18L MrRoboto (Axis) vs Giallo (Allies) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_43704_Fre1.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 8 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 armour moved from Bulgaria to Greece
                      Germans take Greece from Neutral_Allies

    Combat - Germans
                Battle in Gibraltar
                Battle in 94 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers and 1 fighter in 94 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Germans win, taking Gibraltar from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter could not land in 94 Sea Zone and was removed
                2 bombers moved from 94 Sea Zone to Alexandria
                2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
                4 infantry moved from Bulgaria to Romania
                1 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
                3 aaGuns moved from Germany to Poland
                2 infantry moved from Western Germany to Germany
                4 armour moved from France to Germany
                1 infantry moved from Normandy Bordeaux to France
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Germans
                8 artilleries and 2 infantry placed in Germany
                4 armour and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : -0,83
        British : -0,33

    triplea_43704_Ger2.tsvg

  • '19 '18

    After I made my turn, I forgot to post.
    That’s why I had to redo it, but in the first try, you scored a hit with your DD. So I just let it crash into the ocean now.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                3 artilleries moved from Russia to Bryansk
                4 artilleries and 14 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Novgorod to Belarus

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_43704_Rus2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 infantry moved from Hunan to Yunnan
                8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 8 fighters, 3 infantry and 6 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 8 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/17 hits, 8,50 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                8 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 artilleries and 1 infantry moved from Anhwe to Hunan
                1 armour and 1 infantry moved from Korea to Manchuria
                1 armour and 4 infantry moved from Manchuria to Jehol
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                1 fighter moved from Kiangsi to Kwangsi
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 fighter and 1 marine placed in Japan
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        Japanese : -0,50

    triplea_43704_Jap2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 carriers placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_43704_Ame2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 9 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -4,33
        Japanese : -0,33

    triplea_43704_Chi2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Wake Island
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 carriers placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 9 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                1 bomber moved from Quebec to United Kingdom
                1 transport moved from 106 Sea Zone to 101 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/7 hits, 2,67 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2,17 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/5 hits, 2,17 expected hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,33 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 aaGuns, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 2 aaGuns, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 aaGun and 3 infantry moved from Burma to India
                1 destroyer moved from 58 Sea Zone to 77 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,6,3,4
                British collect 28 PUs (3 lost to blockades); end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 tactical_bomber

    Combat Hit Differential Summary :

    British : -4,50
        Italians : 0,00
        Chinese : -4,33
        Neutral_Axis : 0,00
        Japanese : -0,33

    triplea_43704_UK_2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to Malta
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Crete
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Malta
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Malta : 0/1 hits, 0,17 expected hits
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits, 1,00 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 2,83 expected hits
                        British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 bomber moved from Malta to Southern Italy
                2 aaGuns, 1 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Slovakia Hungary to Poland

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : 1,00
        British : 0,00
        AA fire in Malta : : -0,17

    triplea_43704_Ita2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_43704_ANZ2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs

    Combat Move - French
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_43704_Fre2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                2 bombers, 2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
                1 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Poland
                4 armour and 2 mech_infantrys moved from Western Germany to Germany
                8 armour, 8 artilleries, 4 infantry and 2 mech_infantrys moved from Germany to Poland

    Place Units - Germans
                7 armour, 1 infantry and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    triplea_43704_Ger3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                2 bombers, 2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
                1 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Poland
                4 armour and 2 mech_infantrys moved from Western Germany to Germany
                8 armour, 8 artilleries, 4 infantry and 2 mech_infantrys moved from Germany to Poland

    Place Units - Germans
                7 armour, 1 infantry and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Gibraltar: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_43704_Ger3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns, 2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                9 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_43704_Rus3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 2 Sea Zone
                1 marine moved from 2 Sea Zone to Alaska
                2 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 45 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 infantry moved from Kwangsi to French Indo China
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
                3 infantry moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Borneo
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Guam
                Battle in Alaska
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Guam from Americans, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/8 hits, 2,50 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/7 hits, 2,33 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2,00 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 3 : 2/4 hits, 2,00 expected hits
                        Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3,67 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                        3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 battleship and 1 carrier moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                2 bombers moved from Philippines to Kwangsi
                1 fighter moved from Kwangsi to Manchuria
                1 artillery and 3 infantry moved from Manchuria to Jehol
                1 armour and 4 infantry moved from Jehol to Anhwe
                1 aaGun, 1 armour and 1 infantry moved from Anhwe to Hunan
                1 artillery moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 mech_infantry moved from Chahar to Kweichow

    Place Units - Japanese
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Americans : -1,00
        Chinese : 0,00
        UK_Pacific : -0,67
        Japanese : 1,00

    triplea_43704_Jap3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 cruisers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Wake Island to 2 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 cruiser in 2 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        1 cruiser owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from 2 Sea Zone to British Columbia
                1 mech_infantry moved from Central United States to British Columbia
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Place Units - Americans
                2 cruisers and 3 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Americans : -2,33
        Japanese : 0,17

    triplea_43704_Ame3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : -0,67
        Japanese : 1,67

    triplea_43704_Chi3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 cruisers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Wake Island to 2 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 cruiser in 2 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        1 cruiser owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from 2 Sea Zone to British Columbia
                1 mech_infantry moved from Central United States to British Columbia
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Place Units - Americans
                2 cruisers and 3 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                5 fighters moved from United Kingdom to 101 Sea Zone
                2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                2 artilleries moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                2 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 transport moved from 75 Sea Zone to 80 Sea Zone
                1 destroyer moved from 77 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 infantry moved from Iraq to Syria
                2 fighters and 2 tactical_bombers moved from Iraq to Syria

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 1,17 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Tanganyika Territory
                        British roll dice for 2 armour in Tanganyika Territory, round 3 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 2 armour in Tanganyika Territory, round 4 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 armour owned by the British lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 0/5 hits, 2,50 expected hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Syria, round 3 : 2/5 hits, 2,50 expected hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Syria
                    British win, taking Syria from Neutral_Axis with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Syria to Iraq
                2 tactical_bombers moved from Iraq to Persia
                1 armour and 1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                2 fighters moved from Syria to 80 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 harbour and 3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6
                British collect 29 PUs (3 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Combat Hit Differential Summary :

    British : -5,17
        Italians : 1,00
        Americans : -2,33
        Chinese : -0,67
        Neutral_Axis : -0,67
        Japanese : 1,83

    triplea_43704_UK_3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Egypt to Iraq
                      Italians take Trans-Jordan from British
                      Italians take Iraq from British
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 fighters moved from Southern Italy to Syria
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Southern Italy to Baltic States
                1 armour moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits
                        British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                1 bomber moved from Baltic States to Germany
                2 aaGuns and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                2 infantry moved from Malta to 96 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Syria to Trans-Jordan
                2 fighters moved from Trans-Jordan to Egypt
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 aaGun, 1 infantry and 1 transport
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Egypt: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                7 infantry placed in Northern Italy
                Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,3,1,6,1,3,2,5
                Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Italians : -0,50
        British : -0,33
        Russians : 0,67

    triplea_43704_Ita3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_43704_ANZ3.tsvg

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