interesting switch from Sealion. The dice saved me
Ichabod (X) vs Sovietishcat (A) w/0
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Morocco
8 bombers moved from Western United States to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Burma to Yunnan
1 artillery and 10 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Morocco
8 bombers moved from Western United States to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Burma to Yunnan
1 artillery and 10 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery and 10 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 10 infantry in Shan State, round 2 : 0/11 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 9 infantry in Shan State, round 3 : 0/10 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 9 infantry in Shan State, round 4 : 4/10 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Malaya to Burma
2 artilleries and 3 infantry moved from India to Burma
2 aaGuns moved from Burma to Shan StatePlace Units - British
1 transport placed in 80 Sea Zone
1 artillery placed in Persia
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,4,1,1,4,3,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Morocco
8 bombers moved from Western United States to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Burma to Yunnan
1 artillery and 10 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery and 10 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 10 infantry in Shan State, round 2 : 0/11 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 9 infantry in Shan State, round 3 : 0/10 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 9 infantry in Shan State, round 4 : 4/10 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Malaya to Burma
2 artilleries and 3 infantry moved from India to Burma
2 aaGuns moved from Burma to Shan StatePlace Units - British
1 transport placed in 80 Sea Zone
1 artillery placed in Persia
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,4,1,1,4,3,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Tunisia: 1 armour
EDIT: Removing units owned by British from Morocco: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Alexandria to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Gibraltar from British, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Baltic States
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Alexandria to TobrukPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.50
Russians : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to LibyaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Baltic States to Russia
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Romania to Belarus
1 bomber moved from Romania to Egypt
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Greece to Egypt
1 infantry moved from Romania to Bessarabia
2 fighters moved from Romania to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Baltic States to Russia
2 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Romania to Belarus
1 bomber moved from Romania to Egypt
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Greece to Egypt
1 infantry moved from Romania to Bessarabia
2 fighters moved from Romania to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Novgorod
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Novgorod from Russians, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 harbour; Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 1/4 hits, 2.33 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in Egypt
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 2 fighters and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 tactical_bomber moved from Greece to Tobruk
3 aaGuns moved from Baltic States to Belarus
6 armour, 6 artilleries and 24 infantry moved from Baltic States to Belarus
3 armour moved from Romania to Belarus
2 artilleries and 5 infantry moved from Romania to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Russia to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Finland to KareliaPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -2.67
British : 0.50
Russians : -0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the Russians lost in Iraq
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians retreated to Northwest Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 19 infantry moved from Bryansk to Russia
4 aaGuns and 11 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Russia
2 aaGuns and 16 infantry moved from Amur to ManchuriaPlace Units - Russians
9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs -
I might regret sending my bombers in Africa; but at least, it will stop the invasion of axis in Africa. I am also glad that those Russia planes defended well!
I am surprised you DOW with Italy to Russia, which allowed me to send the planes in Egypt and surely secure it.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Jehol to Shensi
1 tactical_bomber moved from Jehol to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
3 infantry moved from Kweichow to Yunnan
2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Jehol to Shensi
1 tactical_bomber moved from Jehol to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
3 infantry moved from Kweichow to Yunnan
2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Korea, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 9 infantry
AA fire in Shan State : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 10/16 hits, 7.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 9 infantry in Shan State, round 2 : 3/10 hits, 3.33 expected hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 9 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in Shan State, round 3 : 11/13 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 2 aaGuns, 1 artillery and 9 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Jehol to Shantung
2 fighters moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 battleship and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.33
Chinese : 0.33
UK_Pacific : -0.67
Russians : -0.33
AA fire in Shan State : : -1.00
Japanese : 3.83 -
I might regret sending my bombers in Africa; but at least, it will stop the invasion of axis in Africa. I am also glad that those Russia planes defended well!
I am surprised you DOW with Italy to Russia, which allowed me to send the planes in Egypt and surely secure it.
Japan gets a chance to catch up without those US bombers in the Pacific. Although the islands have alluded me. I wish I didn’t attack the Russian planes. I don’t regret Italy going to war against Russia. I think the best move as Russia might stack up too much.