Sovietishcat (allies) vs Majikforce (axis) G40 No bid

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery, 9 infantry and 1 mech_infantry moved from Shensi to Kansu
                2 infantry moved from Suiyuyan to Kansu
                3 mech_infantrys moved from Kweichow to Kansu
                1 bomber moved from French Indo China to Kansu
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Guam
                Battle in Hawaiian Islands
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys
                    Chinese defend with 12 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 11 infantry and 4 mech_infantrys in Kansu, round 2 : 3/17 hits, 3.67 expected hits
                        Chinese roll dice for 12 infantry in Kansu, round 2 : 3/12 hits, 4.00 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 8 infantry and 4 mech_infantrys in Kansu, round 3 : 4/14 hits, 3.17 expected hits
                        Chinese roll dice for 9 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys in Kansu, round 4 : 3/12 hits, 2.83 expected hits
                        Chinese roll dice for 5 infantry in Kansu, round 4 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 4 mech_infantrys in Kansu, round 5 : 4/10 hits, 2.50 expected hits
                        Chinese roll dice for 2 infantry in Kansu, round 5 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 9 infantry
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Kansu
                1 bomber moved from Kansu to Hopei
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to Midway
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Chinese : -0.33
        Japanese : 2.50

    triplea_42758_Jap5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    triplea_42758_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                5 mech_infantrys moved from Central United States to Western United States
                1 fighter moved from Western United States to 91 Sea Zone
                9 bombers moved from India to Egypt

    Place Units - Americans
                4 mech_infantrys placed in Western United States
                1 carrier and 5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    triplea_42758_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 artilleries moved from Trans-Jordan to Egypt
                2 fighters moved from Egypt to Persia
                2 fighters moved from Persia to India
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 factory_minor placed in Iraq
                1 airfield placed in Gibraltar
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 28 PUs (5 lost to blockades); end with 28 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42758_UK_5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 armour moved from Bryansk to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Cyprus
                Battle in Caucasus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                        Italians roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
                    Russians win, taking Cyprus from British with no units remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Romania to Northern Italy
                2 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        Russians : 1.00

    triplea_42758_Ita5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone

    triplea_42758_ANZ5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from Libya to Tobruk

    Place Units - ANZAC
                3 infantry placed in Queensland
                ANZAC undo move 1.
                2 infantry and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    triplea_42758_ANZ5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from Gibraltar to 99 Sea Zone

    triplea_42758_Fre5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 fighter moved from Gibraltar to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_42758_Fre5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 bombers moved from Bryansk to Northwest Persia
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                1 armour moved from Ukraine to Caucasus
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery and 6 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                4 infantry moved from Romania to Yugoslavia
                1 infantry moved from Norway to Finland

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Bryansk
                2 bombers moved from Northwest Persia to Bryansk
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 fighter and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Americans : 1.67
        Russians : -0.33

    triplea_42758_Ger6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    triplea_42758_Rus6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 18 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 18 infantry in Kazakhstan, round 2 :  4/18 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 18 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 armour, 3 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    triplea_42758_Rus6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                2 submarines moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 10 Sea Zone
                4 fighters moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 fighters moved from Midway to Hawaiian Islands
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 mech_infantrys moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kansu to Chahar
                1 artillery and 2 mech_infantrys moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Hopei to Burma

    Combat - Japanese
                Battle in Siberia
                Battle in Alaska
                Battle in British Columbia
                Battle in 10 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 cruiser owned by the ANZAC lost in 10 Sea Zone
                    Japanese win, taking Siberia from Russians, taking Alaska from Americans, taking British Columbia from British, taking 10 Sea Zone from Neutral with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 carrier, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                2 fighters moved from 10 Sea Zone to 1 Sea Zone
                2 destroyers moved from 26 Sea Zone to 1 Sea Zone
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 aaGun moved from Kansu to Shensi

    Place Units - Japanese
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 fighter placed in Malaya
                1 tactical_bomber placed in French Indo China
                3 bombers placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Japanese : 0.33

    triplea_42758_Jap6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 10 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                3 mech_infantrys moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Western United States to British Columbia

    triplea_42758_Ame6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 10 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                3 mech_infantrys moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Western United States to British Columbia

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in British Columbia
                    Americans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in British Columbia, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
                    Italians defend with 1 cruiser and 2 destroyers
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 :  6/8 hits
                        Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 2 destroyers
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                13 transports moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from British Columbia to Western United States
                1 mech_infantry moved from Western United States to British Columbia
                4 infantry moved from Brazil to British Guiana
                9 bombers moved from Egypt to Russia

    Place Units - Americans
                4 infantry placed in Western United States
                6 infantry placed in Central United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,6,5,2
                Americans collect 45 PUs (4 lost to blockades); end with 46 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs

    triplea_42758_Ame6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_42758_Bri6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Egypt to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery and 2 infantry moved from Quebec to Ontario

    Place Units - British
                2 fighters placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,3,2,5,4,4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1,5
                British collect 28 PUs (5 lost to blockades); end with 29 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 5 PUs; end with 7 PUs

    triplea_42758_UK_6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 armour, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42758_Ita6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Syria to Persia

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42758_Fre6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 infantry moved from Bryansk to Tambov
                2 fighters and 3 tactical_bombers moved from Bryansk to Samara
                2 bombers moved from Bryansk to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Bryansk to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 infantry moved from Norway to Finland
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                4 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 2 infantry moved from France to Northern Italy
                4 infantry moved from Western Germany to Northern Italy

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Samara
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters and 3 tactical_bombers moved from Samara to Bryansk
                2 bombers moved from Northwest Persia to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                1 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 0.33
        Americans : 0.67
        Russians : 0.67

    triplea_42758_Ger7.tsvg

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