Test summary from TripleA, engine version: 2.6.14700, time: 6:25:49 PM
Savegame
G40 Ichabod (X) vs stroutqb22 (A) w/ 18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 aaGun moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Caucasus to VolgogradPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans : -0.33
Russians : -0.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to ShantungCombat - Americans
Battle in Borneo
Battle in 41 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 1 battleship, 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking Borneo from Japanese, taking 41 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Queensland
1 bomber moved from 41 Sea Zone to French Indo China
1 mech_infantry moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Kiangsi to Kiangsu
1 artillery moved from Kwangsi to KiangsiPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 infantry placed in Kwangsi
2 infantry placed in Manchuria
1 infantry placed in Jehol
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 7 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
1 infantry moved from Yugoslavia to Greater Southern Germany
British take Greater Southern Germany from Germans
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Caucasus
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 tactical_bomber moved from Holland Belgium to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Battle in Samara
British attack with 1 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Samara, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 armour, 2 artilleries and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Northern Italy : 1/3 hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/6 hits
Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from Northern Italy to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Turkmenistan to Kazakhstan
3 artilleries and 5 infantry moved from Sikang to Kazakhstan
1 armour moved from Kweichow to Tsinghai
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
3 armour placed in Egypt
3 armour placed in Southern France
1 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Greater Southern Germany
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Southern Italy to Western Germany
2 fighters moved from Greater Southern Germany to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1
Italians collect 5 PUs (2 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Kazakhstan to Tambov
ANZAC take Tambov from Germans
1 armour moved from Kazakhstan to Rostov
ANZAC take Rostov from Germans
1 mech_infantry moved from Kazakhstan to Rostov
1 bomber moved from Kazakhstan to VolgogradCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in CelebesNon Combat Move - ANZAC
1 bomber moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
3 fighters and 1 tactical_bomber moved from French Indo China to Kazakhstan
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 1 armour, 1 artillery, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
1 bomber moved from Western Germany to Rostov
1 mech_infantry moved from Smolensk to Tambov
2 artilleries moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 1 armour, 1 artillery, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
1 bomber moved from Western Germany to Rostov
1 mech_infantry moved from Smolensk to Tambov
2 artilleries moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to YugoslaviaCombat - Germans
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Southern France, round 2 : 3/7 hits, 1.83 expected hits
British roll dice for 3 armour in Southern France, round 2 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Yugoslavia
Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yugoslavia
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 4 artilleries and 3 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans roll dice for 4 artilleries and 3 infantry in Samara, round 2 : 2/7 hits, 2.33 expected hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Samara
Germans roll dice for 4 artilleries and 2 infantry in Samara, round 3 : 3/6 hits, 2.00 expected hits
British roll dice for 1 armour and 1 artillery in Samara, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
ANZAC roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
ANZAC roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the ANZAC, 1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from ANZAC with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.50 expected hits
British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Iraq
Germans attack with 6 armour and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 mech_infantry
Germans roll dice for 6 armour and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
Germans win, taking Iraq from British with 6 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Yugoslavia to Western Germany
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Karelia to Belarus
1 artillery moved from Finland to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 fighters placed in Volgograd
4 infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 6.33
British : -0.83
ANZAC : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship and 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 3 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 3 armour, 1 factory_minor and 2 fighters; Americans defend with 1 bomber
Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters, 8 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/13 hits, 4.17 expected hits
ANZAC roll dice for 3 armour, 1 bomber and 2 fighters in French Indo China, round 2 : 4/6 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 bomber owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 fighters and 7 infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 3 armour and 2 fighters
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Philippines
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans : 0.00
ANZAC : 1.00
Japanese : 3.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
-
scramble and ool?
-
Scramble.
Best defense OOL for at least rounds 1 and 2.
If the dice is fair dice (close to Low Luck) for both sides, than continue to stick with OOL through round 2 at least. Towards the end, if it Japan looks like Japan is doing pretty well, and doens’t have to take a lot of plane hits to keep 2 tipped carriers than select for that. Of course I’ll trust and accept your judgement on this.
Desired End State is that Japan has a semblanc of a Navy left. I know ANZAC has a shot at the end, but that’s close to 50/50.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
-
scramble?
-
Scramble, best defense OOL.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 carriers owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 6/8 hits
Japanese roll dice for 4 carriers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/14 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 2 carriers and 7 fighters remaining. Battle score for attacker is -85
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
7 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,6,4
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
5 artilleries and 5 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Algeria from Americans
French take Tunisia from British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Samara
1 artillery and 3 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to SamaraCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 1 carrier owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 113 Sea Zone
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 fighters and 2 transports in 113 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 2 bombers, 1 fighter and 1 tactical_bomber
Battle in Caucasus
British attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Caucasus, round 2 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
British attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 4 artilleries
British roll dice for 1 armour, 1 artillery and 5 infantry in Samara, round 2 : 3/7 hits
Germans roll dice for 4 artilleries in Samara, round 2 : 2/4 hits
2 infantry owned by the British and 3 artilleries owned by the Germans lost in Samara
British roll dice for 1 armour, 1 artillery and 3 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 artilleries
Casualties for British: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 fighter placed in United Kingdom
1 battleship and 1 cruiser placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 41 PUs (2 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to IraqPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 6 PUs (1 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 cruisers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Kazakhstan to French Indo China
1 armour moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
1 armour and 1 fighter moved from Kazakhstan to RostovCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers in 35 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 carriers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Rostov
ANZAC attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 armour owned by the Germans lost in Tambov
ANZAC win, taking Tambov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from Tambov to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 fighter moved from Kazakhstan to Trans-Jordan
1 artillery and 4 infantry moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from French Indo China to SzechwanPlace Units - ANZAC
2 cruisers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
French collect 12 PUs (2 lost to blockades); end with 12 PUs