Its not evereryone hits at 1? I always think It was that way
18L MrRoboto (Axis) vs Sovietishcat (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 bomber and 2 infantry moved from Manchuria to Amur
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
4 fighters, 2 infantry and 3 tactical_bombers moved from Shan State to Burma
3 artilleries moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 5 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Ceylon
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 fighter in Amur, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Ceylon from UK_Pacific, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Amur to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
2 submarines moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
4 fighters and 3 tactical_bombers moved from Burma to Sikang
1 bomber moved from Tsinghai to Sikang
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 4 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
4 carriers moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Anhwe to ChaharPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 armour placed in Kwangtung
1 fighter placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,67
Russians : 0,33
Japanese : 0,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to AlgeriaCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
retreated to Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Western United States
2 bombers moved from Algeria to Gibraltar
7 transports moved from 112 Sea Zone to 124 Sea Zone
2 bombers moved from Novgorod to Bryansk
1 fighter moved from Queensland to Hawaiian Islands
5 bombers moved from Western United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
3 bombers and 2 infantry placed in Western United States
Americans undo move 2.
4 bombers placed in Eastern United States
1 factory_minor placed in Norway
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters and 2 tactical_bombers moved from India to Ceylon
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 bombers moved from Scotland to Novgorod
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
3 bombers moved from Scotland to AlgeriaCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
retreated to Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 mech_infantrys moved from Western United States to Alaska
1 tactical_bomber moved from 1 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Western United States
2 bombers moved from Algeria to Gibraltar
7 transports moved from 112 Sea Zone to 124 Sea Zone
2 bombers moved from Novgorod to Bryansk
1 fighter moved from Queensland to Hawaiian Islands
5 bombers moved from Western United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
3 bombers and 2 infantry placed in Western United States
Americans undo move 2.
4 bombers placed in Eastern United States
1 factory_minor placed in Norway
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters and 2 tactical_bombers moved from India to Ceylon
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ceylon
British attack with 6 fighters and 2 tactical_bombers
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 6 fighters and 2 tactical_bombers in Ceylon, round 2 : 4/8 hits
Japanese roll dice for 3 artilleries and 3 infantry in Ceylon, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the British lost in Ceylon
British roll dice for 6 fighters in Ceylon, round 3 : 3/6 hits
Japanese roll dice for 2 artilleries in Ceylon, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Ceylon
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for British: 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - British
6 fighters moved from Ceylon to India
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Norway to Finland
1 fighter moved from Persia to Rostov
3 fighters moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Gibraltar to Norway
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
2 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Rostov: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,2,1,3,3,5,3,1,6,1,6,4,1,5,5,4,5,3,1,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
2 artilleries moved from Algeria to Tunisia
2 fighters moved from Western Ukraine to Western Germany
2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,33
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Ah, lol. I forgot we are not playing BM. Crete is giving a NO in BM, but not here. Oh well….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to NorwayTurn Complete - French
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Ah, lol. I forgot we are not playing BM. Crete is giving a NO in BM, but not here. Oh well….
At least the people of Crête will finally be able to eat good spaghetti from Italy :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 artillery, 1 carrier, 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 124 Sea Zone
19 armour, 6 infantry and 7 mech_infantrys moved from Karelia to Finland
1 artillery and 3 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Rostov
2 armour moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter
Americans defend with 7 transports
7 transports owned by the Americans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 49
Casualties for Americans: 7 transports
Battle in Finland
Germans attack with 19 armour, 6 infantry and 7 mech_infantrys
British defend with 1 fighter; Americans defend with 1 infantry
Germans roll dice for 19 armour, 6 infantry and 7 mech_infantrys in Finland, round 2 : 11/32 hits, 11,67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Finland, round 2 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 fighter owned by the British lost in Finland
Germans win, taking Finland from Americans with 19 armour, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 5 infantry
British defend with 2 fighters; Russians defend with 2 infantry
Germans roll dice for 3 armour and 5 infantry in Rostov, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 2,00 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 3 armour and 5 infantry in Rostov, round 3 : 5/8 hits, 2,33 expected hits
Russians roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Battle in Smolensk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns, 1 artillery and 7 infantry moved from Belarus to Eastern Poland
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from 124 Sea Zone to 112 Sea Zone
1 artillery and 13 infantry moved from Western Germany to Germany
2 artilleries and 5 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 4 destroyers placed in 112 Sea Zone
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0,83
Americans : -1,00
Russians : -2,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
2 artilleries moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Russia to Rostov
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
8 artilleries and 22 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
2 artilleries moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Russia to Rostov
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
8 artilleries and 22 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 3 : 3/8 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
Italians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 10 : 1/1 hits
Italians roll dice for 1 infantry in Belarus, round 10 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 8 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 22 infantry in Western Ukraine, round 2 : 4/30 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 8 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/10 hits
Germans roll dice for 3 armour and 3 infantry in Rostov, round 2 : 3/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/7 hits
Germans roll dice for 3 armour and 1 infantry in Rostov, round 3 : 2/4 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans, 3 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
13 armour and 4 mech_infantrys moved from Bryansk to Western Ukraine
2 aaGuns and 12 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Japan to 1 Sea Zone
1 artillery and 1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 fighters and 2 tactical_bombers moved from Sikang to Kansu
5 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 1/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 1 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 5 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 5/11 hits, 5,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Sikang to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from Burma to 37 Sea Zone
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Kazakhstan to Yunnan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yunnan to Shan State
2 submarines moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 1 Sea Zone to Aleutian Islands
1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan
1 fighter moved from Jehol to SuiyuyanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Manchuria
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0,67
Chinese : -1,33
UK_Pacific : 0,33
Russians : -0,33
Japanese : -5,50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
7 bombers moved from Gibraltar to Norway
1 bomber moved from Western United States to Queensland
4 bombers moved from Eastern United States to Norway
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Norway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
7 bombers moved from Gibraltar to Norway
1 bomber moved from Western United States to Queensland
4 bombers moved from Eastern United States to Norway
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Norway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from Alaska to Western United StatesPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 53 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from India to Burma
6 fighters moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
7 bombers moved from Gibraltar to Norway
1 bomber moved from Western United States to Queensland
4 bombers moved from Eastern United States to Norway
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Norway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from Alaska to Western United StatesPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 53 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 11 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
6 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 6 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 6 fighters and 2 infantry in Burma, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
6 fighters moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from United Kingdom to Norway
4 aaGuns and 6 infantry moved from Scotland to United Kingdom
2 fighters moved from Russia to Norway
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to TobrukPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3,3,6
British collect 30 PUs (4 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode