You can scramble 1 plan to SZ 43
d04b8f6b-55d1-40a3-8407-5a0ee5a1cdd5-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Bryansk to Smolensk
3 bombers and 2 fighters moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 6 infantry moved from Belarus to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Rostov
Germans attack with 6 armour and 7 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 6 armour and 7 mech_infantrys in Rostov, round 2 : 7/13 hits, 4.17 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from Western Germany to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
2 artilleries placed in France
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 2.50
Russians : -1.00
I assumed no intercept in Moscow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
Place Units - Russians
4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Java to 45 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour, 9 artilleries, 16 infantry and 2 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 7 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to Java
1 tactical_bomber moved from Java to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians : -1.00
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Gibraltar to Normandy Bordeaux
1 aaGun moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Iraq
3 aaGuns, 4 artilleries and 19 infantry moved from India to West India
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 artillery and 4 infantry moved from Bryansk to Tambov
1 armour moved from Evenkiyskiy to Urals
Italians take Timguska from Russians
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from Romania to Ukraine
9 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
3 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
6 armour, 15 artilleries, 3 bombers, 2 fighters, 29 infantry, 20 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Novgorod to Archangel
3 armour and 2 mech_infantrys moved from Ukraine to Russia
6 armour and 7 mech_infantrys moved from Rostov to Russia
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 15 armour, 15 artilleries, 4 bombers, 2 fighters, 29 infantry, 35 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 15 armour, 15 artilleries, 4 bombers, 1 fighter, 29 infantry, 35 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 31/102 hits, 30.83 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 36/85 hits, 29.50 expected hits
28 infantry owned by the Russians, 29 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 15 artilleries, 4 bombers, 1 fighter, 28 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/66 hits, 24.83 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 18/57 hits, 20.17 expected hits
22 infantry owned by the Russians and 18 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 15 artilleries, 4 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 28/48 hits, 21.00 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/35 hits, 12.83 expected hits
2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 13 artilleries owned by the Russians, 8 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 7 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 18/37 hits, 17.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 5 artilleries, 4 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 10 artilleries, 1 fighter, 29 infantry and 30 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Russia to Caucasus
3 bombers moved from Russia to Caucasus
1 bomber moved from Russia to Tambov
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
3 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
1 submarine placed in 112 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 6.83
AA fire in Russia : : -0.50
Americans : -0.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 artilleries and 16 infantry moved from Burma to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in India
Japanese attack with 9 artilleries and 16 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 artilleries and 16 infantry in India, round 2 : 9/25 hits, 7.17 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Yunnan
1 armour, 2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Burma to India
2 armour and 4 mech_infantrys moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 19 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Japanese collect 66 PUs (1 lost to blockades); end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.83
I was going to block you out of SZ6 but I changed my mind when I saw that would take 3DDs. Bummer!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Paulau Island
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits
OOL?
lose sub and cruiser.
Next round, lose the DD.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Paulau Island
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits
1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 112 Sea Zone
Germans defend with 1 battleship and 1 transport
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 9 fighters, 9 submarines and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 fighters placed in 110 Sea Zone
Americans undo move 1.
that is how the fight ended up. Would you like to keep the injured bb or a German fighter?
I’ll keep a fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Paulau Island
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits
1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 112 Sea Zone
Germans defend with 1 battleship and 1 transport
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 9 fighters, 9 submarines and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 fighters placed in 110 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 2 fighters placed in 110 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs