@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Combat Move - Japanese
1 armour moved from Kweichow to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
3 armour moved from Anhwe to Kiangsi
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to KweichowCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 armour
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to YunnanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 fighters and 1 infantry; Remaining resources: 9 PUs;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
4 fighters moved from 106 Sea Zone to 108 Sea Zone
4 tactical_bombers moved from 106 Sea Zone to 108 Sea Zone
4 bombers moved from United Kingdom to 118 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Belgian Congo to French Equatorial AfricaCombat - Americans
Battle in Korea
Battle in 118 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers in 118 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 118 Sea Zone
Americans win, taking Korea from Japanese with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Equatorial Africa
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 2 fighters and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits
Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in French Equatorial Africa
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kiangsi
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 3 armour
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 3 armour in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 armour and 1 fighter in Kiangsi, round 3 : 2/2 hits
Japanese roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
2 armour owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 fighter and 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
4 bombers moved from 118 Sea Zone to United Kingdom
4 fighters and 4 tactical_bombers moved from 108 Sea Zone to United Kingdom
8 fighters moved from Eastern United States to 106 Sea Zone
1 armour, 9 artilleries and 10 infantry moved from Quebec to Eastern United States
3 aaGuns moved from Central United States to Eastern United States
11 transports moved from 106 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Union of South Africa
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
3 battleships, 11 carriers, 2 cruisers, 5 destroyers, 12 fighters and 2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 2 cruisers and 4 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 armour and 2 fighters placed in Kwangtung
1 artillery, 1 fighter and 1 infantry placed in Japan
5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - British
British buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Kenya from Germans
1 armour moved from Belgian Congo to Union of South Africa
1 infantry moved from United Kingdom to Scotland
13 fighters and 2 tactical_bombers moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 13 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 2 infantry
British roll dice for 13 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 10/16 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 13 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ethiopia
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
13 fighters and 2 tactical_bombers moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to Mozambique
British take Mozambique from Neutral_TruePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,4,1,4,5,4,1,4,1,5,5,4,3,3,2,5,3,5,6,5,3,1,3,5,2,4,6,6,6,5,1,6,1,1,2,2,6,2,2,1,6,2,1,5,6,5,5,4,4,4,2,5,5,5,4,3,2,6,1,5,5,1,3,4,3,1,6,4,6,2,2,1,3,3,1,6,5,5,2,3,5,4,4,1,2,5,3,6,3,5
British collect 17 PUs (8 lost to blockades); end with 17 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Belgian Congo
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
3 bombers moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to French Equatorial Africa
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
2 artilleries moved from Trans-Jordan to Egypt
4 artilleries and 9 infantry moved from Burma to Shan State
1 armour moved from Szechwan to Shan State
1 mech_infantry moved from Szechwan to Shan State
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in French Madagascar
Battle in 80 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 80 Sea Zone
Italians win, taking French Madagascar from French, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Belgian Congo
Italians attack with 1 armour, 3 bombers, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 bombers, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/6 hits
British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the ANZAC and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Italians
3 bombers moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 80 Sea Zone to Eastern PersiaPlace Units - Italians
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - ANZAC
ANZAC repair damage of 3x factory_minor; Remaining resources: 38 PUs;
ANZAC buy 4 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 armour and 2 infantry moved from Malaya to Shan State
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from New South Wales to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Italians defend with 1 destroyer
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 80 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
ANZAC attack with 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
ANZAC roll dice for 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 6/14 hits
Japanese roll dice for 2 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 8/17 hits
3 artilleries owned by the ANZAC, 5 infantry owned by the ANZAC and 7 infantry owned by the Italians lost in Shan State
ANZAC roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
Japanese roll dice for 2 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/10 hits
3 armour owned by the ANZAC and 2 infantry owned by the Italians lost in Shan State
Japanese win with 2 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Italians: 9 infantry
Casualties for ANZAC: 3 armour, 3 artilleries and 5 infantry
1 tactical_bomber owned by the ANZAC and 2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
2 transports moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from Kiangsi to KwangtungPlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
3 armour placed in Malaya
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 carriers, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Eire to Scotland
17 fighters moved from 109 Sea Zone to Scotland
17 fighters and 1 submarine moved from 109 Sea Zone to 108 Sea Zone
9 infantry moved from Southern France to Normandy Bordeaux
5 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 109 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to India
6 armour moved from Yunnan to Malaya
1 bomber moved from Szechwan to Malaya
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
1 armour and 3 mech_infantrys moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 armour moved from Sikang to Yunnan
2 mech_infantrys moved from Sikang to Yunnan
1 artillery moved from Kazakhstan to Sikang
1 artillery moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Amur to Jehol
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
6 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Kiangsi
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Scotland
Germans attack with 17 fighters and 2 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 17 fighters and 2 infantry in Scotland, round 2 : 10/19 hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 17 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 108 Sea Zone
Germans attack with 17 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with 17 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Germans attack with 6 armour and 1 bomber
ANZAC defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Germans roll dice for 6 armour and 1 bomber in Malaya, round 2 : 5/7 hits
ANZAC roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 4/6 hits
3 armour owned by the ANZAC, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 4 armour owned by the Germans lost in Malaya
Germans roll dice for 2 armour and 1 bomber in Malaya, round 3 : 2/3 hits
ANZAC roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Malaya
Germans win, taking Malaya from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour
Casualties for ANZAC: 3 armour, 2 fighters and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Malaya to Yunnan
17 fighters moved from 108 Sea Zone to 109 Sea Zone
17 fighters moved from Scotland to 109 Sea Zone
1 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to EirePlace Units - Germans
1 harbour placed in Eire
3 infantry placed in Normandy Bordeaux
3 fighters and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Western Germany
2 carriers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Germans collect 99 PUs; end with 100 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Combat Move - Japanese
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to YunnanNon Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 11 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
4 bombers, 30 fighters and 4 tactical_bombers moved from United Kingdom to 108 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 armour moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to KwangsiCombat - Americans
Battle in 108 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers in 108 Sea Zone, round 2 : 22/39 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Kiangsi
Americans win, taking Kiangsi from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 armour and 2 fighters
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour and 2 fighters in Kwangsi, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Germans with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
3 battleships, 12 carriers, 4 cruisers, 5 destroyers, 12 fighters, 2 submarines and 15 transports moved from 101 Sea Zone to 106 Sea Zone
5 fighters moved from Eastern United States to 106 Sea Zone
4 aaGuns, 1 armour, 9 artilleries and 10 infantry moved from Eastern United States to Quebec
4 bombers, 30 fighters and 4 tactical_bombers moved from 108 Sea Zone to United KingdomPlace Units - Americans
3 fighters placed in Japan
3 fighters placed in Korea
3 fighters placed in Kwangtung
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - British
British repair damage of 2x harbour; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
EDIT: Changing PUs for British from 0 to 2
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to Scotland
13 fighters and 2 tactical_bombers moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 13 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
British roll dice for 13 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 12/16 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 13 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
13 fighters and 2 tactical_bombers moved from Scotland to United Kingdom
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 1 mech_infantry moved from Mozambique to Union of South AfricaPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,3,5,6,1,1,4,4,3,4,2,4,6,4,3,4,6,4,2,3,5,6,5,2,1,5,4,5,2,6,5,1,5,2,5,5,3,1,4,3,6,6,6,4,5,1,3,1,3,5,1,4,1,2,4,1,3,3,5,2,1,2,4,4,5,4,3,4,2,1,3,2,3,6,4,4,2,6,3,1,4,3,4,6,3,4,6,6,2,4,1,4,2,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,4,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
British collect 13 PUs (10 lost to blockades); end with 15 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 artilleries moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Kwangsi
1 armour moved from Shan State to Kwangsi
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Mozambique
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to Angola
Italians take Angola from ANZAC
1 armour moved from Angola to Rhodesia
Italians take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from ANZAC
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from West India to Burma
2 mech_infantrys moved from West India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
2 fighters moved from Eastern Persia to Yunnan
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Southern Italy to Anglo Egyptian Sudan
3 bombers moved from Anglo Egyptian Sudan to IndiaCombat - Italians
Battle in Mozambique
Battle in Kwangsi
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour; Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Kwangsi
Italians roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Kwangsi
Chinese win, taking Mozambique from British with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 28
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 14 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 bomber moved from India to Shan State
1 bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery moved from Sikang to Szechwan
2 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
1 armour moved from Jehol to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Anhwe to Yunnan
3 infantry moved from Alexandria to Tobruk
4 armour and 5 mech_infantrys moved from Algeria to Tunisia
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
4 artilleries moved from Trans-Jordan to Iraq
3 artilleries and 4 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Eire to Scotland
18 fighters moved from 109 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
18 fighters moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 109 Sea Zone to 87 Sea Zone
2 carriers moved from 113 Sea Zone to 109 Sea Zone
4 fighters moved from Normandy Bordeaux to 109 Sea Zone
7 transports moved from 109 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Holland Belgium to Normandy Bordeaux
5 infantry moved from Western Germany to Holland Belgium
7 artilleries, 7 infantry and 7 transports moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Spain to Normandy BordeauxCombat - Germans
Battle in Kiangsi
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Scotland
Germans attack with 18 fighters and 2 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 18 fighters and 2 infantry in Scotland, round 2 : 8/20 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 18 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 fighter
Germans roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Shan State
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Germans win, taking Shan State from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 18 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 18 fighters in 108 Sea Zone, round 2 : 9/19 hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with 1 destroyer and 18 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
18 fighters moved from 108 Sea Zone to 109 Sea Zone
18 fighters moved from Scotland to 109 Sea Zone
7 artilleries and 7 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Kiangsi to Yunnan
1 bomber moved from Shan State to YunnanPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
8 infantry placed in Western Germany
2 bombers placed in Novgorod
1 carrier, 2 destroyers and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6
Germans collect 97 PUs; end with 97 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs -
japan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Combat Move - Japanese
1 armour moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
3 infantry moved from India to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour and 1 fighter
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour and 1 fighter in Malaya, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in Malaya, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Malaya to YunnanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Americans
Americans buy 4 armour and 8 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 armour, 9 artilleries and 10 infantry moved from Quebec to 106 Sea Zone
1 armour, 9 artilleries, 10 infantry and 10 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 9 artilleries, 10 infantry and 10 transports moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
3 battleships, 12 carriers, 4 cruisers, 4 destroyers and 2 submarines moved from 106 Sea Zone to 123 Sea Zone
3 battleships, 12 carriers, 4 cruisers, 4 destroyers and 2 submarines moved from 123 Sea Zone to 119 Sea Zone
1 armour, 9 artilleries and 10 infantry moved from 119 Sea Zone to Eire
4 bombers, 30 fighters and 4 tactical_bombers moved from United Kingdom to Eire
5 transports moved from 106 Sea Zone to 64 Sea Zone
3 fighters moved from Korea to Kiangsi
4 fighters moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
4 transports moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to KiangsiCombat - Americans
Battle in Eire
Americans attack with 1 armour, 9 artilleries, 4 bombers, 30 fighters, 10 infantry and 4 tactical_bombers
Germans defend with 1 armour, 12 artilleries, 1 harbour, 21 infantry and 8 mech_infantrys
Americans roll dice for 3 battleships and 4 cruisers in Eire, round 2 : 6/7 hits
Americans roll dice for 1 armour, 9 artilleries, 4 bombers, 30 fighters, 10 infantry and 4 tactical_bombers in Eire, round 2 : 31/58 hits
Germans roll dice for 1 armour, 12 artilleries, 21 infantry and 8 mech_infantrys in Eire, round 2 : 14/42 hits
8 mech_infantrys owned by the Germans, 4 artilleries owned by the Americans, 10 infantry owned by the Americans, 21 infantry owned by the Germans and 8 artilleries owned by the Germans lost in Eire
Americans roll dice for 1 armour, 5 artilleries, 4 bombers, 30 fighters and 4 tactical_bombers in Eire, round 3 : 16/44 hits
Germans roll dice for 1 armour and 4 artilleries in Eire, round 3 : 1/5 hits
1 artillery owned by the Americans, 1 armour owned by the Germans and 4 artilleries owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 4 artilleries, 4 bombers, 30 fighters and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 armour, 12 artilleries, 21 infantry and 8 mech_infantrys
Casualties for Americans: 5 artilleries and 10 infantry
Battle in Kiangsi
Americans attack with 1 artillery, 6 fighters and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Kiangsi, round 2 : 3/8 hits
Germans roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Kiangsi
Americans win, taking Kiangsi from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangsi, round 2 : 4/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Kwangsi
Americans win, taking Kwangsi from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
6 fighters moved from Kiangsi to Kwangtung
4 fighters moved from Kwangsi to Kwangtung
17 fighters moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from Eastern United States to 119 Sea Zone
2 fighters moved from Eire to 119 Sea Zone
4 bombers, 28 fighters and 4 tactical_bombers moved from Eire to United KingdomPlace Units - Americans
3 armour placed in Korea
1 armour and 2 fighters placed in Kwangtung
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from United Kingdom to Scotland
13 fighters and 2 tactical_bombers moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 13 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 2 infantry
British roll dice for 13 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 11/17 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 13 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 119 Sea Zone
British attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
13 fighters and 2 tactical_bombers moved from Scotland to United KingdomPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,3,1,4,6,2,3,6,6,5,2,5,4,1,6,5,5,6,1,3,6,1,6,3,3,4,3,6,6,4,5,6,2,3,6,6,6,3,4,5,1,4,2,1,2,5,6,3,5,5,5,3,5,5,3,6,3,4,4,6,2,6,3,2,3,1,6,2,3,1,1,6,3,6,6,5,5,6,3,4,4,5,3,6,3,2,6,2,3,1,2,2,6,4,3,3,3,1,5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 9 PUs (10 lost to blockades); end with 9 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 29
Purchase Units - Italians
Italians buy 2 carriers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
2 infantry moved from Mozambique to Union of South Africa
1 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa
3 fighters moved from Anglo Egyptian Sudan to Union of South Africa
2 fighters moved from 72 Sea Zone to Union of South Africa
1 carrier, 1 destroyer and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from Belgian Congo to Kenya
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 submarine moved from 71 Sea Zone to 76 Sea Zone
2 artilleries moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Shan State
2 mech_infantrys moved from Burma to Malaya
1 armour moved from Burma to Malaya
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
10 infantry moved from Southern France to Spain
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to 80 Sea Zone
2 bombers moved from India to Kwangsi
1 bomber moved from India to MalayaCombat - Italians
Battle in Union of South Africa
Italians attack with 2 armour, 5 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Americans defend with 2 fighters and 1 tactical_bomber
Italians roll dice for 2 armour, 5 fighters, 2 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 3/11 hits
British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 2 : 3/7 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour, 5 fighters and 1 mech_infantry in Union of South Africa, round 3 : 4/8 hits
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Union of South Africa, round 3 : 2/4 hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour and 5 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Kwangsi
Italians attack with 2 artilleries and 2 bombers
Americans defend with 1 artillery
Italians roll dice for 2 artilleries and 2 bombers in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kwangsi
Italians win, taking Kwangsi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Malaya
Italians win, taking Malaya from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Malaya to Yunnan
2 bombers moved from Kwangsi to Yunnan
5 fighters moved from Union of South Africa to MozambiquePlace Units - Italians
2 carriers and 1 transport placed in 80 Sea Zone
1 infantry placed in Persia
1 fighter and 1 submarine placed in 80 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1
Italians collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs