L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Tsinghai to Shensi
                1 bomber moved from Kweichow to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Kweichow
                1 bomber moved from Shensi to Kweichow
                1 mech_infantry moved from Kweichow to Tsinghai
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Anhwe to Kweichow

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_41428.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 bombers moved from Queensland to Yunnan
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 6 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 bombers in Yunnan, round 2 :  5/6 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Americans win with 6 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                6 bombers moved from Yunnan to Burma
                1 armour moved from Malaya to Burma
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Western United States to Central United States
                6 bombers moved from Western United States to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41428.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan

    Combat - Chinese
                Chinese creates battle in territory Yunnan

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_41428.0_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 battleships and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 cruisers moved from 98 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 harbour and 2 infantry
                        British roll dice for 2 battleships and 3 cruisers in Gibraltar, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                4 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
                1 aaGun and 3 infantry moved from India to Burma

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry

    triplea_41428.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 battleships and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 cruisers moved from 98 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 harbour and 2 infantry
                        British roll dice for 2 battleships and 3 cruisers in Gibraltar, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                4 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
                1 aaGun and 3 infantry moved from India to Burma

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_41428.0_UK_8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 95 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs

    triplea_41428.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_41428.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Non Combat Move - French

    Turn Complete - French

    triplea_41428.0_Fre8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                14 armour, 9 artilleries, 3 bombers, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                2 infantry moved from Tambov to Russia
                3 mech_infantrys moved from Volgograd to Russia
                1 armour and 5 mech_infantrys moved from Rostov to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Western Germany to Russia
                1 mech_infantry moved from Northwest Persia to Persia
                      Germans take Persia from British

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 9 artilleries, 6 bombers, 14 infantry, 62 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  2/9 hits
                        2 tactical_bombers owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 14 infantry, 62 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  25/110 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  33/91 hits
                        21 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 43 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  20/77 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 52 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  21/70 hits
                        20 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 9 artilleries, 6 bombers, 22 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  20/56 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 32 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  23/50 hits
                        20 infantry owned by the Russians, 1 artillery owned by the Germans and 22 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 8 artilleries, 6 bombers and 1 tactical_bomber in Russia, round 5 :  16/33 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 5 :  8/30 hits
                        4 mech_infantrys owned by the Russians, 12 infantry owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 6 bombers and 1 tactical_bomber in Russia, round 6 :  9/25 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Russia, round 6 :  4/14 hits
                        5 mech_infantrys owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 6 bombers and 1 tactical_bomber in Russia, round 7 :  12/21 hits
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 7 :  1/5 hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 13 armour, 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -44
                    Casualties for Germans: 5 armour, 9 artilleries, 14 infantry, 62 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 73 infantry, 9 mech_infantrys and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 submarine moved from 84 Sea Zone to 66 Sea Zone
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                6 bombers and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Western Germany to France
                3 bombers moved from Bryansk to Germany

    Place Units - Germans
                1 fighter and 9 infantry placed in Western Germany
                3 infantry placed in France
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 64 PUs (1 lost to blockades); end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    triplea_41428.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 7 infantry moved from Soviet Far East to Siberia

    Turn Complete - Russians

    triplea_41428.0_Rus9.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from Samara to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 bomber moved from Kweichow to Yunnan
                1 bomber moved from Kweichow to Kansu

    Combat - Japanese
                Battle in Amur
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Amur from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Hunan
                1 bomber moved from Yunnan to Hunan
                4 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Korea to Amur
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Manchuria
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Hunan
                1 aaGun, 2 armour and 1 mech_infantry moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Chahar to Hunan
                1 mech_infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                2 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Hunan to Philippines

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                2 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Shantung
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_41428.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 bombers moved from Burma to Sikang
                2 bombers moved from Burma to Szechwan
                1 infantry moved from Shan State to Yunnan
                7 bombers moved from Queensland to Yunnan
                2 bombers moved from Burma to Shensi
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                2 infantry and 1 marine moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Morocco
                Battle in Szechwan
                    Americans attack with 2 bombers
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Szechwan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Americans attack with 7 bombers and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 7 bombers and 1 infantry in Yunnan, round 2 :  4/8 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Americans win, taking Yunnan from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Guam
                    Americans attack with 2 infantry and 1 marine
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 cruiser in Guam, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry and 1 marine in Guam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Guam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Guam
                    Americans win, taking Guam from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Sikang, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                7 bombers moved from Yunnan to Burma
                2 bombers moved from Szechwan to India
                1 bomber moved from Shensi to Burma
                2 bombers moved from Sikang to Burma
                2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_41428.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41428.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                2 infantry moved from Iraq to Persia
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from India to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 3 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 94 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 infantry moved from India to West India
                1 aaGun and 3 infantry moved from India to Burma
                1 aaGun and 1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                5 infantry moved from Egypt to Trans-Jordan
                1 aaGun, 1 artillery and 6 infantry moved from Alexandria to Egypt
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 transports moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 94 Sea Zone to Egypt
                2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 4 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Burma to Yunnan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 fighters
                EDIT: Adding units owned by British to Gibraltar: 2 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 2 fighters
                EDIT: Adding units owned by British to United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    triplea_41428.0_UK_9.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 fighters moved from 97 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 94 Sea Zone
                    Italians win, taking Malta from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to 95 Sea Zone
                1 bomber moved from 94 Sea Zone to Southern Italy
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 14 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Libya to Tobruk

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs

    triplea_41428.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 6 destroyers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_41428.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 94 Sea Zone to Gibraltar

    Turn Complete - French

    triplea_41428.0_Fre9.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters, 10 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 10 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Germany to Western Germany
                3 bombers moved from Bryansk to Western Germany
                3 mech_infantrys moved from Novgorod to Finland
                13 armour moved from Russia to Rostov
                3 aaGuns moved from Bryansk to Belarus
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Germans take Southern France from Neutral_Axis
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 2 transports placed in 113 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in France
                2 fighters, 1 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    triplea_41428.0_Ger10.tsvg

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters, 10 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 10 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Germany to Western Germany
                3 bombers moved from Bryansk to Western Germany
                3 mech_infantrys moved from Novgorod to Finland
                13 armour moved from Russia to Rostov
                3 aaGuns moved from Bryansk to Belarus
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Germans take Southern France from Neutral_Axis
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 2 transports placed in 113 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in France
                2 fighters, 1 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 66 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 65 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41428.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Timguska, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Yenisey to Timguska
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 aaGun and 6 infantry moved from Siberia to Sakha

    Turn Complete - Russians

    triplea_41428.0_Rus10.tsvg

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