Bid. Ftr Malta, sub sz98.
Hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter and 15 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
1 armour and 2 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter and 15 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 2 fighters in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters moved from Egypt to Persia
1 bomber moved from Union of South Africa to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from 80 Sea Zone to Persia
3 infantry moved from Burma to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,2,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 bombers moved from Southern Italy to Baltic States
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Baltic States
Italians attack with 2 bombers
Russians defend with 1 infantry
Italians roll dice for 2 bombers in Baltic States, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
2 bombers moved from Baltic States to Romania
Place Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 aaGun
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 bomber moved from Iraq to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Iraq to Anglo Egyptian Sudan
1 tactical_bomber moved from Western Germany to Belarus
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 3 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 2/5 hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 13 armour, 5 artilleries, 27 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Germany to Romania
1 mech_infantry moved from Germany to Romania
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 80 Sea Zone to Romania
3 bombers moved from Iraq to Romania
1 fighter moved from Western Germany to Eastern Poland
Place Units - Germans
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
4 infantry and 1 tactical_bomber moved from Tsagaan Olom to Suiyuyan
2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
1 artillery and 1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Suiyuyan
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 artilleries and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/8 hits
Japanese roll dice for 3 artilleries and 3 infantry in Suiyuyan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 3/6 hits
Japanese roll dice for 3 artilleries and 1 infantry in Suiyuyan, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 3 artilleries and 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
3 aaGuns, 8 armour, 7 artilleries, 20 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Archangel to Vologda
Place Units - Russians
6 infantry placed in Russia
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Buyant-Uhaa to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Suiyuyan
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Suiyuyan
Combat - Japanese
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Suiyuyan, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Sumatra from Dutch with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour, 3 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 36 Sea Zone to 41 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Manchuria to Chahar
2 armour and 1 mech_infantry moved from Shantung to Chahar
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
2 bombers moved from Kwangtung to Anhwe
1 mech_infantry moved from Amur to Chahar
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Yenisey
1 armour moved from Siberia to Buyant-Uhaa
1 artillery and 2 infantry moved from Amur to Manchuria
2 fighters moved from Buyant-Uhaa to Japan
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Buyant-Uhaa to Shantung
1 tactical_bomber moved from Buyant-Uhaa to Shantung
1 tactical_bomber moved from Buyant-Uhaa to Kiangsu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Buyant-Uhaa to Chahar
1 fighter and 2 tactical_bombers moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Germans with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
4 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
10 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Germans with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
4 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
10 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 bomber, 5 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/9 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
2 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from British Guiana to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 bomber placed in Persia
2 submarines placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,5,1,2,1,6,1
British collect 25 PUs (7 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 tactical_bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Romania to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Iraq
Italians attack with 2 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 4 infantry moved from Trans-Jordan to Egypt
2 bombers moved from Iraq to Egypt
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Romania to Yugoslavia
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 armour moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
9 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers moved from Romania to Russia
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Romania to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 5,5,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 aaGuns, 12 armour, 5 artilleries, 27 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
4 bombers moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 artilleries and 2 infantry moved from Western Germany to France
3 fighters and 1 tactical_bomber moved from Egypt to Bessarabia
Place Units - Germans
1 artillery, 3 bombers and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Russia
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
4 armour and 5 mech_infantrys moved from Chahar to Suiyuyan
1 armour moved from Buyant-Uhaa to Suiyuyan
1 armour moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Shantung to Hopei
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 6 armour and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour and 5 mech_infantrys in Suiyuyan, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Japan to Central Mongolia
2 fighters and 2 tactical_bombers moved from Hopei to Central Mongolia
2 bombers, 2 fighters and 4 tactical_bombers moved from Anhwe to Central Mongolia
1 aaGun moved from Yenisey to Evenkiyskiy
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
1 infantry moved from Kwangtung to Kiangsi
1 armour, 4 artilleries and 7 infantry moved from Sumatra to 41 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 infantry, 2 submarines, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 75 Sea Zone
Place Units - Japanese
4 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,1
Japanese collect 44 PUs (1 lost to blockades); end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 10 PUs;
Combat Move - Americans
6 fighters moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Eastern United States to 104 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 bombers and 6 fighters in 104 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 bombers and 6 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Non Combat Move - Americans
5 bombers moved from 104 Sea Zone to Scotland
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
6 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Szechwan
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 13 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 6 armour and 5 mech_infantrys
Chinese roll dice for 1 fighter and 13 infantry in Suiyuyan, round 2 : 2/14 hits
Japanese roll dice for 6 armour and 5 mech_infantrys in Suiyuyan, round 2 : 5/11 hits
5 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 8 infantry in Suiyuyan, round 3 : 1/9 hits
Japanese roll dice for 6 armour and 3 mech_infantrys in Suiyuyan, round 3 : 3/9 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 4 : 1/6 hits
Japanese roll dice for 6 armour and 2 mech_infantrys in Suiyuyan, round 4 : 3/8 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits
Japanese roll dice for 6 armour and 1 mech_infantry in Suiyuyan, round 5 : 1/7 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 6 : 1/2 hits
Japanese roll dice for 6 armour in Suiyuyan, round 6 : 0/6 hits
1 armour owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 7 : 2/2 hits
Japanese roll dice for 5 armour in Suiyuyan, round 7 : 1/5 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter in Suiyuyan, round 8 : 0/1 hits
Japanese roll dice for 3 armour in Suiyuyan, round 8 : 2/3 hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 3 armour remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 13 infantry
Casualties for Japanese: 3 armour and 5 mech_infantrys
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs