A Gibraltar attack would have been a surprise, and did not think about it.
WAR WAR WAR AND MORE WAR!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 3 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 49 / 65
Russians : 26 / 32
Japanese : 61 / 67
Americans : 55 / 77
Chinese : 8 / 14
British : 30 / 36
UK_Pacific : 7 / 4
Italians : 15 / 27
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.629
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Germans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour and 3 infantry moved from Iraq to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour and 3 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 armour and 3 infantry
Italians defend with 1 artillery
British roll dice for 2 armour and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
British undo move 1.
1 fighter and 1 mech_infantry placed in Persia
1 destroyer placed in 80 Sea Zone
1 mech_infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 29 PUs (3 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 3 artilleries and 6 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 2 armour and 2 infantry
Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
110 Sea Zone : 1 armour, 3 fighters, 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 49 / 65
Russians : 26 / 32
Japanese : 61 / 67
Americans : 55 / 77
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 13 / 27
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.875
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 56Null / Other
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Belarus
1 bomber moved from Greece to Belarus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Belarus
1 bomber moved from Greece to Belarus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Syria
Battle in Belarus
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Russians defend with 2 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Belarus, round 2 : 3/8 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 3/4 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Belarus, round 3 : 5/5 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Syria from British, taking Belarus from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 4 infantry
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Belarus to Baltic States
1 bomber moved from Belarus to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 2.556
Median : 2.000
Variance : 2.118
Standard Deviation : 1.455
Total rolls : 18Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 4 times
3 was rolled 1 times
Average roll : 1.400
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery
45 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 65
Russians : 25 / 32
Japanese : 61 / 67
Americans : 55 / 77
Chinese : 8 / 14
British : 30 / 32
UK_Pacific : 7 / 7
Italians : 16 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.571
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
Average roll : 1.400
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 49 / 65
Russians : 25 / 32
Japanese : 61 / 67
Americans : 55 / 77
Chinese : 8 / 14
British : 30 / 32
UK_Pacific : 7 / 7
Italians : 16 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.571
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
Average roll : 1.400
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits
Russians roll dice for 2 armour in Novgorod, round 2 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Yugoslavia to Germany
1 tactical_bomber moved from Novgorod to 127 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
4 infantry placed in Western Germany
4 infantry placed in Germany
1 armour placed in Western Germany
1 artillery placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in France
Germans undo move 2.
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Rostov to Ukraine
2 artilleries moved from Bryansk to Ukraine
3 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Rostov to Ukraine
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 bomber moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Rostov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Rostov to Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 5/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 3/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
2 aaGuns moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 mech_infantrys moved from Russia to Novosibirsk
2 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Belarus to BryanskPlace Units - Russians
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 aaGuns, 1 fighter and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 artillery
Bryansk : 4 aaGuns, 9 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 4 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 artillery and 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 mech_infantry
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 63
Russians : 26 / 26
Japanese : 61 / 67
Americans : 55 / 77
Chinese : 8 / 14
British : 30 / 32
UK_Pacific : 7 / 7
Italians : 15 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.462
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Buryatia to Ulaanbaatar
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Siam to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from Kiangsu to Central Mongolia
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Buryatia to Ulaanbaatar
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Siam to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from Kiangsu to Central Mongolia
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Solomon Islands
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Solomon Islands from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
retreated to 55 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -19
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to 6 Sea Zone
1 fighter moved from Central Mongolia to Chahar
1 tactical_bomber moved from Central Mongolia to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to KiangsuPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.722
Median : 4.000
Variance : 0.755
Standard Deviation : 0.869
Total rolls : 54British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.825
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 109 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 111 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 111 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer
Americans roll dice for 3 bombers in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 2 destroyers in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
British loiter and taunt with 3 infantry; French loiter and taunt with 1 infantry; Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in NorwayNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
5 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
British Columbia : 1 mech_infantry
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier and 2 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
54 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters and 1 infantry
United Kingdom : 4 bombers
Morocco : 1 flag
French Guiana : 2 infantry
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Norway : 1 flag, 1 armour, 2 artilleries and 1 infantry
Libya : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 destroyers
Brazil : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 63
Russians : 25 / 26
Japanese : 67 / 74
Americans : 59 / 80
Chinese : 4 / 14
British : 30 / 32
UK_Pacific : 6 / 7
Italians : 14 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.633
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Germans Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.652
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan