Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
WAR WAR WAR AND MORE WAR!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to West India
5 armour and 1 mech_infantry moved from West India to India
5 fighters moved from Persia to IndiaCombat - British
Battle in India
British attack with 5 armour, 5 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 5 armour, 5 fighters and 1 mech_infantry in India, round 2 : 5/11 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 0/5 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 5 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from India to Eastern Persia
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to West India
2 armour moved from Persia to TurkmenistanPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Iraq
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsTerritory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
India : 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 armour
Caucasus : 1 armour and 2 mech_infantrys
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag, 5 fighters
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 5 aaGuns, 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 39 / 38
Russians : 27 / 29
Japanese : 73 / 87
Americans : 61 / 83
Chinese : 2 / 4
British : 34 / 35
UK_Pacific : 5 / 5
Italians : 10 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.040
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25Null / Other
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
Test summary from TripleA, engine version: 1.9, time: 7:14:34 PM
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 mech_infantrys moved from Western Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone -
Forget this, I just started a game with Private Panic and some how it got here. Time to go look into our game
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Romania to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 92 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Romania to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,1,2
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
2 armour and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
1 infantry moved from Baltic States to Poland
French take Poland from GermansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from France to Western Germany
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Germany to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from France to Western Germany
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Germany to YugoslaviaCombat - Germans
Battle in Poland
Germans attack with 1 fighter and 6 infantry
French defend with 1 infantry
Germans roll dice for 1 fighter and 6 infantry in Poland, round 2 : 1/7 hits
French roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the French lost in Poland
Germans win, taking Poland from French with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Poland to Germany
2 armour moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Greater Southern Germany
3 infantry moved from Denmark to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4,4,1
Germans collect 37 PUs (2 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Null / Other
1 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Urals
1 tactical_bomber moved from Samara to Urals
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Slovakia Hungary
Russians attack with 3 artilleries and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries and 3 infantry in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 3/4 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Urals to Russia
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 mech_infantry
Kazakhstan : 1 mech_infantry
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 artilleries
Baltic States : 2 artilleries and 1 infantry
Urals : 1 armour
Eastern Poland : 6 artilleries, 3 infantry and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 37
Russians : 31 / 34
Japanese : 68 / 87
Americans : 61 / 83
Chinese : 2 / 4
British : 34 / 35
UK_Pacific : 5 / 5
Italians : 10 / 3
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.412
Median : 2.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.091
Median : 2.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Timguska to Urals
1 mech_infantry moved from Kansu to Urals
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kansu to Urals
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour moved from Burma to India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Timguska to Urals
1 mech_infantry moved from Kansu to Urals
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kansu to Urals
1 armour and 2 mech_infantrys moved from Yunnan to India
1 armour moved from Burma to India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 2 mech_infantrys in Urals, round 2 : 1/3 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 5 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 3/4 hits
UK_Pacific roll dice for 5 armour and 1 mech_infantry in India, round 2 : 3/6 hits
1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 armour owned by the British and 2 mech_infantrys owned by the Japanese lost in India
1 armour owned by the Japanese retreated to Burma
UK_Pacific win with 3 armour remaining. Battle score for attacker is 2
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.562
Median : 4.000
Variance : 0.553
Standard Deviation : 0.744
Total rolls : 48Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.774
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
3 bombers and 2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Poland
3 bombers moved from Finland to Poland
1 fighter moved from Baltic States to PolandCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 4 fighters in 16 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 6 infantry
Americans roll dice for 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 7/13 hits
Germans roll dice for 6 infantry in Poland, round 2 : 0/6 hits
6 infantry owned by the Germans lost in Poland
Americans win, taking Poland from Germans with 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Midway
4 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
6 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Finland
2 carriers and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 29 PUs;
British buy 3 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from West India to Burma
3 armour moved from India to Burma
3 fighters moved from Eastern Persia to Burma
2 armour moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 fighters moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from ItaliansCombat - British
Battle in Greece
Battle in Novosibirsk
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk
British win, taking Greece from Italians with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Burma
British attack with 4 armour and 3 fighters
Japanese defend with 1 armour
British roll dice for 4 armour and 3 fighters in Burma, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 3 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
3 fighters moved from Burma to India
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Persia to West India
5 aaGuns moved from 110 Sea Zone to United KingdomPlace Units - British
3 artilleries and 1 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 33 PUs (3 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Burma : 4 armour
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Kazakhstan : 3 armour and 2 mech_infantrys
West India : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 destroyer and 1 submarine
110 Sea Zone : 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 34 / 37
Russians : 29 / 34
Japanese : 74 / 81
Americans : 63 / 83
Chinese : 1 / 2
British : 36 / 33
UK_Pacific : 6 / 7
Italians : 8 / 3
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 9 times
Average roll : 3.686
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 70Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Germans Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.562
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.133
Median : 3.000
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,2,1,5
Italians collect 2 PUs (6 lost to blockades); end with 2 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs