@max334 yes was a nice xmas present for you!
StuckTojo Allies +20 -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 2 artilleries, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Ukraine to Vologda
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Poland to Belarus
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to NorwayCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Vologda, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry and 3 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Samara to RussiaPlace Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
Welcome back.
Hope you had a good trip. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 3 transports moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery and 2 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
2 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Hunan to YunnanCombat - Japanese
Battle in Vologda
Japanese attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Japanese roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 bomber; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/4 hits
ANZAC roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to French Indo China
1 aaGun and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Shensi to KweichowPlace Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Malaya
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking Malaya from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 6 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Norway, round 2 : 2/12 hits
Germans roll dice for 6 infantry in Norway, round 2 : 1/6 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Norway, round 3 : 3/11 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Norway to 112 Sea Zone
2 bombers moved from Norway to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 bomber moved from Midway to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Malaya
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Borneo from Japanese, taking Malaya from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 6 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Norway, round 2 : 2/12 hits
Germans roll dice for 6 infantry in Norway, round 2 : 1/6 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Norway, round 3 : 3/11 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Norway to 112 Sea Zone
2 bombers moved from Norway to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 bomber moved from Midway to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from Caucasus to Rostov
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
3 mech_infantrys moved from Caucasus to Tambov
2 fighters moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Persia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to RostovCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Novosibirsk
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Samara
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
British roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
British roll dice for 2 fighters and 3 mech_infantrys in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Tambov
British roll dice for 2 fighters and 1 mech_infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 2 mech_infantrys
Battle in Rostov
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 bomber moved from Novosibirsk to Caucasus
1 fighter moved from Caucasus to Russia
5 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
2 aaGuns, 4 armour and 4 mech_infantrys moved from India to Burma
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 fighter placed in Egypt
1 submarine placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,4,4,6,2,5,1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Tambov
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Normandy Bordeaux to FranceCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Bryansk
2 armour moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Ukraine
1 armour moved from Novgorod to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 4/10 hits
Japanese roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 3/5 hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/7 hits
Japanese roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to RostovPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 tactical_bomber moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Kwangsi
1 aaGun moved from French Indo China to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 43 Sea Zone to Yunnan
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 tactical_bomber moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Kwangsi
1 aaGun moved from French Indo China to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 43 Sea Zone to Yunnan
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 3 destroyers and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 3 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Germany to Norway
2 bombers moved from 97 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Norway
1 mech_infantry moved from Tunisia to Tobruk
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 factory_minor placed in Norway
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 3 destroyers and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 3 destroyers and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Germany to Norway
2 bombers moved from 97 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Gibraltar to Norway
1 mech_infantry moved from Tunisia to Tobruk
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 factory_minor placed in Norway
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 artillery moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
2 armour and 6 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Tambov to Ukraine
4 fighters moved from Russia to Ukraine
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Samara to Urals
Russians take Urals from Japanese
2 mech_infantrys moved from Iraq to Syria
1 fighter moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Caucasus to Syria
1 mech_infantry moved from Iraq to Syria
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from GermansCombat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 2 armour, 4 fighters and 7 mech_infantrys
Germans defend with 1 aaGun, 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor
AA fire in Ukraine : 0/3 hits
British roll dice for 2 armour, 4 fighters and 7 mech_infantrys in Ukraine, round 2 : 8/13 hits
Italians roll dice for 1 aaGun, 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits
1 tactical_bomber owned by the Germans, 4 mech_infantrys owned by the British, 1 aaGun owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Italians with 2 armour, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 1 aaGun, 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 4 mech_infantrys
Battle in Syria
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Syria, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 bomber and 2 mech_infantrys in Syria, round 3 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Syria to Persia
1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to Caucasus
4 fighters moved from Ukraine to Russia
1 armour moved from Samara to Russia
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 fighter and 1 infantry moved from Norway to Finland
2 infantry moved from United Kingdom to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 4 armour and 4 mech_infantrys moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4,6,3,5,1
British collect 30 PUs (4 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Malaya to India
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Malaya to India
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French