@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
D.O.W. S.A. vs S.
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Send them up
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 12 bombers moved from Western United States to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 5 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone Combat - Americans Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 13 bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Americans roll dice for 13 bombers in 110 Sea Zone, round 2 : 2/13 hits, 8.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits 1 destroyer owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 10 bombers in 110 Sea Zone, round 3 : 7/10 hits, 6.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 110 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits 1 destroyer owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 47 Casualties for Americans: 6 bombers Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Battle in 26 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 49 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Americans undo move 4. 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -6.67 Japanese : 0.67
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 1.00
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 unit repaired. 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 12 bombers moved from Western United States to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 5 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone Combat - Americans Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 13 bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Americans roll dice for 13 bombers in 110 Sea Zone, round 2 : 2/13 hits, 8.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports in 110 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits 1 destroyer owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 10 bombers in 110 Sea Zone, round 3 : 7/10 hits, 6.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 110 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits 1 destroyer owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 47 Casualties for Americans: 6 bombers Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 5 transports Battle in 26 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 49 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Queensland 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Americans undo move 4. 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from India to Persia 1 infantry moved from West India to India 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00 Americans : -6.67 Chinese : 1.17 Japanese : 1.67
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Here it isIta 4.tsvg
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 41 Sea Zone
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 2 fighters and 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 2 fighters and 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Battle in Normandy Bordeaux French attack with 1 fighter Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 fighter owned by the French lost in Normandy Bordeaux Germans win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 0.83
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Here it isRuss 5.tsvg
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 3 infantry moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 18 infantry moved from Timguska to Novosibirsk
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 3 infantry moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 18 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Novgorod Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry AA fire in Novgorod : 0/3 hits, 0.50 expected hits Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 aaGun and 3 infantry Battle in Novosibirsk Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Novosibirsk, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 armour, 5 infantry and 2 mech_infantrys Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Belarus, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Belarus, round 3 : 2/7 hits, 1.50 expected hits Germans roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Rostov 2 aaGuns moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 2 armour and 4 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.00 Japanese : 0.67 AA fire in Novgorod : : -0.50
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Here it isJapan 5.tsvg
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 3 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 6 bombers moved from United Kingdom to Belarus 1 bomber moved from Gibraltar to French West Africa 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 54 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -4.00 Japanese : 1.00
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs
Combat Hit Differential Summary :