Because my KJF is almost only USA vs Japan I still have quite a lot of firepower with England to stop the Germans from getting either fleet out.
Remember, without Africa, Germany is NOT going to have an advantage in offense against a combined Russia and England. Furthermore, if they are building transports, they may actually lose the defensive advantage resulting in loss of land and thus loss of income.
It is, although, a large trade off. However, here’s how I see it going down:
UK 1: Algeria and Egypt taken.
UK 1: 5 Infantry built in England, 1 Industrial Complex in S. Africa
UK 2: Build in S. Africa (infantry) and build more fleet/ground units in England (Fleet from SZ 12 moves back to SZ 2 with the rest of the fleet.)
Note: Now’s a good time to get some aircraft as well. Since you cannot transport 8 ground units anyway, no use in building 8. Use the extra cash to outfit yourself with another bomber and or a couple more fighters as well. It’ll be a good 4 or 5 rounds before the other two transports make it to you anyway (giving you 5 total) and that’s assuming they are not chased down and killed by Japan.
Meanwhile, America focuses on a POSSIBLE IC in Brazil, if Germany builds more transports for SZ 14, or just the Pacific where you will quickly, and efficiently, over whelm the Japanese.
Note, none of that is a solomon unification. Even more so, all transports with Japan really doesn’t phase me either. USA 1 is 2 carriers and a fighter (total naval forces: 4 fighters, bomber, 2 carriers, destroyer, battleship, transport) from then on it’s a mix of transports and submarines with a possible 2nd and 3rd battleship added to the mix.
Japan, on the other hand, has to build ground units to push into Asia. This will reduce their money available for naval purchases. Also, the defender advantage is not as pronounced in naval conflicts because the attacker can mass much more firepower then the defender. (Unlike in ground combat when the defender can have a lot of cheap infantry, every loss at sea is very expensive and the attacker can chose when to leave. Many a battle has been won not by sinking the enemy, but inflicting enough damage that they can never recover in time. Battleships help with this significantly, as do Submarines.)