Now, extra German planes in the mid-game can be a good investment against a balanced, slow KGF if Allies don’t have excess escorts. They already defend where they are almost like 2 more inf (6 IPC), also threaten 1-2 fleets that will need extra escorts, and swap easier on land. Combined with the Japanese fleet coming throught the Med, they can paralyze the Allied moves sandwiched between each of them.
But, that’s not ships, but anti-ship build…
German 1 purchase
-
I do understand what it does look like and I have just one suggestion play it out. :-D I also bought 6 tanks and 1 Fighter and that won me a lot of games. I have also bought 1 Carrier and 3 Transports G1 and placed in SZ 5 and that won a lot as well.
To add to the fighters prowess each time you use them it is like using 4 tanks that if used right will seldom die. Count that up over 2-5 turns. I am not a fan of playing by IPC worth I thought I would just throw that out there. I am a fan of position. I think IPC’s are only a tool to fight with and not the fight :wink:
Thanks for the input and I will play some more land games to see where that idea is coming from. :-D