Sovietishcat (allies) vs Majikforce (axis) G40 No bid

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                9 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                9 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 88 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
                9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 88 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 infantry moved from British Guiana to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from Iceland to United Kingdom
                5 bombers moved from Egypt to India
                4 bombers moved from Queensland to India
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                7 infantry and 1 mech_infantry placed in Central United States
                1 fighter placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Central United States: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 3 mech_infantrys
                EDIT: Removing units owned by Americans from Central America: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42758_Ame4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                12 infantry moved from Tsinghai to Kansu

    triplea_42758_Chi4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                12 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 12 infantry in Kansu, round 2 :  0/12 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 12 infantry in Kansu, round 3 :  1/12 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_42758_Chi4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    triplea_42758_Bri4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Persia to Egypt
                2 fighters moved from Persia to Russia
                1 infantry moved from West India to India
                1 fighter moved from Persia to Egypt
                1 fighter moved from Persia to India
                2 artilleries moved from Iraq to Trans-Jordan

    Place Units - British
                3 fighters placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 6 PUs

    triplea_42758_UK_4.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                2 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to France
                1 armour moved from Northern Italy to Romania
                2 infantry moved from Bessarabia to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 submarine placed in 97 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -0.33
        Russians : 0.67

    triplea_42758_Ita4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    triplea_42758_ANZ4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_42758_ANZ4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Tobruk to Gibraltar

    Turn Complete - French

    triplea_42758_Fre4.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Romania to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                2 bombers moved from Western Ukraine to Ukraine
                3 tactical_bombers moved from Western Ukraine to Ukraine
                1 fighter moved from Western Ukraine to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Germans attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/8 hits, 4.33 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 bombers, 1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 aaGuns, 9 artilleries and 17 infantry moved from Western Ukraine to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Belarus to Bryansk
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Western Ukraine to Rostov
                4 armour moved from Western Ukraine to Rostov
                6 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                4 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                3 infantry placed in France
                Germans undo move 4.
                3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 0.67

    triplea_42758_Ger5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Persia to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs

    triplea_42758_Rus5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery, 9 infantry and 1 mech_infantry moved from Shensi to Kansu
                2 infantry moved from Suiyuyan to Kansu
                3 mech_infantrys moved from Kweichow to Kansu
                1 bomber moved from French Indo China to Kansu
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Guam
                Battle in Hawaiian Islands
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys
                    Chinese defend with 12 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys in Kansu, round 2 : 3/17 hits, 3.67 expected hits
                        Chinese roll dice for 12 infantry in Kansu, round 2 : 3/12 hits, 4.00 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 8 infantry and 4 mech_infantrys in Kansu, round 3 : 4/14 hits, 3.17 expected hits
                        Chinese roll dice for 9 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys in Kansu, round 4 : 3/12 hits, 2.83 expected hits
                        Chinese roll dice for 5 infantry in Kansu, round 4 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 4 mech_infantrys in Kansu, round 5 : 4/10 hits, 2.50 expected hits
                        Chinese roll dice for 2 infantry in Kansu, round 5 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 9 infantry
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Kansu
                1 bomber moved from Kansu to Hopei
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to Midway
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Chinese : -0.33
        Japanese : 2.50

    triplea_42758_Jap5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    triplea_42758_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                5 mech_infantrys moved from Central United States to Western United States
                1 fighter moved from Western United States to 91 Sea Zone
                9 bombers moved from India to Egypt

    Place Units - Americans
                4 mech_infantrys placed in Western United States
                1 carrier and 5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    triplea_42758_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 artilleries moved from Trans-Jordan to Egypt
                2 fighters moved from Egypt to Persia
                2 fighters moved from Persia to India
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 factory_minor placed in Iraq
                1 airfield placed in Gibraltar
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 28 PUs (5 lost to blockades); end with 28 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42758_UK_5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 armour moved from Bryansk to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Cyprus
                Battle in Caucasus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
                    Russians win, taking Cyprus from British with no units remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Romania to Northern Italy
                2 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        Russians : 1.00

    triplea_42758_Ita5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone

    triplea_42758_ANZ5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from Libya to Tobruk

    Place Units - ANZAC
                3 infantry placed in Queensland
                ANZAC undo move 1.
                2 infantry and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    triplea_42758_ANZ5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from Gibraltar to 99 Sea Zone

    triplea_42758_Fre5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from Gibraltar to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_42758_Fre5.tsvg

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