18L G40 No Tech Sovietishcat (Allies) +6 vs. Patryn (Axis) Game 2

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 6 Sea Zone to Amur
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 52 Sea Zone to 85 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 tactical_bomber moved from Hawaiian Islands to Midway
                7 bombers moved from Western United States to Midway
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Midway

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_43739.0_Ame3.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Sikang to Shensi

    triplea_43739.0_Chi3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Suiyuyan to Kansu
                3 infantry moved from Sikang to Tsinghai
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    triplea_43739.0_Chi3.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Combat Move - British
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone

    triplea_43739.0_Bri3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 6 Sea Zone to Amur
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 52 Sea Zone to 85 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 tactical_bomber moved from Hawaiian Islands to Midway
                7 bombers moved from Western United States to Midway
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Midway

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Suiyuyan to Kansu
                3 infantry moved from Sikang to Tsinghai
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to West India
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 transport moved from 76 Sea Zone to 98 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Union of South Africa
                1 fighter placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                British collect 29 PUs (3 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_43739.0_UK_3.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Baltic States to Belarus
                1 fighter moved from Southern Italy to Bessarabia
                1 bomber moved from Germany to Belarus
                1 artillery and 2 infantry moved from Tanganyika Territory to Kenya

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kenya
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belarus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 0/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Germany
                1 fighter moved from Bessarabia to Romania

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 0.67
        Russians : -1.00

    triplea_43739.0_Ita3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from New South Wales to Queensland
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from India: 3 fighters
                EDIT: Adding units owned by ANZAC to Persia: 3 fighters
                EDIT: Turning off Edit Mode

    triplea_43739.0_Fre3.tsvg

  • '18 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians

    triplea_43739.0_Ger4.tsvg

  • '18 '16

    Scramble English channel?

  • '19

    No thanks

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 aaGuns, 8 armour, 6 artilleries, 19 infantry and 5 mech_infantrys moved from Baltic States to Belarus
                5 mech_infantrys moved from Poland to Belarus
                4 infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Ukraine to Belarus
                2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 artilleries and 7 infantry moved from Romania to Bessarabia
                3 armour moved from Romania to Belarus
                4 infantry moved from Bulgaria to Romania
                10 mech_infantrys moved from Germany to Eastern Poland
                2 armour and 6 mech_infantrys moved from Western Germany to Poland
                2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
                3 infantry moved from Finland to Karelia
                1 armour moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel

    Place Units - Germans
                2 bombers and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Germans collect 43 PUs (5 lost to blockades); end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : -3.00
        British : -0.33
        Russians : 0.67

    triplea_43739.0_Ger4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Bryansk to Smolensk

    triplea_43739.0_Rus4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Bryansk to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                13 armour moved from Bryansk to Russia
                19 infantry moved from Bryansk to Russia
                3 artilleries moved from Bryansk to Russia
                4 mech_infantrys moved from Bryansk to Russia
                4 aaGuns moved from Bryansk to Russia
                1 tactical_bomber moved from Egypt to Persia
                1 infantry moved from Northwest Persia to Persia
                6 infantry moved from Timguska to Novosibirsk
                9 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Yenisey to Timguska
                3 infantry moved from Yenisey to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd
                Russians undo move 2.
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs

    triplea_43739.0_Rus4.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur
                1 infantry moved from Sakha to Amur
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Hunan to 6 Sea Zone
                1 bomber moved from Kwangsi to 6 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 mech_infantrys moved from Kiangsu to Chahar
                1 artillery moved from Hopei to Chahar

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 submarine and 5 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 7.67 expected hits
                        Japanese roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6.50 expected hits
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                        1 tactical_bomber owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Japanese: 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                Battle in Amur
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                4 fighters moved from Hunan to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Szechwan to Shensi
                1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Kwangtung to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Hunan to Kweichow
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 carriers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : -2.17
        ANZAC : -0.33
        Chinese : 0.67
        Russians : -0.17
        Japanese : 4.00

    triplea_43739.0_Jap4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    triplea_43739.0_Ame4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer and 1 submarine moved from 85 Sea Zone to 87 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
                8 bombers moved from Midway to Yakut S.S.R.

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,1,5,2,4,5,6,6,1,4,1,5,4
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_43739.0_Ame4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang

    triplea_43739.0_Chi4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_43739.0_Chi4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                7 artilleries and 17 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    triplea_43739.0_Bri4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer and 1 submarine moved from 85 Sea Zone to 87 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
                8 bombers moved from Midway to Yakut S.S.R.

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,1,5,2,4,5,6,6,1,4,1,5,4
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                7 artilleries and 17 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Greece
                Battle in Normandy Bordeaux
                Battle in Burma
                    British attack with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Burma, round 2 :  7/27 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 aaGuns moved from India to Burma
                1 infantry moved from West India to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Caucasus
                1 artillery moved from Iraq to Northwest Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Persia to Russia
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                1 submarine placed in 109 Sea Zone
                1 factory_minor placed in Iraq
                2 mech_infantrys placed in Persia
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_43739.0_UK_4.tsvg

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