Bar91 (axis) v Volde (allies) G40

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Americans
                1 destroyer moved from 107 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 bombers moved from United Kingdom to 104 Sea Zone
                3 bombers moved from United Kingdom to 108 Sea Zone
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 34 PUs;

    Combat - Americans
                Americans creates battle in territory 110 Sea Zone
                Battle in 108 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 108 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 108 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                        Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 104 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Yenisey
                    Americans attack with 2 armour and 1 mech_infantry
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 3 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yenisey
                        Americans roll dice for 2 armour in Yenisey, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 2 mech_infantrys in Yenisey, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Yenisey
                        Americans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Yenisey
                    Americans win, taking Yenisey from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 armour and 1 mech_infantry
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                3 bombers moved from 108 Sea Zone to United Kingdom
                3 bombers moved from 104 Sea Zone to United Kingdom
                3 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                3 artilleries and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 5 destroyers
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 destroyers
                EDIT: Changing PUs for Americans from 34 to 2
                EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
                EDIT: Adding units owned by Americans to 101 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 29 PUs;

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 52 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs

    Combat Move - British
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans

    Purchase Units - British
                British buy 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                3 aaGuns and 5 infantry moved from India to West India
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour, 6 fighters and 5 mech_infantrys moved from Volgograd to Samara

    Place Units - British
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs

    Place Units - UK_Pacific
                6 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 6 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : -0.33
        Americans : -0.17

    triplea_41975_UK_13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                2 infantry moved from Persia to Eastern Persia
                4 armour moved from Eastern Persia to Persia
                3 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 aaGun moved from Northern Italy to Greater Southern Germany
                5 mech_infantrys moved from Northern Italy to Germany
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 destroyer placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 81 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    triplea_41975_Ita13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - ANZAC
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from India to Java
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                2 destroyers moved from 62 Sea Zone to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 2 destroyers and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from Java to Malaya
                3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Japanese : -0.67

    triplea_41975_Fre13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Novosibirsk to Timguska
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters, 3 submarines and 1 tactical_bomber
                    Americans defend with 5 destroyers and 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 5 destroyers in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 4 destroyers in 91 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 104 Sea Zone to 113 Sea Zone
                1 fighter moved from 91 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to Germany
                3 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Vologda
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                9 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                7 infantry moved from Western Germany to Germany
                6 bombers moved from Yugoslavia to Germany
                2 mech_infantrys moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Caucasus to Kazakhstan
                2 aaGuns, 11 armour, 15 artilleries, 1 fighter, 36 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Rostov to Tambov
                2 infantry moved from Tambov to Russia
                2 armour and 1 artillery moved from Russia to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                3 infantry moved from France to Southern France
                1 artillery moved from Russia to Tambov
                1 mech_infantry moved from Ukraine to Russia
                2 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 4 mech_infantrys moved from Bryansk to Tambov

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                1 airfield placed in Germany
                2 artilleries and 8 infantry placed in Germany
                Germans undo move 3.
                1 artillery and 9 infantry placed in Germany
                2 artilleries and 1 infantry placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Russia
                Germans undo move 6.
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Americans : -0.67

    triplea_41975_Ger14.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 artillery and 3 infantry moved from Samara to Volgograd
                6 armour, 18 artilleries, 36 infantry and 1 mech_infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry in Vologda, round 2 : 22/61 hits, 18.17 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 2.83

    triplea_41975_Rus14.tsvg

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Japanese
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Persia to 72 Sea Zone
                1 fighter moved from Persia to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 fighters moved from Rostov to 80 Sea Zone
                1 tactical_bomber moved from Rostov to 80 Sea Zone
                2 bombers moved from Persia to India

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India

    Combat Hit Differential Summary :

    triplea_41975_Jap14.tsvg

  • '13

    Scramble India v. SBR?

  • '13

    Yes

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Japanese
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Persia to 72 Sea Zone
                1 fighter moved from Persia to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 fighters moved from Rostov to 80 Sea Zone
                1 tactical_bomber moved from Rostov to 80 Sea Zone
                2 bombers moved from Persia to India

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 1 interceptors out of India
                        Attackers Fire,  : 0/2 hits, 0.33 expected hits
                        Defenders Fire,  : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Japanese lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 72 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 72 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 80 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 76 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 76 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 battleship, 2 carriers, 1 fighter and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
                2 tactical_bombers moved from Rostov to Persia
                2 armour moved from Trans-Jordan to Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from India to Persia

    Place Units - Japanese
                1 destroyer placed in 80 Sea Zone
                1 airfield and 2 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,3,5,2,6,5,5,5,2,1,5,3,4,6,2,5,6,2,6,2,2,4,6,6,2,4,3
                Japanese collect 17 PUs (8 lost to blockades); end with 20 PUs

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
        British : -0.33
        ANZAC : 1.33
        Attackers Fire,  : : -0.33
        AA fire in India : : -0.17
        Japanese : 1.17

    triplea_41975_Jap14.tsvg

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                1 bomber moved from United Kingdom to 124 Sea Zone
                3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                9 artilleries moved from Eastern United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                6 artilleries, 3 destroyers, 7 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                12 artilleries, 15 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                5 bombers moved from United Kingdom to Gibraltar

    triplea_41975_Ame14.tsvg

  • '13

    Scramble Gib?

  • '13

    Negative.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 124 Sea Zone
                1 bomber moved from United Kingdom to 124 Sea Zone
                3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                9 artilleries moved from Eastern United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                6 artilleries, 3 destroyers, 7 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                12 artilleries, 15 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                5 bombers moved from United Kingdom to Gibraltar

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 12 artilleries, 5 bombers, 2 fighters, 15 infantry and 3 mech_infantrys
                    Germans defend with 2 aaGuns, 1 airfield, 1 harbour and 5 infantry; Italians defend with 1 artillery, 2 fighters and 7 infantry
                        AA fire in Gibraltar : 0/6 hits, 1.00 expected hits
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 12 artilleries, 5 bombers, 2 fighters, 15 infantry and 3 mech_infantrys in Gibraltar, round 2 : 10/37 hits, 13.33 expected hits
                        Germans roll dice for 2 aaGuns, 1 artillery, 2 fighters and 12 infantry in Gibraltar, round 2 : 6/15 hits, 5.67 expected hits
                        2 aaGuns owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 12 artilleries, 5 bombers, 2 fighters, 9 infantry and 3 mech_infantrys in Gibraltar, round 3 : 12/31 hits, 12.33 expected hits
                        Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 3 : 2/7 hits, 3.00 expected hits
                        3 infantry owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 12 artilleries, 5 bombers, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 44
                    Casualties for Americans: 6 infantry and 2 mech_infantrys
                    Casualties for Germans: 2 aaGuns and 5 infantry
                    Casualties for Italians: 1 artillery, 2 fighters and 7 infantry
                Battle in 124 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 124 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 bomber moved from 124 Sea Zone to United Kingdom
                2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                2 fighters moved from Gibraltar to 91 Sea Zone
                5 bombers moved from Gibraltar to British Guiana

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 artillery and 2 infantry placed in Korea
                3 destroyers and 2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 10 infantry; Remaining resources: 12 PUs;

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kansu
                2 artilleries and 5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 35 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 41 PUs

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                7 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 armour moved from West India to Eastern Persia
                2 infantry moved from West India to Eastern Persia

    Purchase Units - British
                British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 28 PUs;
                UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat - British
                Battle in Morocco
                    British attack with 1 armour, 1 artillery, 5 fighters, 7 infantry and 1 mech_infantry
                    Italians defend with 1 airfield and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 1 mech_infantry in Morocco, round 2 : 2/15 hits, 4.83 expected hits
                        Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                        British roll dice for 1 armour, 1 artillery, 5 fighters, 6 infantry and 1 mech_infantry in Morocco, round 3 : 4/14 hits, 4.67 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 armour, 1 artillery, 5 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in Eastern Persia
                    British attack with 1 armour and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 1 armour and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                4 fighters moved from Morocco to 91 Sea Zone
                1 armour, 6 fighters and 5 mech_infantrys moved from Samara to Vologda

    Place Units - British
                1 artillery and 1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 17 PUs; end with 17 PUs

    Place Units - UK_Pacific
                2 fighters placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 fighters
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Combat Hit Differential Summary :

    Germans : -0.83
        AA fire in Gibraltar : : -1.00
        British : -3.00
        Italians : 0.67
        Americans : -3.17

    triplea_41975_UK_14.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Italians
                2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                4 armour, 1 artillery and 7 infantry moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 5 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 5 armour, 1 artillery, 10 infantry and 1 mech_infantry in Eastern Persia, round 2 : 5/17 hits, 4.83 expected hits
                        British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Eastern Persia
                    Italians win, taking Eastern Persia from British with 5 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                2 mech_infantrys moved from Egypt to 81 Sea Zone
                2 mech_infantrys and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                5 mech_infantrys moved from Germany to Northern Italy
                1 aaGun moved from Greater Southern Germany to Northern Italy
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Rostov to Ukraine

    Place Units - Italians
                1 harbour placed in Iraq
                1 destroyer placed in 95 Sea Zone
                2 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : -0.50

    triplea_41975_Ita14.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                2 bombers moved from Malaya to India
                1 infantry moved from Shan State to Burma
                1 armour moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to India
                3 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41975_Fre14.tsvg

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                2 artilleries and 1 infantry moved from Rostov to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Novosibirsk to Volgograd
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to 112 Sea Zone
                3 bombers moved from Germany to United Kingdom
                1 bomber moved from Germany to 112 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom

    Combat Hit Differential Summary :

    triplea_41975_Ger15.tsvg

  • '13

    Scramble UK v. SBR?

  • '13

    yes, both

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                2 artilleries and 1 infantry moved from Rostov to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Novosibirsk to Volgograd
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to 112 Sea Zone
                3 bombers moved from Germany to United Kingdom
                1 bomber moved from Germany to 112 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                        Attackers Fire,  : 1/3 hits, 0.50 expected hits
                        Defenders Fire,  : 1/2 hits, 0.67 expected hits
                        1 bomber owned by the Germans lost in United Kingdom
                        1 fighter owned by the British lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Battle in 112 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 3/11 hits, 2.83 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 armour moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Volgograd
                5 infantry moved from Tambov to Volgograd
                1 aaGun, 11 armour, 17 artilleries, 1 fighter, 31 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
                6 transports moved from 115 Sea Zone to 114 Sea Zone
                7 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                9 infantry, 3 mech_infantrys and 6 transports moved from 114 Sea Zone to 115 Sea Zone
                9 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Archangel
                3 bombers moved from 112 Sea Zone to Western Germany
                1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun, 1 artillery, 3 fighters and 16 infantry moved from Germany to Western Germany
                4 infantry moved from Southern France to Northern Italy
                1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
                1 fighter and 2 tactical_bombers moved from Russia to Novgorod
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                3 fighters placed in Novgorod
                3 armour placed in Russia
                8 infantry and 1 mech_infantry placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        Defenders Fire,  : : 0.33
        Americans : -0.33
        Attackers Fire,  : : 0.50
        Russians : 0.00
        AA fire in United Kingdom : : -0.33

    triplea_41975_Ger15.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                6 armour, 18 artilleries, 35 infantry and 1 mech_infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry in Archangel, round 2 : 17/60 hits, 18.00 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from West India to India

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.00

    triplea_41975_Rus15.tsvg

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