• '18 '17 '16 '11 Moderator

    Yea, but now you build a DD (12 IPC) + a CV (16 IPC) leaving you 2 IPC left which isn’t even enough to purchase a single infantry unit.

    So you landed in Norway and probably lost a destroyer in SZ 6, cause what the heck, I have nothing to lose in killing it now! I can reasonably expect 2 Fighters, Bomber, Battleship, 2 Transports and a Carrier to attack me in SZ 5.

    And, you have nothing to land on UK 2 because you spent everything on Navy.

    Dunno if it’s a good option or not.  Just saying from where I sit, and untested by me personally, I’m not thinking CV + DD build just to land all my available units in Norway and have nothing left to move on UK 2 is a good move.

    Better would be an assault on Karelia or Algeria.  IMHO


  • If SZ5 is not reinforced on G1 and the baltic is just sitting there, I will just land in Norway on UK1. I have to say though that I usually do the Ukraine attack, so Germany only has 4 fighters in W. Europe. I start with a build of 2 tran 3 inf 1 arm, and place everything in SZ3, which is usually safe enough. The airforce attack on SZ5 has a good chance of succeeding, or at the very least removing 3 of the pieces, and if it doesn’t go so well then block off the attack with the Russian sub so Germany can only bring 4 fighters vs 1 bb 4 tran, which isn’t a great idea.

  • '18 '17 '16 '11 Moderator

    I actually invite the Ukraine attack now.  It costs Russia more in the long run then Germany, I think.  I used to bid units there to make it too costly to attack and keep my fighter.  But I don’t anymore.

    Anyway, if you invade Norway on UK 1 with BB, DD, AC, 2 TRN, 2 FIG Germany can, and i think should, attack with 2 SS, DD, TRN, 4 FIG, BMB.

    According to Frood you wipe out the British fleet with a bomber, fighter left.  Replacing fighters for Germany is much easier then for England and you have, in essence, just eliminated England as a threat to the Germans for multiple rounds.

    Why?  Because they have to protect transports with something!  That means buying a capitol ship, replacing fighters, and replacing transports.  Germany has to replace 3 fighters, which they can do at a rate of one a round or faster if they want too.  Meanwhile, the west can be protected half has hard since it is only America the Germans really need to worry about.  Maybe if England stays with the American navy they can cut costs, but even still, that means they can only invade from the north, leaving the south and Africa open for the Axis to leave lightly garrisoned.


  • Anyway, if you invade Norway on UK 1 with BB, DD, AC, 2 TRN, 2 FIG Germany can, and i think should, attack with 2 SS, DD, TRN, 4 FIG, BMB.

    Yes you should, but I really hope that’s not how you actually read my post. If you read my post, I said to attack the Baltic and wipe it out or take out at least 3 naval pieces, so there is no attack in SZ3. I also said to block with a Russian sub if for some reason too many naval pieces survived (although you can’t block subs of course, but they should be the first 2 units to die in the air assault). And I also didn’t recommend building a carrier if there’s only 4 fighters available to hit 1 bb + 4 tran.

    I actually invite the Ukraine attack now.

    I never appreciate it as Germany. It makes things a lot more uncertain than the simple W. Russia + Belo attack. First, it’s quite common to see between 3 tanks and 3 tanks 1 art in Ukraine, which means you have to burn an unhealthy amount of inf/arm to retake it. Second, the loss of the fighter is pretty annoying, it almost forces you to attack the UK bb with bb/tran/sub/2 figs instead of going to Anglo, because if you try to land heavy in Anglo you’re opening yourself up to the chance of either losing something big to the destroyer there or in Anglo itself since you’re down a fighter that would be helping in one of those battles.

  • '18 '17 '16 '11 Moderator

    I invite the attack on Ukraine because there is nothing I can do to stop it if Russia wants to do it.  Furthermore, the attack on Ukraine will cost Russia 3 armor one way or the other.  That’s 75% of their starting armor and half what they probably have after Round 1.  Sure, it cost me a tank and a plane, but so what?  I can recover that!

    As for hitting SZ 5, again, as Germany, I welcome it!  I purposely don’t buy a carrier on Round 1 in most (not all) games in the hopes England attacks it on UK 1 and I knock down 1 to 3 British Fighters/Bomber!  Odd’s are tremendous to get all three, but I have a good chance at one or two!  And without those fighters to defend your fleet in SZ 3, I won’t need the German fleet for fodder, well, I will, but not as much.


  • I invite the attack on Ukraine because there is nothing I can do to stop it if Russia wants to do it.

    If that’s your main reason, then I say put 2 inf there. Russia now has an alarming chance of either not taking Ukraine or losing a fighter in order to do so.

    Furthermore, the attack on Ukraine will cost Russia 3 armor one way or the other.  That’s 75% of their starting armor and half what they probably have after Round 1.  Sure, it cost me a tank and a plane, but so what?  I can recover that!

    3 armor = 1 armor + 1 fighter in terms of IPCs. Plus, you’ll be forcing them to lose more inf and very probably arm when they counterattack. Your goal is to wear Germany out by making reasonable trades wherever you can, because remember you have to attack Germany separately later on and if you let the units clump too high by conserving yourself too much early on, then it’ll make life very unpleasant.

    As for hitting SZ 5, again, as Germany, I welcome it!  I purposely don’t buy a carrier on Round 1 in most (not all) games in the hopes England attacks it on UK 1 and I knock down 1 to 3 British Fighters/Bomber!  Odd’s are tremendous to get all three, but I have a good chance at one or two!  And without those fighters to defend your fleet in SZ 3, I won’t need the German fleet for fodder, well, I will, but not as much.

    Every time I see you say there are tremendous odds to get all three, my head explodes. What do you categorize as tremendous odds? I realize there is a sizeable chance to get all three, but it’s neither a majority chance nor a tremendous chance in my book. Plus, good players will not try to pursue the battle if there’s only 1 plane left, they will retreat. That heavily reduces the chance of losing all 3 air units (both the dest and tran have to hit when there’s 2 planes left, which is 1/12 odds).

    It’s not a battle I’m going into grinning, but it’s much better than seeing a carrier there and having to spend tons of cash on boats/planes and toeing around it.

  • '18 '17 '16 '11 Moderator

    I did not say there were tremendous odds to get all three.  I said there are very good odds to get one or two with a decent shot at all 3.

    And if you put two infantry in Ukraine from a bid, you might scare Russia away. :(  I think it’s better to put them in Libya, then Egypt is more assured.

    And yes, Russia and Germany lose the same number of IPCs in units in Ukraine from the attack and counter attack.  But Germany lost 6 Attack Punch, Russia loses 9 Attack punch.  Furthermore, which one starts with 6 fighters and 10 armor and which one starts with 2 fighters and 4 armor?


  • Odd’s are tremendous to get all three,

    Read your original post. Did you make a typo? Maybe you meant to say, odds aren’t tremendous to get all three? Because I’m not reading your post wrong at all, maybe you didn’t intend to say that.

    And if you put two infantry in Ukraine from a bid, you might scare Russia away. Sad  I think it’s better to put them in Libya, then Egypt is more assured.

    Egypt is good and fine, but sometimes I like scaring the Russians away. That’s a ton of nice equipment saved in Ukraine, plus if the dice went badly in W. Russia, it’s time to smoke the Russians =)

    I dunno, it’s debatable. Egypt is always nice. Always =)


  • The bad thing of losing 1 FIG in Ukraine is that Germany has 1 less fig availbale in G1. This thing may create problems on G1. Sure Germany may buy other fig … after G1 combat move.

  • '18 '17 '16 '11 Moderator

    Yes, you are down a fighter if Ukraine is lost to Russia (which is not assured by any means mind you.)  And yes, you do keep 28 IPC in equipment if they don’t attack it.  But you also don’t kill 28 IPC in equipment!  Instead, Russia’s probably centralized in W. Russia which you almost certainly won’t be able to kill off.

    As for SZ 5:

    Project results for the attacker (3 rounds of combat)

    No Units Left 26%
    1 Bomber Left 28%
    1 Bomber, 1 Fighter Left 33%
    No Losses 15%

    (May not add to 100% due to rounding.)

    So you have a 1 in 4, approximately, chance of killing all 3 of England’s aircraft if they attack.  I know people who are afraid of the 1 in 6 chance of death to an AA Gun.


  • So you have a 1 in 4, approximately, chance of killing all 3 of England’s aircraft if they attack.  I know people who are afraid of the 1 in 6 chance of death to an AA Gun.

    If we were to think about this analytically, the chance is really 1/12 since a thinking UK player would not stay with their last plane. It’s not a bad idea to strafe what you can before a carrier sprouts up and now you have to figure out how to bypass it.

  • '18 '17 '16 '11 Moderator

    1 in 4.  Remember, you could attack round two with 1 transport, 1 destroyer vs fighter bomber and lose both in round 2. (Which is generally how I see England lose everything.  Most times I see them lose two fighters, but sometimes i see all go down in flames.)

  • 2007 AAR League

    Using my sim, I find that if UK is playing to preserve 1 air unit (Bomber), it has the following chances of lost units:

    11.68% no units.
    49.88% 1 Fig.
    36.26% 2 Fig.
    2.18% 2 Fig, 1 Bom.

    There is a very slim (2%) chance of losing all your air units if you want to avoid that. However, the cost is that you have only a 55% chance of killing the whole baltic fleet.

    If you want to fight to the death every time, you have about a 33% chance of losing all your air, and a 76% chance of killing the whole baltic fleet.

  • '18 '17 '16 '11 Moderator

    I got 26% chance of all air power lost if it was a battle to the death, on your simulator, Dan.

    Still, in your list to maintain at least one aircraft, the Germans appear to have a 75% (or 3 out of 4 attempts) chance of killing two British fighters and, you stated that there was a 55% chance (close to 1 in 2) that the Germans will NOT be exterminated.

    It just sounds more and more to me like my original impression that this is a bone headed maneuver was right.  Sure, it could pay off big, just like I always take a chance to attack a capitol if I have 60% odds, but it could really hurt (like if you fall in that 40%.)


  • It’s not a bad idea to strafe what you can before a carrier sprouts up and now you have to figure out how to bypass it.

    I still haven’t heard any arguments as to why this is wrong. Of course your chances to wipe out the entire Baltic go down if you run away with 1 bomber left, but you don’t need to kill the whole thing in order to neutralize the threat.

    Sure, it could pay off big, just like I always take a chance to attack a capitol if I have 60% odds, but it could really hurt (like if you fall in that 40%.)

    It seems to me like it hurts more if you don’t do anything to it, then a carrier pops up after Germany had a full G1 full of land purchases to shore up any weaknesses. I’d rather lose 2 figs now than 5+ figs later, wouldn’t you?


  • I have been finding that a UK1 strike on the Baltic fleet is in general a bad trade.  If you succeed, great.  You have a BOM left maybe, and the Baltic Fleet is dead.  But now you lack FIGs to send to Moscow, to land on AC’s, or to support amphibs.

    If you fail, you are looking at 2-3 turns to make up for the loss, AND possibly diversion of the US form their intended target(s).  That makes for a major Axis advantage.


  • If you fail, you are looking at 2-3 turns to make up for the loss, AND possibly diversion of the US form their intended target(s).  That makes for a major Axis advantage.

    First, the odds are in the UK’s favor. Second, I’m going to repeat my argument again and hope someone directly addresses it:

    you don’t need to kill the whole thing in order to neutralize the threat.

    It seems to me like it hurts more if you don’t do anything to it, then a carrier pops up after Germany had a full G1 full of land purchases to shore up any weaknesses. I’d rather lose 2 figs now than 5+ figs later, wouldn’t you?

    It makes for a major Axis advantage if Germany can spend its first round on land units, then pop a carrier up on G2. It sounds exactly to me like the UK will be spending the next 1-2 rounds trying to toe around the carrier and the US will be distracted with it as well, which is what you think the problem would be if you attacked it immediately.

  • '18 '17 '16 '11 Moderator

    We’re trying to address it, Bean.  2 Fighters for England are worth more then 2 Submarines, Transport and Destroyer in SZ 5.  I’ll give you the bomber, great.  So you have a defensive punch 1 unit left that you’ll never be able to use to defend your fleet.  In exchange you sunk a fleet Germany was going to lose eventually anyway, and probably would have done nothing offensively.  Probably, it may have moved into SZ 3 forcing America to sink it or it may have tried for a channel dash, against forcing America to sink it.  The operative word here is AMERICA SINKS IT.  America can afford to buy a navy and army at the same time to recoup losses sinking it.  England cannot, at least not in the first few rounds of the game.


  • America can afford to buy a navy and army at the same time to recoup losses sinking it.

    America can’t afford to deal with a carrier-reinforced Baltic, which is then reinforced by another carrier or two once they’re actually within range to try to threaten it. It delays the US too long to be distracted by such things. I would rather sac the 2 british fighters now than force the US to construct 6+ fighters and have my landing zones disabled for a good long while.

    Maybe you’re looking at it from the angle as if the Baltic is a benign, easy to kill thing later on. But I’m looking at carrier reinforcements on it, which any single nation will take too much time to try to undo. I lost 1 bb 2 dest 8 fig 1 bomb to kill 3 car 5 fig 2 sub 1 tran 1 dest. Yes, America sunk it, but it took way longer than it needed to, and at great cost.

  • 2007 AAR League

    The idea of attacking the Baltic fleet sans CV is to remove the German subs which can’t be blocked by the Russian sub. You can strafe the fleet to remove the subs and position the UK fleet in sz3 to hit what’s left next round with BB support while at the same time blocking a German air+fleet fodder attack with the Russian sub in sz6.

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