@Bunnies:
Under LowLuck, G1 responds with 6 LRA tech dice and a transport buy.
If you are playing with LL, you are trying to minimize randomness, so why would you even have tech in the game?
@Bunnies:
This is why I think Low Luck players require less skill than regular dice players. Low Luck players can predict battle results with higher accuracy BECAUSE they are playing Low Luck, and so do NOT have to worry about the other results that could happen.
This is a faulty argument because it ignores the additional responsibilities LL places on the player. Because you can predict battles with higher accuracy, you know that each unit you buy, possibly 3 turns before it even gets to the front, will be crucial in a close game. In ADS, you go with a general plan that gives you some flexibility, like buying a mix of infantry and artillery in a certain proportion, maybe adding a few tanks or a plane if you have a surplus, but in LL you can make specific economic plans because the battles are much more predictable. In my LL games, I’ve sometimes found myself fighting over 1 IPC territories because that territory would give me, say 40 or 42 IPCs with Japan in a KJF game, and buying 5 subs or 2 AC + 1 Ftr would stop America from going further. In ADS, America might just charge on and your subs might all miss. Then you’re screwed.
You can say it’s a form of skill to recover from such a bad roll of the dice, but even if that point is conceded, the entire reason you’re in such a predicament isn’t your fault. Your dice were just bad. In LL games, when you get in a tough position, it’s generally because you made a mistake and not because your dice were bad. In LL games, the skill is in not getting in such a position in the first place.
So, yes LL does change the game in significant ways, and probably screws up traditional bids, but if you prefer a more chess-like approach to the game with greater certainty, it is not necessarily a change for the worse. Try telling a chess grandmaster that making him roll dice to determine whether his queen can capture his opponent’s pawn will add skill to the game. He’d obviously laugh. I doubt he would be consoled if you told him he could demonstrate superior skill by making a comeback after he lost his queen trying to take a pawn.