Bar91 (axis) v Volde (allies) G40

  • '13

    scramble gib?

  • '13

    Negative

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - Americans
                1 destroyer moved from 104 Sea Zone to 103 Sea Zone
                1 destroyer moved from 104 Sea Zone to 108 Sea Zone
                1 destroyer moved from 104 Sea Zone to 107 Sea Zone
                1 fighter moved from 104 Sea Zone to 103 Sea Zone
                1 fighter moved from 104 Sea Zone to 108 Sea Zone
                1 submarine moved from 104 Sea Zone to 107 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
                2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                6 bombers moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Americans take Buryatia from Japanese
                2 armour and 1 mech_infantry moved from Korea to Buryatia

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 6 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans lost in 108 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports
                    Germans defend with 1 cruiser, 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers and 5 transports in 110 Sea Zone, round 2 : 1/8 hits, 2.83 expected hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        2 submarines owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
                Battle in 91 Sea Zone
                    Americans attack with 6 bombers, 2 destroyers and 1 submarine
                    Italians defend with 2 destroyers and 2 submarines
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 bombers and 2 destroyers in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans win with 6 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Italians: 2 destroyers and 2 submarines
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in 107 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 107 Sea Zone
                        Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 107 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries, 5 infantry and 3 mech_infantrys
                EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from 103 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                6 bombers moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                6 destroyers placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States
                1 armour and 2 mech_infantrys placed in Korea
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 110 Sea Zone: 2 artilleries, 5 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Move - British

    Purchase Units - British
                British buy 2 transports; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers; Remaining resources: 5 PUs;

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
                EDIT: Turning off Edit Mode
                4 armour and 2 mech_infantrys moved from India to West India
                1 armour and 5 mech_infantrys moved from Kazakhstan to Volgograd
                6 fighters moved from Samara to Volgograd
                1 mech_infantry moved from Amur to Yakut S.S.R.

    Place Units - British
                2 transports placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 16 PUs; end with 21 PUs

    Place Units - UK_Pacific
                3 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.00
        Italians : -1.00
        Americans : -3.50

    triplea_41975_UK_12.tsvg

  • '13

    I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - Italians
                1 bomber moved from Northern Italy to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 armour moved from Northwest Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Purchase Units - Italians
                Italians buy 1 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        2 destroyers owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 artillery and 9 infantry moved from Iraq to Persia
                2 armour moved from Iraq to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Iraq to Eastern Persia
                1 aaGun moved from Ukraine to Rostov

    Place Units - Italians
                1 fighter placed in 81 Sea Zone
                2 destroyers placed in 81 Sea Zone
                1 armour and 2 mech_infantrys placed in Northern Italy
                Italians undo move 3.
                Italians undo move 2.
                Italians undo move 1.
                1 armour and 2 mech_infantrys placed in Egypt
                2 destroyers placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                Italians undo move 3.
                Italians undo move 1.
                1 fighter placed in 81 Sea Zone
                1 armour and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        Americans : 0.33

    triplea_41975_Ita12.tsvg

  • '13

    Sorry for the long delay, was traveling for work last week.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 12

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Non Combat Move - ANZAC
                2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41975_Fre12.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                2 mech_infantrys moved from Evenkiyskiy to Yenisey
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Samara
                2 mech_infantrys moved from Caucasus to Kazakhstan
                2 bombers moved from Rostov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 110 PUs;
                Germans buy 2 armour, 1 destroyer, 1 factory_minor, 10 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Kazakhstan
                    Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
                2 bombers moved from Kazakhstan to Yugoslavia
                1 armour and 2 artilleries moved from Ukraine to Rostov
                1 aaGun, 9 armour and 14 mech_infantrys moved from Caucasus to Rostov
                3 infantry moved from Tambov to Rostov
                1 aaGun, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Rostov
                2 infantry moved from Russia to Tambov
                1 armour moved from Russia to Rostov
                2 mech_infantrys moved from Archangel to Russia
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                4 bombers moved from Western Germany to Yugoslavia
                6 transports moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from France to Western Germany
                1 tactical_bomber moved from Western Germany to Bryansk

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 destroyer placed in 110 Sea Zone
                3 submarines placed in 127 Sea Zone
                Germans undo move 3.
                3 submarines placed in 93 Sea Zone
                1 submarine placed in 127 Sea Zone
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Western Germany
                8 infantry placed in Western Germany
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : -0.33

    triplea_41975_Ger13.tsvg

  • '13

    @Vold:

    I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.

    I didn’t attack 110 but I figured I’d still consider those transports to be unloaded and the troops to be in UK  :-D

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                6 armour, 19 artilleries, 40 infantry and 1 mech_infantry moved from Volgograd to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry in Samara, round 2 : 19/66 hits, 19.33 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 6 armour, 19 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tsinghai: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Russians to West India: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries, 10 infantry, 6 mech_infantrys and 5 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to United Kingdom: 3 artilleries, 5 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -0.33

    triplea_41975_Rus13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Japanese
                1 mech_infantry moved from Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 1 factory_minor; Remaining resources: 15 PUs; 6 SuicideAttackTokens;

    Combat - Japanese

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                2 fighters and 3 tactical_bombers moved from Nenetsia to Rostov
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 armour, 1 artillery and 4 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
                1 bomber moved from Iraq to Persia
                1 bomber moved from Bryansk to Persia

    Place Units - Japanese
                1 factory_minor placed in Persia
                3 destroyers placed in 71 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 95 Sea Zone: 1 battleship, 2 carriers and 4 fighters
                EDIT: Adding units owned by Japanese to 92 Sea Zone: 1 battleship, 2 carriers and 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,6,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,6,6,1,3,1,2,1,2,4,1,1,3,2,5,2,5,2,4,5,3,2,4,3,5,5,4,1
                Japanese collect 17 PUs (12 lost to blockades); end with 32 PUs

    Combat Hit Differential Summary :

    triplea_41975_Jap13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Americans
                1 destroyer moved from 107 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 bombers moved from United Kingdom to 104 Sea Zone
                3 bombers moved from United Kingdom to 108 Sea Zone
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 34 PUs;

    Combat - Americans
                Americans creates battle in territory 110 Sea Zone
                Battle in 108 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 108 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 108 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                        Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 104 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Yenisey
                    Americans attack with 2 armour and 1 mech_infantry
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 3 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yenisey
                        Americans roll dice for 2 armour in Yenisey, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 2 mech_infantrys in Yenisey, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Yenisey
                        Americans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Yenisey
                    Americans win, taking Yenisey from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 armour and 1 mech_infantry
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                3 bombers moved from 108 Sea Zone to United Kingdom
                3 bombers moved from 104 Sea Zone to United Kingdom
                3 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                3 artilleries and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 5 destroyers
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 destroyers
                EDIT: Changing PUs for Americans from 34 to 2
                EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
                EDIT: Adding units owned by Americans to 101 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 29 PUs;

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 52 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs

    Combat Move - British
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans

    Purchase Units - British
                British buy 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                3 aaGuns and 5 infantry moved from India to West India
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour, 6 fighters and 5 mech_infantrys moved from Volgograd to Samara

    Place Units - British
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs

    Place Units - UK_Pacific
                6 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 6 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : -0.33
        Americans : -0.17

    triplea_41975_UK_13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                2 infantry moved from Persia to Eastern Persia
                4 armour moved from Eastern Persia to Persia
                3 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 aaGun moved from Northern Italy to Greater Southern Germany
                5 mech_infantrys moved from Northern Italy to Germany
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 destroyer placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 81 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    triplea_41975_Ita13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 13

    Combat Move - ANZAC
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from India to Java
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                2 destroyers moved from 62 Sea Zone to 56 Sea Zone
                1 armour moved from Western Australia to 56 Sea Zone
                1 armour, 2 destroyers and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                        ANZAC roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from Java to Malaya
                3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Japanese : -0.67

    triplea_41975_Fre13.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Novosibirsk to Timguska
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters, 3 submarines and 1 tactical_bomber
                    Americans defend with 5 destroyers and 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 5 destroyers in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 4 destroyers in 91 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 3 destroyers and 1 submarine
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 104 Sea Zone to 113 Sea Zone
                1 fighter moved from 91 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to Germany
                3 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Vologda
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                9 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                7 infantry moved from Western Germany to Germany
                6 bombers moved from Yugoslavia to Germany
                2 mech_infantrys moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Caucasus to Kazakhstan
                2 aaGuns, 11 armour, 15 artilleries, 1 fighter, 36 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Rostov to Tambov
                2 infantry moved from Tambov to Russia
                2 armour and 1 artillery moved from Russia to Tambov
                1 tactical_bomber moved from Bryansk to Tambov
                3 infantry moved from France to Southern France
                1 artillery moved from Russia to Tambov
                1 mech_infantry moved from Ukraine to Russia
                2 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 4 mech_infantrys moved from Bryansk to Tambov

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                1 airfield placed in Germany
                2 artilleries and 8 infantry placed in Germany
                Germans undo move 3.
                1 artillery and 9 infantry placed in Germany
                2 artilleries and 1 infantry placed in Rostov
                1 armour and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Russia
                Germans undo move 6.
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Americans : -0.67

    triplea_41975_Ger14.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 artillery and 3 infantry moved from Samara to Volgograd
                6 armour, 18 artilleries, 36 infantry and 1 mech_infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry in Vologda, round 2 : 22/61 hits, 18.17 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 2.83

    triplea_41975_Rus14.tsvg

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Japanese
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Persia to 72 Sea Zone
                1 fighter moved from Persia to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 fighters moved from Rostov to 80 Sea Zone
                1 tactical_bomber moved from Rostov to 80 Sea Zone
                2 bombers moved from Persia to India

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India

    Combat Hit Differential Summary :

    triplea_41975_Jap14.tsvg

  • '13

    Scramble India v. SBR?

  • '13

    Yes

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 14

    Combat Move - Japanese
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Persia to 72 Sea Zone
                1 fighter moved from Persia to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 fighters moved from Rostov to 80 Sea Zone
                1 tactical_bomber moved from Rostov to 80 Sea Zone
                2 bombers moved from Persia to India

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 1 interceptors out of India
                        Attackers Fire,  : 0/2 hits, 0.33 expected hits
                        Defenders Fire,  : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Japanese lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 72 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 72 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 80 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 76 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 76 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 battleship, 2 carriers, 1 fighter and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
                2 tactical_bombers moved from Rostov to Persia
                2 armour moved from Trans-Jordan to Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from India to Persia

    Place Units - Japanese
                1 destroyer placed in 80 Sea Zone
                1 airfield and 2 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,3,5,2,6,5,5,5,2,1,5,3,4,6,2,5,6,2,6,2,2,4,6,6,2,4,3
                Japanese collect 17 PUs (8 lost to blockades); end with 20 PUs

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
        British : -0.33
        ANZAC : 1.33
        Attackers Fire,  : : -0.33
        AA fire in India : : -0.17
        Japanese : 1.17

    triplea_41975_Jap14.tsvg

Suggested Topics

  • 18
  • 5
  • 52
  • 28
  • 22
  • 29
  • 85
  • 107
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.4k

Users

39.9k

Topics

1.7m

Posts