@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
Too bad, this was looking to be a fun one too.
Now that I’ve calmed down a little bit, not that much, but just enough to think and reason again lol. Wanted to see if you’d be down for a mulligan, as I’m sure I’ve given you in the pass as well. What do you think if we each get a LL reroll? It’s ok if you don’t want to, but I’ll be honest, the way my games have been going against you, I don’t think I can play you without this kind of deal. Cuz I’ve noticed you tend to wing it when it comes to calcs, and I end up going for it since it’s too good, and somehow someway it works out drastically in your favor. It’s the oddest thing.
Prob is my calc on Egypt I guess was wrong and I stacked it thinking I could hold and moved USA thinking I could hold etc… not to mention build the Mic in Persia etc…
So as much as I would like, I think a mulligan here would be too hard to unwind. Frankly I don’t think it’s that bad for you. A setback but you’ll still get Egypt.
Or we could do a new game with say 2 rerolls each? I can take axis at same bid?
The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…
or was there another game we played where I lucked out?
@Karl7 in fact, I had calc’ed it at a fairly good odds of winning with good score even with your two inf that you sent for TJ. So when you attacked with those, I was like wow what balls for him to stay there LOL. But like I said, idk how it somehow still works out for you!
Nah getting Egypt with Germans is fruitless, you’ll just get it back and it’s uphill from there. The losses were heavy. So I’d rather negotiate a deal with you.
I like the 2 LL rerolls idea. Let’s make that our new standard. I think I need that against you lol.
As for this game, I’m down for one of the following:
You can redo British turn fully, or partially by editing your purchase and whatever combat/noncom movements. or if that’s too much work cuz if you think America needs redoing too, then
Yah we can start new game, switch sides at same bid and do the reroll standard. I’m ok with that too. And if you want even, to be a little fair for your kindness in allowing a restart, if you win that one, then you can claim both wins. So you’d get 2 for 1.
Let me know.
@Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…
or was there another game we played where I lucked out?
Well if you remember, you blasted me out of the sky with a whopping almost 300 score, when the instead the battle calc showed it a lot closer to breaking even, or maybe even a little favorable to me. I just remeber thinking, I’m ok even if I lose the battle, cuz my game was going so well. But it was such a blowout I had no chance from there.
WHAT! NO MERCY! KILL!
You either stay and fight or new game (w/2 rerolls)! No conditions!
Mmmooooohaaaaa! (evil laugh)
:smiling_imp:
(I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt)
@Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
WHAT! NO MERCY! KILL!
You either stay and fight or new game (w/2 rerolls)! No conditions!
Mmmooooohaaaaa! (evil laugh)
:smiling_imp:
(I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt)
Ohh I that’s right, you did with iraqis. Still doesn’t change the insane luck there.
Alright let’s start new one then. You can have axis same bid.
Ok, I need to do some work work and will get the new game set up soon.
@Karl7 sure no problem. Same here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from Alexandria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 bomber moved from Trans-Jordan to Alexandria
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 2 transports
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 infantry
EDIT: Adding units owned by Germans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
ANZAC : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Baltic States
4 bombers moved from Finland to Baltic States
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Baltic States, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery and 2 bombers in Trans-Jordan, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
14 artilleries moved from Eastern Poland to Western Ukraine
15 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
8 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Baltic States to Western Germany
1 aaGun and 2 infantry moved from Finland to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to France
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Alexandria
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 92 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Gibraltar to Greece
1 tactical_bomber moved from Alexandria to Greece
Place Units - Germans
3 bombers and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
British : 0.33
Russians : 0.33
your good luck in TJ with the Aussies forced me off of gib. ah well.
wait a sec, edit coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Baltic States
4 bombers moved from Finland to Baltic States
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Baltic States, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery and 2 bombers in Trans-Jordan, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
14 artilleries moved from Eastern Poland to Western Ukraine
15 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
8 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Baltic States to Western Germany
1 aaGun and 2 infantry moved from Finland to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to France
1 bomber moved from Trans-Jordan to Greece
1 bomber moved from Trans-Jordan to Alexandria
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 92 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Gibraltar to Greece
1 tactical_bomber moved from Alexandria to Greece
Place Units - Germans
3 bombers and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
British : 0.33
Russians : 0.33
took your tp in 81 with one of my planes sitting in Alex having nothing better to do :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Bryansk to Baltic States
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
2 aaGuns, 11 artilleries and 26 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Karelia to Finland
1 fighter moved from Baltic States to Novgorod
1 infantry moved from Belarus to Archangel
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 armour
EDIT: Adding units owned by Russians to Finland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Archangel: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
4 infantry placed in Japan
3 artilleries placed in Manchuria
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports moved from 108 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Morocco from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2.00 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1.83 expected hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 marine and 1 mech_infantry in Gibraltar, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 3 infantry
Casualties for Italians: 1 aaGun
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to India
1 bomber moved from Queensland to Midway
Place Units - Americans
4 fighters placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
5 artilleries, 1 fighter and 29 infantry moved from India to Burma
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship moved from 33 Sea Zone to 6 Sea Zone
UK_Pacific take 6 Sea Zone from Japanese
Combat - British
Battle in Burma
British attack with 5 artilleries, 1 fighter and 29 infantry
Japanese defend with 1 infantry
British roll dice for 5 artilleries, 1 fighter and 29 infantry in Burma, round 2 : 9/35 hits, 7.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 5 artilleries, 1 fighter and 28 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 79 Sea Zone
2 fighters moved from Egypt to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
3 armour moved from Egypt to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 aaGun, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
Place Units - British
2 armour and 1 infantry placed in Persia
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 2.
1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 1.
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,3,5,6,1,6,2,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.00
British : 3.67
Americans : 0.83
Chinese : 1.00
Japanese : 0.33