@Requester45:
Anything other than opinion must be factually accurate for the topic and must be supported by expert consensus where such consensus exists. That being said, the general consensus of the Russian strategy is to purchase mainly infantry, and stack Moscow. However the opinion of some AA players, is that the infantry stack of Russia is not the only strategy that can be used. This is where the “Red Tide” topic has surfaced, evaluating the effectiveness of a strategy other than the standard Russian moves. By no means does the “Red Tide” strategy replace the overall consensus strategy, but merely offers players an alternative to the standard play. Being that a game of AA is extremely fluid, the turn by turn purchases or moves differentiate, and can deviate from an original plan, however a “strategy” will be your overall game plan for any given army or armies during the length of an entire game of AA.
If improving Russian play for combo with Bright Skies is what you are after.
Look no further! It sounds like what you guys need is to use my RED BLITZ strategy. I’ve spent a long time developing it; and in the face of MAX moscow crush offensives against expert players.
RED BLITZ gives Russia the best defense, counter-offense options, and sealion punishment possible.
R1, 6 tanks, (Siberian forces hail mary for Moscow, arrival R6/R7)
R2, 8 mech, 1 tank
R3, Probably all Mech again
You won’t get into Artillery until round 4 or 5+
Infantry/Artillery on your last few turns whilst the germans on the doorstep.
TRUTH:
The russian’s can’t go toe to toe on defense against a fullscale superstack german invasion each round; but what the russians can do is build counterattack potential capable of delaying the german stack or slowing them down. If the germans do move up, they’ll get pounded man for man or better. This is what russia needs to do.
If you stop the german offense for 1 or ideally 2 turns; your siberian forces will arrive in time; and you’ll have a beast of a force for the germans to try and crack; whilst also having the offensive power to strike back; as well as the mobility to hit back at outward territories like stalingrad etc.
The Eastern front needs to be viewed by Russia as a race; about which side can get as many units in range as possible, as fast as possible.
Also NOTE - that every turn you are delaying the germans, you are holding onto a few more petty $; and your capital; making up the difference for the more expensive units you’ve built. Which is why infantry are your late purchase, and not your early one.
Don’t believe me?
Check it out Ripley. (And of course it was implemented at TG6Con)
PROOF:
Review these games at your liesure
Karl7 - http://www.axisandallies.org/forums/index.php?topic=40229.255
Variance - http://www.axisandallies.org/forums/index.php?topic=40237.0
Wittman - (Game In Progress) http://www.axisandallies.org/forums/index.php?topic=40611.60
Like any strategy, it can be defeated, but average or better players will have more success with Red Blitz then with slower inf/art stacks. Your enemy will have fought an army, and not just a plastic mound of infantry.
(I originally posted RED BLITZ theory last year)
http://www.axisandallies.org/forums/index.php?topic=38080.0;prev_next=prev