Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGeneral Svend-Sved vs Maxi
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Northwest Persia to Persia 10 armour moved from Trans-Jordan to Persia 15 mech_infantrys moved from Trans-Jordan to Persia 2 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia 3 infantry moved from France to Northern Italy 5 bombers moved from Western Germany to Romania 1 bomber moved from Western Germany to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia 3 bombers moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Yugoslavia 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Northern Italy Germans attack with 5 bombers and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 5 bombers and 3 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 5 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 4 bombers and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 1/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Yugoslavia Germans roll dice for 4 bombers and 2 mech_infantrys in Yugoslavia, round 3 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Romania Germans attack with 5 bombers and 2 mech_infantrys ANZAC defend with 1 armour Germans roll dice for 5 bombers and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 3,67 expected hits ANZAC roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Romania Germans win, taking Romania from ANZAC with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Persia Germans attack with 10 armour and 20 mech_infantrys British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 10 armour and 20 mech_infantrys in Persia, round 2 : 7/30 hits, 8,33 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Persia Germans win, taking Persia from British with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Germans 3 armour moved from Iraq to Trans-Jordan 5 bombers moved from Romania to Eastern Poland 4 bombers moved from Yugoslavia to Eastern Poland 5 bombers moved from Northern Italy to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Greater Southern Germany 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Germans 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Rostov 3 mech_infantrys placed in Volgograd 1 bomber placed in Rostov 2 bombers and 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : -0,67 Americans : 0,33 ANZAC : -0,50
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 54 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Iraq to Kazakhstan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,6,5,6,5 Japanese collect 13 PUs (1 lost to blockades); end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Trans-Jordan: 8 infantry EDIT: Adding units owned by Germans to Iraq: 8 infantry EDIT: Removing units owned by Germans from Trans-Jordan: 4 tactical_bombers EDIT: Adding units owned by Germans to Iraq: 4 tactical_bombers EDIT: Removing units owned by Germans from Trans-Jordan: 17 armour EDIT: Adding units owned by Germans to Iraq: 17 armour EDIT: Removing units owned by Germans from Trans-Jordan: 11 mech_infantrys EDIT: Adding units owned by Germans to Iraq: 11 mech_infantrys EDIT: Removing units owned by Germans from Trans-Jordan: 3 aaGuns EDIT: Adding units owned by Germans to Iraq: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,83 Japanese : -0,67
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Americans Americans buy 5 artilleries, 5 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia 5 carriers moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 5 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Southern France Battle in Yugoslavia Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Yugoslavia Americans win, taking Southern France from Italians, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Southern Italy 1 bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 5 fighters moved from Egypt to 91 Sea Zone 2 tactical_bombers moved from Egypt to 91 Sea Zone 4 fighters and 3 tactical_bombers moved from Egypt to Southern Italy 3 fighters moved from Egypt to 91 Sea Zone 3 fighters moved from Egypt to Southern Italy 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State Place Units - Americans 5 fighters placed in Eastern United States 5 artilleries and 5 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -1,00
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 20 artilleries and 18 infantry moved from Shensi to Szechwan 11 artilleries and 9 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries and 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - British British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs; UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 bomber moved from Eastern Persia to Kazakhstan 6 armour moved from Eastern Persia to West India 2 mech_infantrys moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to India 1 mech_infantry moved from West India to Eastern Persia 6 armour and 1 mech_infantry moved from West India to India 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 fighter moved from Egypt to 91 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy Combat - British Battle in Kazakhstan British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Kazakhstan to India 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour and 2 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
British : -0,50 Japanese : 0,33
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Combat Move - Italians 1 fighter moved from Iraq to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 fighter British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 fighter in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Italians lost in Eastern Persia British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1,00 British : -0,67
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SÃ¥ kan vi vidst godt springe italien over:relaxed:
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TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 6 PUs; Combat Move - ANZAC 1 armour moved from Southern Italy to Greater Southern Germany 1 armour moved from Albania to Slovakia Hungary ANZAC take Slovakia Hungary from Germans 1 artillery and 1 infantry moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Bulgaria to Romania 1 tactical_bomber moved from Bulgaria to Romania 1 armour moved from Southern Italy to Greater Southern Germany 2 fighters moved from 95 Sea Zone to Greater Southern Germany 4 submarines moved from 81 Sea Zone to 80 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone Combat - ANZAC Battle in Romania ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 2 mech_infantrys ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Romania ANZAC win, taking Romania from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Greater Southern Germany ANZAC attack with 2 armour and 2 fighters Germans defend with 1 infantry ANZAC roll dice for 2 armour and 2 fighters in Greater Southern Germany, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany ANZAC win, taking Greater Southern Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour Casualties for Germans: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Egypt to 98 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 2 fighters moved from Greater Southern Germany to Southern Italy 3 armour moved from Greece to Yugoslavia 1 bomber moved from Queensland to India 1 fighter and 2 tactical_bombers moved from Romania to Southern Italy 3 fighters moved from Egypt to 98 Sea Zone Place Units - ANZAC 3 armour placed in Greece 3 armour placed in Southern Italy Turn Complete - ANZAC ANZAC collect 35 PUs; end with 41 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,00 ANZAC : -0,33
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 93 Sea Zone 10 armour and 20 mech_infantrys moved from Persia to Eastern Persia 6 mech_infantrys moved from Northwest Persia to Eastern Persia 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 2 bombers moved from Eastern Poland to Southern France 4 bombers moved from Eastern Poland to Northern Italy 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany 2 bombers moved from Eastern Poland to Greater Southern Germany 2 bombers moved from Eastern Poland to Slovakia Hungary 2 bombers moved from Eastern Poland to Romania 2 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Rostov to Trans-Jordan Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Germans attack with 4 bombers and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys ANZAC defend with 1 artillery Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 3/4 hits, 1,67 expected hits ANZAC roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Romania Germans win, taking Romania from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Eastern Persia Germans attack with 10 armour and 26 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 10 armour and 26 mech_infantrys in Eastern Persia, round 2 : 7/36 hits, 9,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 10 armour and 25 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Greater Southern Germany Germans win, taking Greater Southern Germany from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Trans-Jordan Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 3 bombers and 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 3 bombers and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Slovakia Hungary Germans attack with 2 bombers and 2 mech_infantrys ANZAC defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 bombers and 1 mech_infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for ANZAC: 1 armour Non Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 4 bombers moved from Northern Italy to Germany 1 bomber moved from Southern France to Germany 2 bombers moved from Slovakia Hungary to Germany 2 bombers moved from Greater Southern Germany to Germany 2 bombers moved from Eastern Poland to Germany 2 bombers moved from Romania to Iraq 1 bomber moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Ukraine to Eastern Poland 2 bombers moved from Southern France to Western Germany 1 bomber moved from 93 Sea Zone to Germany Place Units - Germans 6 armour placed in Western Germany 4 mech_infantrys placed in Western Germany 3 infantry placed in Finland 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 5 infantry and 1 mech_infantry placed in Germany Germans undo move 5. 3 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 1. Germans undo move 3. 6 armour placed in Germany 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,5,5,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,4,5,6,5,1,6,1,1,3,2,4 Germans collect 66 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : -0,17 Americans : 0,33 ANZAC : 0,17
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Caucasus to Germany Non Combat Move - Japanese 3 fighters moved from Yakut S.S.R. to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,5,5,2,5,6,4 Japanese collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 3 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Romania 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 9 artilleries and 9 infantry moved from 112 Sea Zone to Norway 8 carriers moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 10 fighters moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 artillery moved from Shan State to Burma 1 mech_infantry moved from Shan State to Burma 2 infantry moved from Shan State to Burma 1 submarine moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Norway Battle in Romania Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Norway from Germans, taking Romania from Germans with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Northern Italy Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Northern Italy, round 2 : 3/8 hits, 4,17 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Romania to Southern Italy 1 tactical_bomber moved from Romania to Yugoslavia 3 fighters and 3 tactical_bombers moved from Northern Italy to Southern Italy 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 4 fighters and 2 tactical_bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,6,3,4,3,4,5,6 Americans collect 74 PUs (3 lost to blockades); end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -2,33
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 6 infantry moved from Yunnan to Burma 20 artilleries and 19 infantry moved from Szechwan to Yunnan 11 artilleries and 9 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 5 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25 Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 6 fighters moved from Egypt to Trans-Jordan 1 infantry moved from India to West India 1 bomber moved from India to Persia 3 fighters moved from Southern Italy to Norway 5 fighters moved from United Kingdom to Norway 2 fighters moved from 91 Sea Zone to Norway 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Trans-Jordan British attack with 6 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 3/7 hits, 3,17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 6 fighters moved from Trans-Jordan to Egypt 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway Place Units - British 1 armour and 2 infantry placed in Egypt 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery, 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Persia : : 0,83 British : -0,17
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Det var jo egentlig nu du skulle have sprunget italien over, meeeeen jeg vælger at strække våben og lykønske dig med sejren. Spændende spil der udviklede sig lidt anderledes end normalt.
Jeg er klar på et mere hvis du er? -
@Maxiheimer
Du har ret, vanens magt er stærk…!
Det var meget sjovt at Italien blev så store i starten, har jeg ikke set før. Det kan vi godt, skal jeg så tage axis nu? -
Nej det har jeg heller ikke oplevet før. Jeg forspillede japan ret hurtigt og det gav dig luft til at fokusere på tyskland.
Ja en bytter ville være fint. Starter du op? -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 3 armour moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 3 infantry moved from Western Germany to France 1 artillery moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 2 infantry moved from Holland Belgium to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Denmark to Western Germany 3 artilleries and 11 infantry moved from Germany to Poland Combat - Germans
Combat Hit Differential Summary :
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@GeneralSvend-Sved
Vil du scramble?Ja, jeg fik sænket japans flåde lidt for hurtigt