I just don’t get your need to make flippant replies to my questions.
There is nothing flippant about my replies. I gave you a concise counter-argument without introducing any personal insults or innuendos. Nor did I dismiss out of hand anything. Just because I reply quickly and precisely and just because it happens to not be in your favor doesn’t mean I’m dismissing you.
I may have to “soften” my style of writing to be more accomodating.
But I still think that it is flawed because it is based on a VC system that I think is flawed. That is why I came up with a different system.
I respect you for that. I think it’s a very cool system, and I am one of your many fans. But I don’t think LHTR should be changed to accomodate that.
The “bad” dice is just what happened when the situation occurred, not what gets the game to this situation.
I have to disagree. The “bad” dice is the main reason why this situation occurred. It was given as the example. The Hail Mary is the only reason why we are talking about this. It got the game to the situation to where we have to discuss the victory city condition. The “bad” dice is not some offshoot of a flaw in the victory system - the bad dice caused a perceived flaw. But don’t bad dice cause many perceived flaws? That’s why I’m saying it’s arbitrary to pick on bad dice to “correct” the victory condition.
As for which way the rules happened to be, why are you just shrugging it off? I am not trying to start a fight, I am just trying to get you to look at it from the other side.
I’m not trying to start a fight either. You tend to be defensive for what I see as no reason, but perhaps I come off as too hard to many.
I can see your side. You want the Axis or Allies to hold the requisite number of victory cities for one whole turn starting from when they first took them. That does seem fair enough. But then Jennifer gave a bad example which primarily relies on bad dice - bad dice reveals the flaw - not hypotheticals. But do you see my side? Why extend all LHTR games by an extra turn for the one in thousand of games where Jennifer’s very outlandish scenario hold true?
You can’t prove a point by using a bad example.
Do you see how I see that Jennifer has consistently been talking primarily about bad dice? Refer to the first page where she says a hail mary shouldnt’ win the game. What I see that says is, bad dice shouldn’t decide the game. I just don’t make the connection why pick on the victory system? If you played low luck, the situation would not arise. So therefore if it is a matter of luck, then it is not a matter of the victory system.
I also like the previous example about chess, where getting checkmated is the end of the game. You could still have “greater positioning” and “greater number of units” but if you don’t pay attention to the object of the game, then you lose. The enemy could be down to one king and queen and you could have all units, but if you screwed up and exposed your king, then you’re done. That’s very fair - if you got distracted from the final goal, then it’s your fault.
I’m just saying we should allow the other team one turn (whomever that is) to stop the end of the game.
2 chances, you mean. One is defending with a proper amount of units. The other is retaking it. In your case couldn’t the Americans pull off a second Hail Mary and 1 inf survives against 100 tanks? Should the game end based on that, either?