2018L Shin-Ji (Axis, no IJ) vs AeV


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Archangel
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Baltic States to Belarus
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 mech_infantry moved from 109 Sea Zone to Eire
            2 fighters moved from Western Germany to 109 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            2 armour and 2 mech_infantrys moved from Albania to Greece
            5 armour and 5 mech_infantrys moved from Romania to Greece
                  Germans take Bulgaria from Americans
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Eire
            Battle in Greece
                Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
                Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
                    1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
                    Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
                    Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for Germans: 4 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 armour and 3 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 aaGun moved from Eastern Poland to Bessarabia
            5 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Baltic States
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 armour and 7 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Adding units owned by Germans to Germany: 3 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Greece : : -0.17
    Americans : -4.33
    Russians : 1.33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Archangel
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Baltic States to Belarus
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 mech_infantry moved from 109 Sea Zone to Eire
            2 fighters moved from Western Germany to 109 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            2 armour and 2 mech_infantrys moved from Albania to Greece
            5 armour and 5 mech_infantrys moved from Romania to Greece
                  Germans take Bulgaria from Americans
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Eire
            Battle in Greece
                Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
                Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
                    1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
                    Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
                    Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for Germans: 4 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 armour and 3 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 aaGun moved from Eastern Poland to Bessarabia
            5 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Baltic States
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 armour and 7 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Adding units owned by Germans to Germany: 3 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Greece : : -0.17
    Americans : -4.33
    Russians : 1.33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Archangel
            3 infantry moved from Novgorod to Archangel
            1 artillery moved from Baltic States to Belarus
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 mech_infantry moved from 109 Sea Zone to Eire
            2 fighters moved from Western Germany to 109 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            2 armour and 2 mech_infantrys moved from Albania to Greece
            5 armour and 5 mech_infantrys moved from Romania to Greece
                  Germans take Bulgaria from Americans
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Eire
            Battle in Greece
                Germans attack with 7 armour, 1 fighter and 7 mech_infantrys
                Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits
                    1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits
                    Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits
                    Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for Germans: 4 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 armour and 3 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 aaGun moved from Eastern Poland to Bessarabia
            5 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Baltic States
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 armour and 7 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Adding units owned by Germans to Germany: 3 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yenisey: 1 aaGun
            EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Greece : : -0.17
    Americans : -4.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor; Remaining resources: 33 PUs; 
            Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 mech_infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            5 artilleries and 4 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            2 armour and 2 mech_infantrys moved from Archangel to Belarus
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Vologda to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Shensi
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 7/17 hits, 6,33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Belarus to Russia
            1 mech_infantry moved from Russia to Belarus
            1 armour moved from Russia to Belarus
            1 infantry moved from Smolensk to Archangel
            4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            2 armour moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            2 aaGuns and 18 infantry moved from Kansu to Timguska
    
        Place Units - Russians
            3 infantry placed in Ukraine
            6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : 1,33
    Japanese : 0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from New South Wales to Queensland
                  Japanese take Queensland from ANZAC
            1 infantry moved from Victoria to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Victoria to 62 Sea Zone
            7 fighters and 3 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 armour moved from Anhwe to Shensi
            2 armour moved from Manchuria to Anhwe
            1 fighter moved from Chahar to Shensi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Shensi, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to Hunan
            2 artilleries, 2 battleships, 5 carriers and 5 transports moved from 62 Sea Zone to 42 Sea Zone
            7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New Guinea to French Indo China
            3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            9 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            5 fighters placed in Japan
            3 infantry placed in New South Wales
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 aaGun, 2 artilleries and 11 infantry
            EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun, 2 artilleries and 11 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : -0.67
    Japanese : -2.83
    

    Savegame


  • Puh, this is a tough round.
    I have to think about my next step more thoroughl.

  • '15

    I hope we can finish this game this year - it will be just enough to put me in Tier 1 assuming I win.


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to 109 Sea Zone
            1 bomber moved from Morocco to 109 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
    

    Savegame


  • Two of my Bmbrs hit.
    Any specific Ool here?

  • '15

    Nah. Normal best defense is fine.


  • @Shin-Ji ,so i’ll sink the CV first…

  • '15

    Hit the CV, then the dst, then sink the CV, yes.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Shan State
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in Borneo
            Battle in 109 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 carrier and 1 transport
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Germans lost in 109 Sea Zone
                    1 transport owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                British win, taking Borneo from Japanese, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier and 1 transport
            Battle in French Madagascar
            Battle in Yunnan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                 retreated to Yunnan
                Japanese win, taking French Madagascar from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter moved from Yunnan to India
            1 aaGun, 1 armour and 20 infantry moved from Burma to India
            1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to Iraq: 3 infantry
            EDIT: Removing units owned by British from Persia: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -4,00
    Japanese : 1,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun and 2 infantry moved from Eastern Poland to Baltic States
            2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Novgorod to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 infantry moved from Eire to Scotland
                  Germans take Scotland from British
            2 fighters moved from Eire to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Greece
            1 bomber moved from Ukraine to Greece
            6 armour and 3 mech_infantrys moved from Greece to Romania
            1 aaGun, 2 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
            1 armour, 2 artilleries and 5 mech_infantrys moved from Novgorod to Baltic States
            1 fighter moved from Archangel to Baltic States
            3 armour and 7 mech_infantrys moved from Germany to Baltic States
            3 aaGuns moved from Germany to Western Germany
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 99 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 infantry placed in Greece
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Greece: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2
            Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    AA fire in Ukraine : : -0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 31 PUs; 
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Bessarabia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            5 armour, 7 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to Novgorod
            2 mech_infantrys moved from Bryansk to Novgorod
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            4 artilleries and 5 infantry moved from Western Ukraine to Bryansk
            4 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Kazakhstan to Sikang
    
        Place Units - Russians
            1 armour placed in Ukraine
            6 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,33
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter moved from French Indo China to 43 Sea Zone
            1 bomber moved from French Indo China to Borneo
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Anhwe to Hopei
            1 mech_infantry moved from Chahar to Hopei
            1 armour moved from Anhwe to Hunan
            1 mech_infantry moved from Manchuria to Chahar
            2 armour moved from Manchuria to Anhwe
            1 infantry moved from South Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hunan to Kwangsi
            4 fighters moved from French Indo China to Kwangsi
            1 fighter moved from 43 Sea Zone to Kwangsi
            2 artilleries moved from Java to 42 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to Kwangsi
            3 tactical_bombers moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to French Indo China
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Borneo to Kwangsi
            4 fighters moved from 54 Sea Zone to New South Wales
            1 artillery moved from Queensland to New South Wales
            5 fighters moved from Japan to Kwangsi
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
            1 airfield placed in Kwangsi
            1 harbour placed in Hainan
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter moved from French Indo China to 43 Sea Zone
            1 bomber moved from French Indo China to Borneo
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Anhwe to Hopei
            1 mech_infantry moved from Chahar to Hopei
            1 armour moved from Anhwe to Hunan
            1 mech_infantry moved from Manchuria to Chahar
            2 armour moved from Manchuria to Anhwe
            1 infantry moved from South Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hunan to Kwangsi
            4 fighters moved from French Indo China to Kwangsi
            1 fighter moved from 43 Sea Zone to Kwangsi
            2 artilleries moved from Java to 42 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to Kwangsi
            3 tactical_bombers moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to French Indo China
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Borneo to Kwangsi
            4 fighters moved from 54 Sea Zone to New South Wales
            1 artillery moved from Queensland to New South Wales
            5 fighters moved from Japan to Kwangsi
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
            1 airfield placed in Kwangsi
            1 harbour placed in Hainan
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

Suggested Topics

  • 89
  • 73
  • 134
  • 44
  • 140
  • 167
  • 103
  • 165
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.4k

Users

39.9k

Topics

1.7m

Posts