19L MrRoboto (Axis) vs Giallo (Allies) BM

  • '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 artillery and 2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Alaska
            Battle in Solomon Islands
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Hopei to Chahar
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Kwangsi to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Manchuria
            1 artillery and 2 infantry placed in Kwangtung
            Japanese undo move 2.
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 mech_infantrys moved from Central United States to British Columbia
            3 fighters moved from New Zealand to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
            1 fighter moved from Western United States to 2 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 95?

  • '19 '18

    No scramble

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 mech_infantrys moved from Central United States to British Columbia
            3 fighters moved from New Zealand to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
            1 fighter moved from Western United States to 2 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 tactical_bomber and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Italians defend with 1 artillery
                    Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Morocco, round 2 : 4/8 hits, 3,83 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 49 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits
                    1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 49 Sea Zone
                    Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for Americans: 2 tactical_bombers
            Battle in Southern Italy
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
                    Italians roll dice for 4 aaGuns, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 2/10 hits, 4,00 expected hits
                    4 aaGuns owned by the Italians, 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 3 : 3/7 hits, 3,33 expected hits
                    1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 marine in Southern Italy, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits, 1,83 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Southern Italy
                Americans captures 25PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 72
                Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry
                Casualties for Italians: 4 aaGuns and 4 infantry
                Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Malta
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 49 Sea Zone to 26 Sea Zone
            3 fighters moved from 49 Sea Zone to Queensland
            1 fighter moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            3 fighters and 3 tactical_bombers moved from Morocco to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            Americans undo move 2.
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,5,4,3,6,2,5,2,3,6,4
            Americans collect 53 PUs (3 lost to blockades); end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,17
    Americans : 6,67
    AA fire in Southern Italy : : -0,17
    Japanese : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Hopei
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 hits in 97, bad round for the allies

  • '21 '20 '19 '18 '17 '16

    I forgot to save, ill reconstruct it however 5 hits

  • '21 '20 '19 '18 '17 '16

    You there

  • '19 '18

    You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.

    That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?

    And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.

    I’ll report.

  • '21 '20 '19 '18 '17 '16

    @MrRoboto said in 19L MrRoboto (Axis) vs Giallo (Allies) BM:

    You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.

    That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?

    And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.

    I’ll report.

    Totaly unexpected that the US would take Italy, but UK was almost certain, I took out 6 german planes 66 pu + 25 pu of Italy. So I feel it was worth the “risk” That seabattle went real bad for you, but my odds were good anyway, but I feel the pain. Thanks for the game!

Suggested Topics

  • 87
  • 30
  • 114
  • 78
  • 80
  • 51
  • 69
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

86

Online

17.5k

Users

40.1k

Topics

1.7m

Posts