@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Celebes
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 armour in Celebes, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters and 13 submarines moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
1 bomber moved from Celebes to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
2 mech_infantrys moved from French Indo China to Hunan
3 mech_infantrys moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
1 fighter moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from 21 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
5 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Manchuria: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Wow, another crazy defense round for the Allies, you hit literally everything!
Come on Alex! Show us the Great!
was travelling again, downloading right now.
As for the “Great”, thats more admiration than self rating.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 47 Sea Zone to 32 Sea Zone
6 fighters and 2 tactical_bombers moved from 47 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Finland
3 mech_infantrys moved from Norway to Finland
1 infantry moved from Finland to Norway
1 aaGun moved from Norway to Finland
6 bombers moved from Norway to Russia
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Eastern United States to Johnston Island
2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters and 6 submarines moved from 47 Sea Zone to 30 Sea Zone
7 fighters and 3 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
9 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 47 Sea Zone to 32 Sea Zone
6 fighters and 2 tactical_bombers moved from 47 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to Finland
3 mech_infantrys moved from Norway to Finland
1 infantry moved from Finland to Norway
1 aaGun moved from Norway to Finland
6 bombers moved from Norway to Russia
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Eastern United States to Johnston Island
2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters and 6 submarines moved from 47 Sea Zone to 30 Sea Zone
7 fighters and 3 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
9 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 71 Sea Zone
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking 71 Sea Zone from Germans, taking Trans-Jordan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
2 carriers and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
3 infantry and 1 mech_infantry moved from Norway to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,3,5
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Hi Rubi,
just in case you are not already done with planning Ita, I make the UK fig available to Egypt area differently and position the fleet to the harbour.
Unaffected by Ita planning should be the US units in Australia. Too close to comfort.
Pls just decide on whats ok, I am good with any decision.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 10 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Iraq to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
8 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Denmark to Western Germany
5 mech_infantrys moved from Denmark to Germany
2 fighters moved from Southern Italy to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Iraq to Caucasus
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Not sure if you saw my edit request, but if yes, as I said, I am fine with not letting it happen.
I have seen it now, let me check.
wait a moment
No problem, I’ll move them to Gib and repost
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 10 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Iraq to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
8 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Denmark to Western Germany
5 mech_infantrys moved from Denmark to Germany
2 fighters moved from Southern Italy to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Iraq to Caucasus
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Removing units owned by British from 94 Sea Zone: 2 carriers, 2 cruisers and 2 transports
EDIT: Adding units owned by British to 92 Sea Zone: 2 carriers, 2 cruisers and 2 transports
EDIT: Turning off Edit Mode
Use the last file, Alex.
Cheers
thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from 30 Sea Zone to South Australia
1 armour and 3 mech_infantrys moved from New South Wales to South Australia
1 aaGun moved from South Australia to New South Wales
1 mech_infantry moved from Queensland to South Australia
1 cruiser and 1 destroyer moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Bessarabia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Kazakhstan
2 infantry moved from Rostov to Volgograd
2 bombers and 2 fighters moved from Bessarabia to Russia
2 mech_infantrys moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bessarabia to Kazakhstan
1 tactical_bomber moved from Bessarabia to Volgograd
1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Southern France to Normandy Bordeaux
8 infantry moved from France to Normandy Bordeaux
Supposed no intercept
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Bessarabia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Kazakhstan
2 infantry moved from Rostov to Volgograd
2 bombers and 2 fighters moved from Bessarabia to Russia
2 mech_infantrys moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bessarabia to Kazakhstan
1 tactical_bomber moved from Bessarabia to Volgograd
1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Southern France to Normandy Bordeaux
8 infantry moved from France to Normandy Bordeaux
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Kazakhstan
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 14 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 14 infantry in Normandy Bordeaux, round 2 : 1/14 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 13 infantry in Normandy Bordeaux, round 3 : 2/13 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 bomber in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Trans-Jordan, round 5 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
retreated to Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 armour moved from Persia to Iraq
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Western Germany to Caucasus
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
10 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Denmark to Western Germany
6 mech_infantrys moved from Western Germany to Germany
6 mech_infantrys moved from Denmark to Germany
1 tactical_bomber moved from Smolensk to Bryansk
1 armour moved from Vyborg to Novgorod
1 armour moved from Karelia to Novgorod
1 fighter moved from Samara to Bryansk
6 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs