18L G40 Patryn (Axis) vs. Tizkit (Allies) +30

  • '19 '18

    Hey Patryn,

    I was hoping to finish my turn tonight but not quite decided with what I want to do… important turn. Unfortunately I might not be able to finish it until Saturday.

    Side question: My understanding is that the Chinese units can go to Burma/Kwangtung any time, the UK doesn’t have to be at war with Japan. Is that how you understand it as well? I’m considering putting the fighter there.

  • '18 '16

    Yes I believe that’s true - but I’m not sure how it’s enforced by TripleA. Chinese fighter is protecting the Burma road which is it’s objective. Feel free to edit as needed.

  • '18 '16

    Also turkey week so I have sporadic availability as well! I suspect we won’t finish this game for League purposes before December, but I’d still like to finish either way even if it falls into the new year.

  • '19 '18

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Western United States to 102 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Shensi to Kansu
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  British take Libya from Italians
            1 tactical_bomber moved from Malta to Tunisia
            2 artilleries and 1 infantry moved from Ethiopia to Kenya
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                British attack with 1 cruiser
                Italians defend with 1 cruiser
                    British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 93 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 cruiser
            Battle in Kenya
                British attack with 2 artilleries and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Tunisia to Algeria
            1 fighter moved from Malta to Egypt
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from Eire to United Kingdom
            1 armour moved from Quebec to Ontario
            1 armour moved from Ontario to Alberta Saskatchewan Manitoba
            10 infantry and 2 mech_infantrys moved from India to Burma
            3 aaGuns moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 battleship moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    British : 2.33
    Italians : 0.50
    Chinese : -0.33
    Japanese : 1.00
    

    0_1543174082208_2Allies Patryn vs Tizkit.tsvg

  • '19 '18

    Looks like there’s a new version that gets back to posting directly. I’ll work on getting that up and running for next time.

    Hope you had a good Thanksgiving.

  • '18 '16

    Yup had a fantastic Thanksgiving. Hope yours was great as well! I’ll use this save file and change it to the new board format so you should be able to directly post.

  • '18 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:40:25 PM
    Savegame

  • '18 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Southern Italy to Western Germany
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 15 Sea Zone
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from Java to India
            1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from United Kingdom to Algeria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Algeria: 1 infantry
            EDIT: Adding units owned by French to Tunisia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 submarine moved from 90 Sea Zone to 87 Sea Zone
            3 artilleries and 1 infantry moved from Normandy Bordeaux to France
            3 aaGuns, 6 artilleries and 20 infantry moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Romania to Eastern Poland
            4 infantry moved from Greece to Bulgaria
            3 armour moved from Greece to Romania
            2 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
            11 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 infantry placed in Western Germany
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
            4 mech_infantrys moved from Novgorod to Karelia
            4 mech_infantrys moved from Karelia to Finland
            1 armour moved from Novgorod to Vyborg
            1 armour moved from Vyborg to Finland
            1 fighter moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Archangel to Finland
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 artillery and 4 infantry moved from Amur to Sakha
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Finland
                Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 4 mech_infantrys
                Casualties for Germans: 5 infantry
            Battle in Sakha
                Russians attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Sakha, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 13 infantry moved from Amur to Buryatia
            1 tactical_bomber moved from Finland to Nenetsia
            2 fighters moved from Finland to Nenetsia
            1 armour moved from Samara to Nenetsia
            5 artilleries and 19 infantry moved from Belarus to Bryansk
            3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.50
    Japanese : -0.33
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Chahar to Suiyuyan
            2 bombers moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Japanese creates battle in territory 36 Sea Zone
            Battle in Java
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 2 bombers and 4 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers and 4 infantry in Kwangtung, round 2 : 3/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                British defend with 1 battleship
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 aaGun moved from Jehol to Anhwe
            3 mech_infantrys moved from Kiangsu to Kweichow
            7 fighters and 4 tactical_bombers moved from Jehol to Kwangsi
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 1.33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Wake Island
            1 fighter moved from Western United States to Midway
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 fighters moved from 102 Sea Zone to Western United States
            1 destroyer and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from India to Shan State
            2 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                1 infantry retreated to Persia
                    British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            1 infantry moved from Persia to Eastern Persia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from Union of South Africa to Egypt
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 armour moved from Tunisia to Tobruk
            1 fighter and 1 tactical_bomber moved from Algeria to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 aaGuns, 10 infantry and 2 mech_infantrys moved from Burma to India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            1 airfield placed in Trans-Jordan
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,2,5,4,1,6
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : -2.67
    Chinese : -0.33
    Neutral_Axis : -2.33
    Japanese : -1.00
    

    Savegame

  • '19 '18

    After Italy goes, ANZAC is going to hit the fleet off of Java with everything. How do you want me to prioritize hits on that one?

  • '19 '18

    P.s. I think I forgot to move my infantry and artillery from Ethiopia to Kenya on NCM. Would you mind doing that for me?

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Wake Island
            1 fighter moved from Western United States to Midway
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 fighters moved from 102 Sea Zone to Western United States
            1 destroyer and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from India to Shan State
            2 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                1 infantry retreated to Persia
                    British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            1 infantry moved from Persia to Eastern Persia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from Union of South Africa to Egypt
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 armour moved from Tunisia to Tobruk
            1 fighter and 1 tactical_bomber moved from Algeria to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 aaGuns, 10 infantry and 2 mech_infantrys moved from Burma to India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            1 airfield placed in Trans-Jordan
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,2,5,4,1,6
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 6 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kenya: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Ethiopia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.67
    Chinese : -0.33
    Neutral_Axis : -2.33
    Japanese : -1.00
    

    Savegame

  • '19 '18

    Nevermind, I see I saved it before hitting the post button so I made the edit and re-posted.

  • '18 '16

    Trying to take my turn but the dice server isn’t working for me. I’ll try again later.

  • '18 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
            3 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from India to 42 Sea Zone
    

    Savegame

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