Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
scramble and max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 armour, 23 artilleries, 40 infantry and 14 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
5 armour and 16 mech_infantrys moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 5 bombers, 1 destroyer and 1 submarine
British defend with 3 fighters; Americans defend with 1 destroyer and 3 submarines
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers and 1 destroyer in 91 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/4 hits
3 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 bombers owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers, 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Russia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans destroys 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Northwest Persia to Iraq
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 destroyer and 5 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Samara to Urals
Russians take Urals from Italians
3 infantry moved from Samara to Vologda
1 artillery and 5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
2 artilleries and 71 infantry moved from Samara to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 74 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 74 infantry in Vologda, round 2 : 13/76 hits
Japanese roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 2 artilleries and 74 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 5 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 4 infantry in Volgograd, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 7 infantry in Russia, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Russians roll dice for 1 artillery and 5 infantry in Russia, round 3 : 1/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Russia, round 3 : 3/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia
Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 1/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 4 : 0/3 hits
1 infantry owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 2 infantry in Russia, round 5 : 1/3 hits
Germans roll dice for 2 artilleries in Russia, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 7 : 1/2 hits
Germans roll dice for 1 artillery in Russia, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Vologda
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry, 1 marine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Anhwe to Jehol
1 fighter moved from French Indo China to Burma
3 fighters moved from French Indo China to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Jehol, round 2 : 0/5 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Jehol, round 3 : 2/5 hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Yunnan
1 fighter moved from Burma to French Indo China
1 aaGun moved from Yunnan to Burma
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 artillery moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 armour, 1 artillery and 4 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Tsinghai to Kansu
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 destroyers and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Philippines to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
scramble and you have 2 tokens left?
suicide attack, one for destroyer, one for cruiser
scramble yes, max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Philippines to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 8 bombers, 3 carriers, 3 destroyers, 5 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 8 bombers, 3 carriers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 8/16 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/21 hits
3 submarines owned by the Americans, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 fighters owned by the ANZAC lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 8 bombers, 3 destroyers and 5 fighters in 6 Sea Zone, round 3 : 8/16 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 9/21 hits
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 3 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 8 bombers and 3 fighters in 6 Sea Zone, round 4 : 7/11 hits
Japanese roll dice for 2 battleships, 2 cruisers, 8 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 9/14 hits
2 cruisers owned by the Japanese, 6 bombers owned by the Americans, 3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships, 5 fighters and 1 transport in 6 Sea Zone, round 5 : 4/7 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 3 fighters and 1 transport remaining. Battle score for attacker is -73
Casualties for Americans: 8 bombers, 3 carriers, 3 destroyers, 5 fighters and 7 submarines
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers
Battle in Trans-Jordan
Americans attack with 1 artillery, 4 fighters and 4 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
5 bombers moved from India to Egypt
3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 82 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 airfield placed in Korea
1 destroyer and 2 submarines placed in 6 Sea Zone
2 carriers and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 5 bombers
EDIT: Changing ownership of Caroline Islands from ANZAC to Americans
EDIT: Changing ownership of Caroline Islands from Americans to ANZAC
EDIT: Adding units owned by Americans to Caroline Islands: 5 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Egypt
scramble>?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber; Americans loiter and taunt
Japanese defend with 2 battleships and 1 transport
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
British win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 2 battleships and 1 transport
Battle in Syria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Syria : 1/1 hits
1 fighter owned by the British lost in Syria
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits
1 infantry owned by the British lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits
1 aaGun owned by the Italians lost in Syria
British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Syria, round 6 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 6 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Syria, round 7 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 7 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Syria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 aaGun
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Burma : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
Place Units - British
2 transports placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
British undo move 1.
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,2,2,2,2,6,2,5,6,2,1,1,1,4,3,3,3,6,5,4,1
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Guam
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 armour moved from Bryansk to Caucasus
1 artillery moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 6 infantry moved from Novgorod to Belarus
2 armour, 22 artilleries and 41 infantry moved from Tambov to Russia
9 armour and 36 mech_infantrys moved from Tambov to Caucasus
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
intercept from london?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Tambov to Volgograd
1 armour moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 armour moved from Bryansk to Caucasus
1 artillery moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 6 infantry moved from Novgorod to Belarus
2 armour, 22 artilleries and 41 infantry moved from Tambov to Russia
9 armour and 36 mech_infantrys moved from Tambov to Caucasus
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 8,3,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Volgograd
Germans attack with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/12 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 6/12 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 2 armour, 23 artilleries and 43 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 2 armour, 23 artilleries and 43 infantry in Russia, round 2 : 29/68 hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans destroys 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 23 artilleries and 43 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs