@mobius1:
Funny how in the war, Japan stalled out in Burma! :D
Exactly. I think the biggest thing that this board needs is a 2-zone split of India. It is a massive area and splitting it would make it one turn further from Caucasus–a double edged sword, but mostly hurts Japan in the 41 setup for sure.
@mobius1:
I think if Japan went heavy southern route, I would consider bringing some American aid. But I usually try to rely on Russia to hold in. In fact, I usually try to retake India, which is why I like having the bombers (Though fighters can reach from Caucasus.). My opponents that tend to prefer the Siberia route, with transports and an IC in Manchuria. But maybe that’s because I’ve given them such a rough time over India in the past.
The best continental ICs after India are #2 Kiangsu and #3 French Indo-China. Kiangsu is the perfect drop off for a 8-unit transport shuck each round off Japan. FIC threatens India directly with tank buys. Both are 4 territories to Kazakh, which lets you threaten Moscow and Stalingrad simultaneously. You can move 10 infantry for two rounds and follow it up with 4 infantry, 6 tanks a third round. 2 more tanks in Kiangsu and a set of bombers in Japan with leftover money, move everything including your navy fighters where you can spare them into Kazakh and you’ll probably have 20 infantry, 6 tanks, 2 bombers if Moscow hasn’t already capitulated to the Germans.
@mobius1:
But it does weaken my Russia having to send away so many infantry. If I can’t take France or Italy with UK/USA, then I’m probably in big trouble, since Germany can send more troops East. One thing I’ve thought of doing, is getting 6-8 US transports on SZ 12, and having the troops ready to fill them all. Then you can do a really big landing if needed, with 8 inf 8 tanks. The threat alone won’t let them send as many troops to Russia. I also, when feeling bold, I like to bombing raid Italy, not Germany, to really make them a non-factor, and give them a rough time defending themselves.
Bombing Italy is a solid choice, it’s easy to get it into the red where they can’t build anything without spending 40-50% of their income on repairs. I also move the AA gun out of Karelia so unless the German player is spending IPCs on building an AA gun and marching it over, he’s spending up to 4 IPCs each round for the privilege.
SZ 12 is fine if Italy’s fleet is dead. Italy may try to get a CV on turn 2 to keep everything alive. Start with a fighter round 1 and he can afford a CV and usually an inf + arty depending on how well Africa went (in 1941 it’s dead easy to have Egypt and Trans-Jordan R1 if Germany helps just a little). Then they get a 2nd transport or just more inf to hold France/Italy.
I think SZ 3 is the best choice for early game buildup as long as Germany isn’t parking all his fighters in France or Northwestern Europe. Depriving Germany of Norway and Finland can be done early on, and its an excellent staging ground for helping USSR keep Karelia contested. It’s a two-turn shuck to Eastern Canada, just like 7 and 12 are, but it’s much more sheltered. Plus an American or British factory in Norway is awesome for getting a few more tanks into the fight each round, and UK can really use the extra 3 production slots to fill a 5th transport.
@mobius1:
One thing I don’t do, is go for tech, which is maybe something I should be doing. The last time I did, I bought two dice, and didn’t have a tech by turn 8. Whereas my opponents will buy one die, and roll a 6 the first turn! :D I just hate bringing the random factor into it, so I tend to avoid them. But early on, I often am stifled by UK’s production limit, so perhaps that would be the ideal moment for me to buy dice.
Tech is great, but it is random and there are too many filler/dud/situational techs IMO. Long-range aircraft are ridiculously good. I once got this with USA on round 5 after I had built a decent bomber fleet (7 I think) and I flew the new ones from Eastern US, old ones from somewhere else (Think it was Australia actually) sunk the Italian fleet at harbor, and flew on to Moscow or Caucasus in one fell swoop.
@mobius1:
Oh, and about carriers, this is my opinion: The problem with carriers, starting with UK, is that I often need to land my planes off the carrier. And as I said, I like to buy cruisers so that they DO help me in my land battles (Which are pretty much never inland as UK.). The same goes for USA - I usually use my planes to defend territory that UK took (Like France), or to defend in Asia. I used to buy carriers if I was trying to take on Japan, but destroyers are better now, for that. A carrier is also terrible in an offensive naval battle, which limits your options.
I like cruisers fine, they definitely serve a purpose. I think you’re right, as the UK setting up for the US to take and HOLD France, the bombard is solid value when you’re committing just enough to get the bombards and nothing more. Like Italy does in Caucasus/Ukraine for Germany with Dardanelles open. If UK can take France and repel the Italian counter-attack, and US can follow up with 8-12 transports and fighters, Germany’s in a serious pickle.
It’s just that I’ve never seen the game last that long (but I almost always play Axis, so maybe that’s my problem :roll:) :-D