Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGeneral Svend-Sved vs Maxi
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 fighters and 2 tactical_bombers moved from Samara to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kazakhstan to Iraq 1 artillery moved from Northwest Persia to Caucasus Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,2 Japanese collect 9 PUs (5 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
British : -0,50 Japanese : -1,50
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Purchase Units - Americans Americans buy 5 artilleries, 5 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Egypt 2 fighters moved from 95 Sea Zone to Egypt 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia 2 tactical_bombers moved from 95 Sea Zone to Egypt Combat - Americans Battle in Yugoslavia Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to 95 Sea Zone 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Egypt 1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 tactical_bombers moved from Eastern United States to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States 5 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -0,67
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from Southern Italy to Egypt 2 fighters moved from Eastern Persia to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 bomber moved from Eastern Persia to Kazakhstan 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Southern Italy 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from India to Persia Combat - British Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 infantry British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Eastern Persia 1 fighter moved from Persia to Eastern Persia 2 fighters moved from Persia to Egypt 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 infantry placed in Egypt 2 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 32 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from India: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 1 armour, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Combat Move - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 6 armour and 1 bomber; Remaining resources: 5 PUs; Combat Move - ANZAC 1 tactical_bomber moved from Southern Italy to Romania 1 armour moved from Greece to Romania 1 mech_infantry moved from Greece to Romania 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from Eastern Persia to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Romania 1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany 2 fighters moved from 95 Sea Zone to Greater Southern Germany 1 artillery and 1 infantry moved from Albania to Bulgaria 1 infantry moved from Greece to Bulgaria 1 armour moved from Southern Italy to 97 Sea Zone Combat - ANZAC Battle in Greater Southern Germany ANZAC attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 2 infantry ANZAC roll dice for 1 armour, 2 fighters and 1 mech_infantry in Greater Southern Germany, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the ANZAC lost in Greater Southern Germany ANZAC roll dice for 1 armour and 2 fighters in Greater Southern Germany, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the ANZAC and 2 infantry owned by the Germans lost in Greater Southern Germany ANZAC win with 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 armour and 1 mech_infantry Casualties for Germans: 2 infantry Battle in Romania ANZAC attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys ANZAC roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Romania ANZAC win, taking Romania from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - ANZAC 2 tactical_bombers moved from Romania to Bulgaria 1 fighter moved from Romania to Bulgaria 2 fighters moved from Greater Southern Germany to 95 Sea Zone 1 armour moved from 97 Sea Zone to Albania Place Units - ANZAC 3 armour placed in Greece 3 armour placed in Southern Italy 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 33 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,67 ANZAC : -0,67
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Northwest Persia to Persia 10 armour moved from Trans-Jordan to Persia 15 mech_infantrys moved from Trans-Jordan to Persia 2 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia 3 infantry moved from France to Northern Italy 5 bombers moved from Western Germany to Romania 1 bomber moved from Western Germany to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia 3 bombers moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Yugoslavia 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Northern Italy Germans attack with 5 bombers and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 5 bombers and 3 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 4 bombers and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 1/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Yugoslavia Germans roll dice for 4 bombers and 2 mech_infantrys in Yugoslavia, round 3 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Romania Germans attack with 5 bombers and 2 mech_infantrys ANZAC defend with 1 armour Germans roll dice for 5 bombers and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 3,67 expected hits ANZAC roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Romania Germans win, taking Romania from ANZAC with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Persia Germans attack with 10 armour and 20 mech_infantrys British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 10 armour and 20 mech_infantrys in Persia, round 2 : 7/30 hits, 8,33 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Persia Germans win, taking Persia from British with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Germans 3 armour moved from Iraq to Trans-Jordan 5 bombers moved from Romania to Eastern Poland 4 bombers moved from Yugoslavia to Eastern Poland 5 bombers moved from Northern Italy to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Greater Southern Germany 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Germans 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Rostov 3 mech_infantrys placed in Volgograd 1 bomber placed in Rostov 2 bombers and 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : -0,67 Americans : 0,33 ANZAC : -0,50
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 54 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Iraq to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,6,5,6,5 Japanese collect 13 PUs (1 lost to blockades); end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Trans-Jordan: 8 infantry EDIT: Adding units owned by Germans to Iraq: 8 infantry EDIT: Removing units owned by Germans from Trans-Jordan: 4 tactical_bombers EDIT: Adding units owned by Germans to Iraq: 4 tactical_bombers EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour EDIT: Adding units owned by Germans to Iraq: 17 armour EDIT: Removing units owned by Germans from Trans-Jordan: 11 mech_infantrys EDIT: Adding units owned by Germans to Iraq: 11 mech_infantrys EDIT: Removing units owned by Germans from Trans-Jordan: 3 aaGuns EDIT: Adding units owned by Germans to Iraq: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,83 Japanese : -0,67
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Americans Americans buy 5 artilleries, 5 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia 5 carriers moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 5 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Battle in Yugoslavia Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Yugoslavia Americans win, taking Southern France from Italians, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 5 fighters moved from Egypt to 91 Sea Zone 2 tactical_bombers moved from Egypt to 91 Sea Zone 4 fighters and 3 tactical_bombers moved from Egypt to Southern Italy 3 fighters moved from Egypt to 91 Sea Zone 3 fighters moved from Egypt to Southern Italy 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State Place Units - Americans 5 fighters placed in Eastern United States 5 artilleries and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -1,00
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 20 artilleries and 18 infantry moved from Shensi to Szechwan 11 artilleries and 9 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries and 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - British British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs; UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 bomber moved from Eastern Persia to Kazakhstan 6 armour moved from Eastern Persia to West India 2 mech_infantrys moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to India 1 mech_infantry moved from West India to Eastern Persia 6 armour and 1 mech_infantry moved from West India to India 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 fighter moved from Egypt to 91 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy Combat - British Battle in Kazakhstan British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Kazakhstan to India 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
British : -0,50 Japanese : 0,33
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Combat Move - Italians 1 fighter moved from Iraq to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 fighter British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 fighter in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Italians lost in Eastern Persia British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1,00 British : -0,67
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SÃ¥ kan vi vidst godt springe italien over:relaxed:
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 6 PUs; Combat Move - ANZAC 1 armour moved from Southern Italy to Greater Southern Germany 1 armour moved from Albania to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 artillery and 1 infantry moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 tactical_bomber moved from Bulgaria to Romania 1 armour moved from Southern Italy to Greater Southern Germany 2 fighters moved from 95 Sea Zone to Greater Southern Germany 4 submarines moved from 81 Sea Zone to 80 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone Combat - ANZAC Battle in Romania ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 2 mech_infantrys ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Romania ANZAC win, taking Romania from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Greater Southern Germany ANZAC attack with 2 armour and 2 fighters Germans defend with 1 infantry ANZAC roll dice for 2 armour and 2 fighters in Greater Southern Germany, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany ANZAC win, taking Greater Southern Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour Casualties for Germans: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Egypt to 98 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 2 fighters moved from Greater Southern Germany to Southern Italy 3 armour moved from Greece to Yugoslavia 1 bomber moved from Queensland to India 1 fighter and 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Egypt to 98 Sea Zone Place Units - ANZAC 3 armour placed in Greece 3 armour placed in Southern Italy Turn Complete - ANZAC ANZAC collect 35 PUs; end with 41 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,00 ANZAC : -0,33
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 93 Sea Zone 10 armour and 20 mech_infantrys moved from Persia to Eastern Persia 6 mech_infantrys moved from Northwest Persia to Eastern Persia 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 2 bombers moved from Eastern Poland to Southern France 4 bombers moved from Eastern Poland to Northern Italy 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany 2 bombers moved from Eastern Poland to Greater Southern Germany 2 bombers moved from Eastern Poland to Slovakia Hungary 2 bombers moved from Eastern Poland to Romania 2 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Rostov to Trans-Jordan Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Germans attack with 4 bombers and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys ANZAC defend with 1 artillery Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 3/4 hits, 1,67 expected hits ANZAC roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Romania Germans win, taking Romania from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Eastern Persia Germans attack with 10 armour and 26 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 10 armour and 26 mech_infantrys in Eastern Persia, round 2 : 7/36 hits, 9,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 10 armour and 25 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Greater Southern Germany Germans win, taking Greater Southern Germany from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Trans-Jordan Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 3 bombers and 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 3 bombers and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Slovakia Hungary Germans attack with 2 bombers and 2 mech_infantrys ANZAC defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 bombers and 1 mech_infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for ANZAC: 1 armour Non Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 4 bombers moved from Northern Italy to Germany 1 bomber moved from Southern France to Germany 2 bombers moved from Slovakia Hungary to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Eastern Poland to Germany 2 bombers moved from Romania to Iraq 1 bomber moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Ukraine to Eastern Poland 2 bombers moved from Southern France to Western Germany 1 bomber moved from 93 Sea Zone to Germany Place Units - Germans 6 armour placed in Western Germany 4 mech_infantrys placed in Western Germany 3 infantry placed in Finland 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 5 infantry and 1 mech_infantry placed in Germany Germans undo move 5. 3 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 1. Germans undo move 3. 6 armour placed in Germany 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,5,5,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,4,5,6,5,1,6,1,1,3,2,4 Germans collect 66 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : -0,17 Americans : 0,33 ANZAC : 0,17
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Caucasus to Germany Non Combat Move - Japanese 3 fighters moved from Yakut S.S.R. to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,5,5,2,5,6,4 Japanese collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 3 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Romania 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 9 artilleries and 9 infantry moved from 112 Sea Zone to Norway 8 carriers moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 10 fighters moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 artillery moved from Shan State to Burma 1 mech_infantry moved from Shan State to Burma 2 infantry moved from Shan State to Burma 1 submarine moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Norway Battle in Romania Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Norway from Germans, taking Romania from Germans with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Northern Italy, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Romania to Southern Italy 1 tactical_bomber moved from Romania to Yugoslavia 3 fighters and 3 tactical_bombers moved from Northern Italy to Southern Italy 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 4 fighters and 2 tactical_bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,6,3,4,3,4,5,6 Americans collect 74 PUs (3 lost to blockades); end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -2,33
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 6 infantry moved from Yunnan to Burma 20 artilleries and 19 infantry moved from Szechwan to Yunnan 11 artilleries and 9 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 5 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :