here is some statistic on what people bid in bm306-03.PNG
19L axis-dominion (+4) vs KILL! (allies) bm3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 armour and 1 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Albania to Greece 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 2/6 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 0/5 hits, 1.83 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 3/4 hits, 1.50 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 bomber and 2 fighters moved from Greece to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33 Neutral_Allies : -3.00
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you’ve forced me into some doubtful decisions…
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 marine, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in Scotland Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 4 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win, taking Scotland from British with 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 artillery moved from France to Western Germany 6 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 armour moved from Normandy Bordeaux to Western Germany 5 armour moved from France to Germany 4 mech_infantrys moved from France to Germany 3 armour moved from Romania to Germany 2 artilleries and 8 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Normandy Bordeaux to France 6 infantry moved from Poland to Germany Place Units - Germans 6 transports placed in 113 Sea Zone 1 fighter, 1 marine and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in United Kingdom : : -0.33
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Shit is heating UP!
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Belarus to Novgorod 8 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 fighter moved from Russia to Ukraine 6 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 124 Sea Zone to 117 Sea Zone Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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probably going down for the night
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KILL!
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Have wifi at cabin so expect killing over weekend
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hey, I see mistake w/my Japan move. All air is suppposed to be in kwansgi… I will edit, if ok. 2 tacb were left in Japan. A mis-drag…
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ugh, ok using my reroll on the china raid… you got very lucky
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 10 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 10 fighters and 6 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 2 bombers, 10 fighters and 6 tactical_bombers in Szechwan, round 2 : 10/18 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 3/14 hits, 5.00 expected hits 3 fighters owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 3 : 8/15 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 3 fighters Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 1 infantry moved from Jehol to Chahar 2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Yunnan to 36 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 tactical_bomber moved from Szechwan to Kwangsi 1 artillery and 1 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Japan to Kwangsi 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Manchuria 1 factory_minor placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -3.67 Japanese : -2.33
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so my reroll is blown… for the record
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kil!
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Southeast Mexico 1 fighter moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 24 PUs; British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/8 hits, 2.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Kenya to Tanganyika Territory 2 infantry moved from Shan State to Burma 2 artilleries and 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 bomber and 4 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from 92 Sea Zone to United Kingdom 1 carrier and 2 cruisers moved from 92 Sea Zone to 102 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 armour and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 British collect 27 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 2.50 Italians : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry British defend with 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits, 4.83 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 tactical_bomber Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Yugoslavia to Greece 2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 2 transports placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : 0.83
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making an ncm to Italy. If you post Anzac, I can change in germany since I don’t think it will have any effect
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yah just do it during G
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry British defend with 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits, 4.83 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 tactical_bomber Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Yugoslavia to Greece 2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 2 transports placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 2 artilleries EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries EDIT: Removing units owned by Italians from Greece: 1 armour EDIT: Adding units owned by Italians to Romania: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.00 British : 0.83
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 3 fighters moved from Java to Burma Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :