Test summary from TripleA, engine version: 2.6.14366, time: 3:38:33 PM
Savegame
Crockett36 ax versus majikforce all g40 ed2 no bid
-
I don’t have the game saved. Can’t find it. Italy was conveyed to 0.
-
Convoyed
-
Okay so in summary:
purchase 2 inf 1 mech
battles 1 bomber shot in Norway
2 fighters kill transportsWhat were your Non combat moves?
Convoyed so that ITA collected 0 ipc
I will go with ANZAC/ France tonight and edit ITA accordingly.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from France to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,1
Italians collect 5 PUs (1 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 bomber
EDIT: Changing PUs for Italians from 5 to 0
EDIT: Turning off Edit Mode -
I redid Italy for you. I adjusted your lost bomber and IPC’s. I parked your fighters in Rome for you. If you wanted them elsewhere just edit them when you take Germanys turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Guam to Kwangtung
1 transport moved from 20 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 armour placed in Queensland
ANZAC undo move 1.
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
Thanks.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Denmark to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 armour moved from Western Germany to Northern Italy
2 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
2 armour, 6 artilleries, 1 infantry and 10 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
6 armour moved from Rostov to Kazakhstan
4 mech_infantrys moved from Rostov to Kazakhstan
1 armour moved from Russia to Kazakhstan
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Germany
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Germany to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 2/9 hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 3/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 3 : 2/6 hits
Americans roll dice for 2 artilleries in Northern Italy, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 3 armour, 6 artilleries, 1 infantry and 12 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 armour, 6 artilleries, 1 infantry and 12 mech_infantrys in Finland, round 2 : 5/22 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Russians with 3 armour, 6 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Germany to Western Germany
1 fighter moved from Northern Italy to Germany
2 tactical_bombers moved from Northern Italy to Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to TambovPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
btw, I attacked a transport in the north as well and landed nearby. so I edited those two things.
-
is there a “lucky” analyzer? You match me for kills that round almost 1:1.
-
kamikazes are triggered when an amphibious assault occurs, yes?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Kansu to Novosibirsk
1 infantry moved from Timguska to UralsCombat - Russians
Battle in Novosibirsk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Kansu to Tsinghai
1 aaGun and 3 infantry moved from Timguska to Kansu
1 tactical_bomber moved from Novosibirsk to Northwest PersiaTurn Complete - Russians
-
kamikazes are triggered when an amphibious assault occurs, yes?
Yes if its in a sz with the kamikaze symbol. They can’t target subs, planes or transports.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 13 PUs;
Japanese buy 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
2 fighters moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
3 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Anhwe
1 fighter moved from Kiangsi to AnhweCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
1 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,3,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,5,2,2,4,3,2,1,5,4,5,3,5
Japanese collect 17 PUs (16 lost to blockades); end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Soviet Far East
1 bomber moved from Iwo Jima to Korea
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 bomber moved from Guam to Manchuria
1 armour, 1 artillery and 2 infantry moved from Norway to 125 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Norway to NovgorodCombat - Americans
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 7 and causes: 5 damage to unit: factory_minor
Bombing raid in Korea causes 5 damage total.
Battle in Soviet Far East
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 bomber, 5 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 4 infantry and 1 mech_infantry
AA fire in Manchuria : 0/3 hits
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits
3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 3 : 3/8 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in Novgorod
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 0/5 hits
Germans roll dice for 3 armour in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Novgorod, round 3 : 3/4 hits
Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 armour owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from 125 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
2 destroyers moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
3 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Guam
1 bomber moved from Korea to Iwo Jima
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 35 Sea Zone to 19 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 armour and 1 fighter placed in Norway
1 factory_minor placed in French Indo ChinaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 armour moved from Yunnan to Hopei
Chinese take Kweichow from Japanese
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
1 armour and 3 mech_infantrys moved from India to Yunnan
2 infantry moved from West India to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 armour
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 2/2 hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Norway
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Kweichow to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 fighter moved from France to Finland
1 fighter moved from Southern Italy to Western GermanyNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Kwangsi to JeholCombat - ANZAC
Battle in Kiangsu
Battle in Shantung
Battle in Jehol
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Jehol, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
ANZAC win, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Jehol to Manchuria
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
1 armour moved from Shan State to Kweichow
1 infantry moved from Shan State to Yunnan
1 fighter moved from Queensland to Shan State
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 armour and 1 bomber placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 armour moved from Ukraine to Rostov
6 armour and 15 infantry moved from Volgograd to Caucasus
8 armour and 4 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
3 armour moved from Russia to Rostov
1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Germany to 112 Sea Zone
3 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits
Americans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Eastern Persia
Germans attack with 8 armour and 4 mech_infantrys
British defend with 2 infantry
Germans roll dice for 8 armour and 4 mech_infantrys in Eastern Persia, round 2 : 6/12 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 6 armour
British defend with 1 mech_infantry
Germans roll dice for 6 armour in Rostov, round 2 : 4/6 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 3 transports
Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -21
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Caucasus
Germans attack with 6 armour and 15 infantry
French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 6 armour and 15 infantry in Caucasus, round 2 : 6/21 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 15 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Russians: 1 infantry
1 fighter owned by the Americans and 1 fighter owned by the British forced to land in NorwayNon Combat Move - Germans
2 armour moved from Northern Italy to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Germany
3 armour and 1 mech_infantry placed in Western Germany
1 fighter placed in Western Germany
3 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Kansu to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Tsinghai to Novosibirsk
3 aaGuns, 1 artillery, 6 infantry and 1 tactical_bomber moved from Northwest Persia to PersiaTurn Complete - Russians