone 1 bomber moved from Greece to Ukraine Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Manchuria Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Japanese defend with 2 armour, 2 bombers, 1 factory_minor and 1 tactical_bomber Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits, 4,00 expected hits Japanese roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 41 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour, 2 bombers and 1 tactical_bomber Battle in 97 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Americans EDIT: Turning off Edit Mode 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 3 fighters moved from Gibraltar to Greece 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Greece 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Iraq to Caucasus 1 armour moved from Kwangtung to Yunnan 3 armour moved from French Indo China to Burma 2 infantry moved from Kwangsi to Yunnan 6 fighters moved from Manchuria to 19 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Ukraine to Greece Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States 3 fighters placed in French Indo China Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 3 artilleries and 4 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries and 4 infantry in Shantung, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 2 : 3/5 hits, 1,83 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 3 infantry and 1 mech_infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 3 artilleries and 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 2 artilleries and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Greece to Romania 5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Romania 1 mech_infantry moved from Northwest Persia to Rostov British take Rostov from Germans 1 bomber and 1 fighter moved from Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Kwangsi to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 fighter moved from French Indo China to India 4 infantry moved from Eastern Persia to Turkmenistan 6 infantry moved from West India to Eastern Persia 7 infantry moved from India to West India 5 artilleries, 3 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 1 artillery moved from Iraq to Northwest Persia Combat - British Battle in Romania British attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour, 1 fighter and 3 mech_infantrys British roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3,67 expected hits Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/7 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Romania British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/7 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 fighter in Romania, round 3 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Romania British win, taking Romania from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 3 armour, 1 fighter and 3 mech_infantrys Battle in Volgograd British attack with 1 bomber, 1 fighter and 4 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 3 mech_infantrys Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan British attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Kazakhstan to Caucasus 1 fighter moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Greece 5 fighters and 1 tactical_bomber moved from Romania to 99 Sea Zone 1 infantry moved from Albania to Greece 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 1 aaGun moved from Trans-Jordan to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Morocco to Algeria 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun and 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 battleship moved from 35 Sea Zone to 19 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Greece 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 52 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 4 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,17 British : 4,17 Americans : 2,17 AA fire in Ukraine : : -0,17 Chinese : 0,50 Japanese : 0,67
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Yugoslavia to Romania
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Romania to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Philippines to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Philippines to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 102 PUs; Germans buy 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Rostov 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone