@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
1 fighter moved from United Kingdom to Gibraltar
4 mech_infantrys moved from Western United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 bomber moved from Egypt to Kenya
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
1 fighter moved from United Kingdom to Gibraltar
4 mech_infantrys moved from Western United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 bomber moved from Egypt to Kenya
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in Italian Somaliland
Battle in French Madagascar
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Italian Somaliland from Italians, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : 0.67
Americans : -1.33
Chinese : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Baltic States
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Algeria to Alexandria
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 artillery moved from Morocco to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Alexandria to Greece
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Finland to Vyborg
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 16 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to France
1 carrier and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to Western Germany
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers moved from Algeria to Southern Italy
Place Units - Germans
2 infantry placed in France
1 armour and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
4 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Amur to Manchuria
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
6 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Tambov
1 aaGun, 2 artilleries and 26 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
3 aaGuns and 6 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
2 artilleries and 5 infantry moved from Archangel to Vologda
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from Dutch with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in Korea
1 factory_minor placed in Malaya
3 armour placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 marines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber could not land in 92 Sea Zone and was removed
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from India to Egypt
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 17 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
3 submarines moved from 17 Sea Zone to 23 Sea Zone
1 battleship moved from 17 Sea Zone to 32 Sea Zone
1 cruiser and 1 destroyer moved from 17 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 17 Sea Zone to 31 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
3 marines placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Assumed no scramble in z92
2 dd, 1 bb, 1 ftr, 1 tac, 1 bom vs nothing (alg has 3 ger ftrs, 2 ger tacs, 1 ital ftr).
If you wanted to scramble I will happily roll with no other changes to my movements.
Also, at end of NCM it gave me warning about planes not being able to land but also saying there was a cv available. Thought it was referring to the US ftr which was landing on the cv but was actually referring to bomber which I didnt see was still in the sz. Edited it back after it was destroyed and moved back to Gib.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 3 marines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber could not land in 92 Sea Zone and was removed
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from India to Egypt
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 17 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
3 submarines moved from 17 Sea Zone to 23 Sea Zone
1 battleship moved from 17 Sea Zone to 32 Sea Zone
1 cruiser and 1 destroyer moved from 17 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 17 Sea Zone to 31 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
3 marines placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to Morocco
2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 infantry and 1 marine placed in Egypt
1 carrier placed in 81 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
1 fighter moved from Algeria to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 fighter and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from South Australia to Queensland
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 fighter and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from South Australia to Queensland
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 92 Sea Zone to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :