Bid 24
Units tbd
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Siberia to Sakha
1 armour moved from Soviet Far East to Sakha
1 fighter moved from Siberia to Sakha
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Siberia to Amur
2 fighters moved from Siberia to Amur
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 5/7 hits
3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
2 destroyers owned by the Americans retreated to 56 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -34
Casualties for Americans: 1 carrier and 3 submarines
Battle in Amur
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sakha
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 fighter in Sakha, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to Western Australia
1 artillery and 3 infantry moved from South Australia to Western Australia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Amur to Soviet Far East
1 fighter moved from Sakha to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 bomber moved from Amur to Alaska
2 aaGuns moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier moved from 10 Sea Zone to 29 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Russia to Archangel
3 fighters moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Tsinghai
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Timguska to TsinghaiCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 2 artilleries
British roll dice for 4 fighters and 2 mech_infantrys in Rostov, round 2 : 2/6 hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for British: 1 mech_infantry
Battle in Archangel
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Archangel
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Archangel to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kazakhstan to India
1 armour and 1 mech_infantry moved from West India to India
1 mech_infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
2 mech_infantrys moved from Persia to West India
1 artillery moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Rostov to Eastern Persia
2 fighters moved from Tsinghai to KazakhstanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to Western Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Russia to Eastern PersiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to Western Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Russia to Eastern PersiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_upgrade, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
41 armour, 2 artilleries and 31 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Finland to Holland Belgium
2 artilleries moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Bryansk
Germans attack with 41 armour, 2 artilleries and 31 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 41 armour, 2 artilleries and 31 mech_infantrys in Bryansk, round 2 : 28/74 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 41 armour, 2 artilleries and 31 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 bombers
British defend with 2 infantry
Germans roll dice for 2 artilleries and 3 bombers in Holland Belgium, round 2 : 2/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 3 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 2 infantry moved from 115 Sea Zone to Novgorod
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to RomaniaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 factory_minor
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Western Germany
5 infantry placed in Western Germany
1 artillery and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
3 fighters moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 fighters moved from Archangel to Russia
2 armour, 5 artilleries, 49 infantry and 2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shan State to Burma
1 armour moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Yunnan
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kansu to Tsinghai
1 bomber and 1 fighter moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to 5 Sea Zone
1 fighter moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 destroyers
Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 fighters
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery and 1 fighter in Amur, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Amur, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Chahar to Kweichow
1 bomber and 1 fighter moved from Tsinghai to Kweichow
2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Amur to Manchuria
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 infantry placed in Manchuria
Japanese undo move 4.
2 destroyers placed in 19 Sea Zone
1 infantry placed in Manchuria
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 armour moved from Sakha to Buryatia
1 fighter moved from Soviet Far East to Buryatia
4 fighters moved from Soviet Far East to Amur
1 bomber moved from Alaska to 3 Sea Zone
3 fighters moved from Western Australia to 55 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from 1 Sea Zone to 3 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Normandy Bordeaux
Battle in 3 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 4 fighters and 1 mech_infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Buryatia
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 fighter in Buryatia, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Buryatia to Sakha
2 aaGuns and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from 3 Sea Zone to Midway
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 carrier and 1 destroyer moved from 29 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
3 fighters moved from Amur to SiberiaPlace Units - Americans
1 harbour placed in Alaska
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 armour moved from Sakha to Buryatia
1 fighter moved from Soviet Far East to Buryatia
4 fighters moved from Soviet Far East to Amur
1 bomber moved from Alaska to 3 Sea Zone
3 fighters moved from Western Australia to 55 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from 1 Sea Zone to 3 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Normandy Bordeaux
Battle in 3 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 4 fighters and 1 mech_infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Buryatia
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 fighter in Buryatia, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Buryatia to Sakha
2 aaGuns and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from 3 Sea Zone to Midway
1 bomber moved from Western United States to Midway
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 carrier and 1 destroyer moved from 29 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
3 fighters moved from Amur to SiberiaPlace Units - Americans
1 harbour placed in Alaska
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from West India to Burma
1 artillery moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from Caucasus to Rostov
3 fighters moved from Kazakhstan to Rostov
1 mech_infantry moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Kazakhstan to TsinghaiCombat - British
Battle in Burma
British attack with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 armour
British roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/8 hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armour
Battle in Tsinghai
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
2 fighters moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - British
4 infantry placed in United Kingdom
British undo move 1.
1 artillery and 3 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Bulgaria
1 artillery and 3 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Western Australia to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Queensland
1 fighter moved from 56 Sea Zone to Western Australia
1 aaGun moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
2 fighters moved from Eastern Persia to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Western Australia to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Queensland
1 fighter moved from 56 Sea Zone to Western Australia
1 aaGun moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
2 fighters moved from Eastern Persia to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
1 bomber moved from Western Germany to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Holland Belgium to France
3 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Bryansk
1 bomber moved from Rostov to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 armour placed in Novgorod
6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 armour moved from Yenisey to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 mech_infantry moved from Sikang to Kansu
1 bomber and 1 fighter moved from Kweichow to Kansu
4 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZACCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour and 9 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour and 9 mech_infantrys in Burma, round 2 : 1/10 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 8 mech_infantrys in Burma, round 3 : 1/9 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Jehol
1 infantry moved from Jehol to Manchuria
1 bomber and 1 fighter moved from Kansu to Chahar
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
4 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 destroyer moved from 19 Sea Zone to 7 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
2 battleships and 1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from French Indo China to Shan StatePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Siberia to Amur
3 fighters moved from Siberia to Amur
1 fighter moved from Sakha to Amur
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from Midway to Manchuria
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Norway
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Norway from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Amur, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 fighters moved from Amur to Yenisey
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 7 Sea Zone to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 fighter moved from 7 Sea Zone to Soviet Far East
1 fighter moved from Western United States to 1 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Midway to Queensland
1 bomber moved from Manchuria to Sakha
1 armour moved from Buryatia to Sakha
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Midway to 1 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 carrier moved from 63 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 110 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Americans undo move 4.
1 tactical_bomber placed in Western United States
1 fighter placed in 10 Sea Zone
Americans undo move 4.
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Siberia to Amur
3 fighters moved from Siberia to Amur
1 fighter moved from Sakha to Amur
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from Midway to Manchuria
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Norway
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Norway from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Amur, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 fighters moved from Amur to Yenisey
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 7 Sea Zone to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 aaGun moved from Siberia to Soviet Far East
1 fighter moved from 7 Sea Zone to Soviet Far East
1 fighter moved from Western United States to 1 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Midway to Queensland
1 bomber moved from Manchuria to Sakha
1 armour moved from Buryatia to Sakha
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Midway to 1 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 carrier moved from 63 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 110 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Americans undo move 4.
1 tactical_bomber placed in Western United States
1 fighter placed in 10 Sea Zone
Americans undo move 4.
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
4 fighters and 2 tactical_bombers moved from India to 38 Sea Zone
3 infantry moved from Caucasus to Rostov
5 fighters and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 38 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 4 transports
British roll dice for 4 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 4 transports in 38 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the British and 1 carrier owned by the Japanese lost in 38 Sea Zone
British roll dice for 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 38 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 38 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 battleship and 4 transports in 38 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 38 Sea Zone
4 transports owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 1 fighter and 4 transports
Battle in Rostov
British attack with 6 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 6 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/10 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Rostov to Russia
3 aaGuns, 1 armour, 2 artilleries and 2 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from 99 Sea Zone to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to Norway
1 battleship moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 mech_infantrys placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 aaGun moved from France to Northern Italy
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from Western Australia to Java
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 aaGun moved from Western Australia to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Eastern Persia
1 fighter moved from India to Persia
1 fighter moved from India to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from Western Australia to Java
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 aaGun moved from Western Australia to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Eastern Persia
1 fighter moved from India to Persia
1 fighter moved from India to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French