In response to your playtesting and more of our own, we have decided to release a drastically different rule set, version 3, in order to address some issues brought up. Many things have been tweaked, changed, or added, so be sure to read the whole document before playing with this new rule set:
Axis & Allies Europe: 1939
VICTORY CONDITIONS: Control two enemy capitals (capitals are comprised of Moscow, Germany, Northern Italy, United Kingdom and United States) for one turn.
There are 5 playing nations: Soviet Union, Germany, Italy, the United Kingdom (and minor allied and neutral countries), France/United States. Italy is played using Japanese pieces from one of the other game boards, and France/United States uses United States pieces.
Turn Order: Germany, Soviet Union, Italy, the United Kingdom, and France/United States.
SPECIAL RULES:
Additional IPCs on Turn 1: Germany starts with 15 IPCs to spend on its first turn.
Italy starts with an extra 6 IPCs to spend on its first turn.
UK and France start with an extra 10 IPCs to spend between the two of them.
NEW UNITS MAY ONLY BE PLACED IN THEIR PLAYER’S INDUSTRIAL COMPLEX OR ADJACENT SEA SQUARE. THIS NEGATES THE PACT OF STEEL RULE.
Soviet Union:
The Soviet Union must remain at peace until Germany or Italy initiates hostilities against the Soviet Union. Then it must declare war against both of these countries and no others.
Soviet convoy does not become active until Germany or Italy attacks the USSR.
The Soviet Union may only use half of their income, rounding up, until Italy or Germany initiates hostilities against the Soviet Union.
The Soviet Union owns the pink territories and they are considered part of Soviet Territory.
Captured Soviet factories can only produce a number of units equal to that territories’ IPC value each turn.
France/United States:
U.S. convoys become active when the USA enters the war (i.e. France falls).
Maginot Line: French infantry in Eastern France or Vichy France defend on a 3 if attacked from Germany or Northern Italy, respectively.
The two British Convoys valued at 3 IPCs are French; if France falls they become British. If they have been occupied by Axis naval units, they will still need to be reoccupied by Allied powers.
Mid-East:
The total IPC value of the yellow Mid-East territories is counted to the end of each round. This money is divided between the French and British immediately for use on their next turn (in a fashion similar to British convoys in A&A Pacific).
The Industrial Complex in Egypt may only deploy 1 unit per turn.
Vichy France:
If France falls to the Axis, French IPCs are claimed by the conquering player and any French land or air units in Vichy France, the Middle East, or North Africa immediately become German (they may not move until the following turn). Any remaining French land or air units in Allied territories become British. French naval units are scuttled (removed from play). The French convoys become British (if under Axis control at the time, they must be liberated first). From this point forward the French player is now the United States; nothing special happens if France is liberated.
Plunder:
If the Axis conquer any of the minor allied powers (including Netherlands-Belgium and Corsica) or neutral territories (all of which are originally under the jurisdiction of the British player), that Axis country immediately gains “plunder” from the bank equal to twice the IPC value of the territory conquered to spend on their following turn (territories with no IPC value yield a plunder of 1). This only works the first time a territory of this nature is conquered.
Pact of Steel:
Axis powers can deploy units using each other’s Industrial Complexes.
Lend-Lease:
Allied units in Red territories can be absorbed by the Soviet Union during the Soviet’s purchase phase.
Other Rules:
Strategic Bombing raids can only destroy up to the IPC value of the territory in which they are conducting the raid.
Fighters cost 10, Carriers 16. Tanks defend on a 3.
Transports can carry any of the following combinations: 2 infantry, 1 infantry and 1 tank, 1 infantry and 1 artillery, 1 infantry, 1 artillery, or 1 tank.
Destroyers can bombard.
The United States gets an industrial complex. No new ones can be built.
Allied units may not enter Soviet territory until the Axis initiates hostilities against the Soviets.
If France falls, all Mid-East IPCs go to the UK by default. They may not be given to the United States.
The British marker is used on the side of the IPC chart to keep track of Mid-East territories.
UNIT PLACEMENT
GERMANY: 13 IPCs
Germany: 6 infantry, 4 tanks, 2 artillery, 4 fighters, 1 bomber, 1 Industrial Complex, 1 AA gun.
Austria: 2 infantry, 1 tank, 2 artillery.
Czechoslovakia: 5 infantry, 1 artillery, 1 fighter.
Hungary: 3 infantry, 1 tank, 2 artillery.
Finland: 2 infantry.
Baltic Sea: 1 battleship, 1 destroyer.
Danish Sea: 1 transport, 1 sub.
Denmark Strait: 2 subs.
Barents Sea: 2 subs.
Mid-Atlantic: 2 subs.
South Atlantic: 2 subs.
SOVIET UNION: 18 IPCs
Moscow: 1 infantry, 1 Industrial Complex, 1 AA gun.
Leningrad: 1 infantry, 1 fighter, 1 Industrial Complex, 1 AA gun.
Stalingrad: 1 infantry, 1 Industrial Complex.
Archangel: 1 infantry, 1 Industrial Complex.
Baltic States: 1 infantry, 1 artillery.
East Poland: 1 infantry, 1 tank.
(Bessarabia, Vyborg, Caucasus unoccupied).
Siberia: 1 infantry.
Turkestan: 1 infantry.
Ukraine SSR: 1 infantry.
Belorussia: 1 infantry.
Russia: 1 infantry.
Karelia: 1 infantry.
White Sea: 1 transport, 1 sub.
ITALY: 9 IPCs
Northern Italy: 5 infantry, 1 artillery, 1 fighter, 1 Industrial Complex, 1 AA gun.
Southern Italy: 2 infantry, 1 tank.
Libya: 2 infantry.
Sicily: 1 fighter.
Rumania: 2 infantry, 1 artillery.
Bulgaria: 1 infantry, 1 artillery.
Central Mediterranean: 1 sub, 1 battleship.
Tyrrhenian Sea: 1 destroyer, 1 transport.
(Sardinia unoccupied).
UNITED KINGDOM: 19 IPCs
United Kingdom: 2 infantry, 1 tank, 1 artillery, 1 fighter, 1 bomber, 1 Industrial Complex, 1 AA gun.
Canada: 1 tank, 1 Industrial Complex.
Malta: 1 fighter.
Atlantic: 1 battleship, 1 destroyer, 1 transport.
Celtic Sea: 1 transport.
English Channel: 1 destroyer, 1 transport.
North Sea: 1 sub.
Davis Straight: 1 transport.
Straight of Gibraltar: 1 battleship.
Eastern Mediterranean: 1 destroyer, 2 transports.
(Gibraltar and Iceland unoccupied; 2 convoys worth 5 IPCs).
Mid-East: (see special rules for Mid-East income).
Egypt: 3 infantry, 1 tank, 1 Industrial Complex* (see special rules)
Trans-Jordan: 1 infantry, 1 artillery.
(Syria, Iran, and Palestine unoccupied)
Neutral and Minor Allies: (do not contribute to UK income)
Yugoslavia: 2 infantry.
Greece: 3 infantry, 1 artillery.
Crete: 1 infantry.
Denmark: 1 infantry.
Norway: 1 infantry.
FRANCE: 17 IPCs
France: 3 infantry, 1 artillery, 1 fighter, 1 Industrial Complex.
Eastern France: 1 Tank, 3 infantry, 1 artillery, 1 AA gun.
Vichy France: 2 infantry.
Tunisia: 1 infantry, 1 artillery.
Morocco: 1 infantry.
Algeria: 1 infantry.
Syria: 1 infantry.
English Channel: 1 destroyer, 1 sub.
Western Mediterranean: 1 destroyer, 1 transport.
(Corsica, Netherlands-Belgium are unoccupied; 2 convoys worth 3 IPCs).