I just did.
Let me re-iterate with more detail:
It’s Germany’s turn, Germany decides to “lurch” leaving S. Europe with a 70% chance of survival against all invaders (say only America for argument’s sake.) Karelia is left undefended to stack W. Russia. W. Europe is left undefended to stack Germany and bring S. Europe up to protect it against an American strike (so America only has a 6% chance to survive an invasion attempt there.)
Japan’s been kicked off the mainland with a significant portion of the Allied armies tied up kicking them off the mainland. For instance, they were just destroyed but now a majority of the Russian, American and British armies are there, the rest are protecting Moscow.
Germany has a 100% chance of victory in Moscow and enough forces in Berlin to retake W. Europe if the Allies invade there. Karelia is ignored because Germany wants to crush Moscow so they have enough forces left to pose a significant threat to England after Russia falls.
England invades Karelia and W. Europe, placing 1 infantry in each.
America pulls off the Hail Mary winning in S. Europe but only having 1 infantry and some fighters left to take it. (Thus only 1 infantry is remaining.)
Here is a map to illustrate my point.
Obviously the Allies in this situation are going to get their butts handed to them because when Russia falls, England will lose Africa and eventually london long before the allies can stop the Germans and the Japanese.
On Germany’s next turn they can no only reclaim Karelia, W. Europe and S. Europe but conquer Russia and, possibly, England.
But America did a Hail Mary and won in S. Europe, against the odds (against HUGE odds) and the Allies have 9 VC at the end of USA’s turn.
Why should the allies win in this case? Why shouldn’t the axis powers have at least one turn to stop the win? After all, the point of a 9 VC game is to keep players from being mule headed when it’s clear they’ve lost, it’s just going to take 5 hours of game play to make it happen. But in cases like this, it’s not clear the Axis have lost. It’s actually pretty clear the Axis are going to win.
However, let’s say the allies were really winning a game, then the Axis would be unable to liberate a VC after one additional round, right? So what’s the harm in giving them the opportunity to stop a TKO?
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